Solo Self-Found Manmode 1 Week Race (March 3rd Event)

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nepharis wrote:


You can consider anything with range to be "not melee" if you want, that's fine. But equating GS to EK is factually incorrect and screams of an disingenuous argument. GS is not a spell, it's not affected by spell damage nodes. EK is not an attack, and isn't based on weapon damage or affected by melee nodes. This is patently obvious to anyone who has even looked the gems or the skill tree. Honestly, if you're still just butthurt that your shitty shadow build didn't work, go whine somewhere else. If you actually want to argue the merits of melee and discuss ways of improving it, starting making real arguments.

Also, resorting to accusing anyone who disagrees with you of "fanboy"-ism is so incredibly sophomoric it shouldn't even warrant a response. But, here I am, so 4/10 on the trolling.


You aren't making any sense. How is this any different than Bow auto-attacks, or, worse, a wander who use power siphon?

LS and GS are ranged attack, and pretending they are anything else is disingeous. You are playing a ranger when you are using them, not a melee combatant.
Last edited by Tomark#0066 on Feb 28, 2013, 7:20:46 PM
I also agree that LS and GS are ranged (tho melee) attacks. But hell, the rules are set.

Also Kripp, would be nice to just elaborate on your decision to include LS & GS. You have to admit it is ranged :)

That being said: Im in and will refrain from using LS and GS as a true MAN!
Postcount +1
My Melee Marauder, 1 Handed Mace w/ Shield [or 2 Handed mace]

Offensive Abilities:
Spoiler

Multi Target:
- Ground Slam
- Cleave
- Sweep

Single Target:
- Heavy Strike
- Glacial Hammer


Defensive Abilities:
Spoiler

for gtfo situation:
- Leap Slam
- Shield Charge

Survivability:
- Enduring Cry w/ 7 Charges
- Immortal Call
- Decoy Totem


Auras:
Spoiler

- Anger
- Wrath

If not using Blood Magic:
- Determination
- Purity


Bandit Quests:
Spoiler

Normal: +40 Max Life

Cruel: Skill Point

Merciless: Endurance Charge OR Skill Points if your tanky enough



Passive Skill Tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwCcQSzBS0OPA_MEuEUIBRNFFIYkRkuGjgb-h0UIWAl3yfVJ-0otS3SMgk26TpSOtg64TwtQKBBP0d-TdhN41BHUFBR5lRJValVxlYEVw1YY1nzXQBfP2BLYIhhIWFSZp5yqXTtdPF253q4eu982YFvhNmGYIjxjHaMz49GkFWRzpe0njyeuZ7Nnz6fy6IAouqkGaZXpmSnMKeEqW6rxaxZrKqsuq6TtC-18rc-ud277cAaxBXEWMT2xq7G2MmYz2XQ0NIh1I_ZYd7B37_i6uNq5K3nUudj7DjvDu9O8B_yL_JF8932SPe--tL-Cv6P


For Support Gems:
Spoiler

You can use:

- For Damage:
- Added Fire Damage/Added Chaos Damage/Melee Physical Damage/Weapon Elemental Damage
- Faster Attacks
- Life Leech/Life on Hit
- [Blood Magic Gem]if not using Blood Magic Passive, to use Determination/Purity
- Increased Area of Effect + Concentrated Effect

- For Auras
- Reduced Mana

- Immortal Call + Enduring Cry
- Faster Casting
- Increased Duration
Rank #7 1 week Race [Closed Beta - Dec 2012]
Last edited by iGematriA#4718 on Mar 1, 2013, 5:32:23 PM
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You aren't making any sense. How is this any different than Bow auto-attacks, or, worse, a wander who use power siphon?
Neither of those rely on the weapons that a Melee character would typically use, so those aren't typically considered part of a Melee build's skillset.

Plus the playstyle of a skill is largely irrelevant, especially for game balance.

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LS and GS are ranged attack, and pretending they are anything else is disingeous. You are playing a ranger when you are using them, not a melee combatant.
It's exactly this mindset why I cannot agree with the detractors, since their main reasoning is that they want to distance themselves from Rangers as much as possible, instead of being as effective as possible within their own class.

Plus people are treating Melee like they should only use attacks that hit up close, instead of as characters that use Melee weapons and the skills that use Melee weapons, which is what they are.
Man Mode Activate: 2h Duelist Incoming.

This will be more fun. I like a greater challenge, always, forever.
I'm in!

Mostly because racing for the top spots is out of question anyway and there aren't even level-bracket prizes.

But I soloplay a Lvl 59 melee Templar on HC with LS and Heavy Strike so I think it possible to do melee. It's certainly harder than ranged and you have to be extra careful, plus pretty much outlevel every area.

On LS/GS: Having played melee for quite some time I know that LS is abusable as a ranged weapon, which is a tricky situation, but ultimately LS is only usable with melee weapons and does way more initial damage than the projectiles alone, so I see no problem in allowing it really. GS doesn't even have the reach of LS by a long shot, more of an AoE than anything else.

Also, you will need some kind of range sometimes. Either you have physical reflect mobs, a big pulk of enemies or some aweful ranged mobs you can't get by otherwise.


- Cazy
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iNotSure wrote:
I also agree that LS and GS are ranged (tho melee) attacks. But hell, the rules are set.

Also Kripp, would be nice to just elaborate on your decision to include LS & GS. You have to admit it is ranged :)

That being said: Im in and will refrain from using LS and GS as a true MAN!


LS can be used as full ranged, but the damage sucks. GS follows sweep with the fact that increased radius can make them fully ranged as well. I guess you guys must be cleavecrazy or something. Melee without GS or sweep seems fairly narrow.
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Krippers wrote:
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iNotSure wrote:
I also agree that LS and GS are ranged (tho melee) attacks. But hell, the rules are set.

Also Kripp, would be nice to just elaborate on your decision to include LS & GS. You have to admit it is ranged :)

That being said: Im in and will refrain from using LS and GS as a true MAN!


LS can be used as full ranged, but the damage sucks. GS follows sweep with the fact that increased radius can make them fully ranged as well. I guess you guys must be cleavecrazy or something. Melee without GS or sweep seems fairly narrow.


Not just narrow but for the most part incredibly inefficient. I don't mind being gimped to a degree, but not when it's downright painful.
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flab wrote:
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Krippers wrote:


LS can be used as full ranged, but the damage sucks. GS follows sweep with the fact that increased radius can make them fully ranged as well. I guess you guys must be cleavecrazy or something. Melee without GS or sweep seems fairly narrow.


Not just narrow but for the most part incredibly inefficient. I don't mind being gimped to a degree, but not when it's downright painful.

And here we come down to it- this has nothing to do with wantign to make a MANMODe or anything, as if people don't want to be inefficient in this challenge they will just use a ranged fight-style but still pretend to use a melee character. Like dominating Blow results in a summoner character, using GS or LS results in a ranged character. Sweep only truly become ranged in any fashion if you take AoE nodes too- GS and LS have that from the start.

More, i really doubt you can use sweep on Vaal or Brutus in order to stay out of range.
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Tomark wrote:
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flab wrote:
"
Krippers wrote:


LS can be used as full ranged, but the damage sucks. GS follows sweep with the fact that increased radius can make them fully ranged as well. I guess you guys must be cleavecrazy or something. Melee without GS or sweep seems fairly narrow.


Not just narrow but for the most part incredibly inefficient. I don't mind being gimped to a degree, but not when it's downright painful.

And here we come down to it- this has nothing to do with wantign to make a MANMODe or anything, as if people don't want to be inefficient in this challenge they will just use a ranged fight-style but still pretend to use a melee character. Like dominating Blow results in a summoner character, using GS or LS results in a ranged character. Sweep only truly become ranged in any fashion if you take AoE nodes too- GS and LS have that from the start.

More, i really doubt you can use sweep on Vaal or Brutus in order to stay out of range.


Well yeah, even if it's a friendly competition, people will still want some sort of efficiency and variety. Also the increased AOE support has a more significant effect than the passives, and you can combine them. Sure you may not be fighting vaal or brutus like that, but you can be hitting some ranged monsters from such a distance that, ironically, they can't attack back and feel the need to continually move closer to you.

(fwiw I'd allow Dominating Blow and Molten Shell, I do find their omission a bit strange, but it's not my race idea)

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