RNG-itis: a cure without (notably) changing probability

"As a young attorney, I lost a great many cases I should have won, but as an old attorney I won a great many cases I should have lost, so on a whole, justice was done."

You're completely right about the numbers balancing on a whole, over the entire population, but mistaken on stating that my intent, purpose, or even expected outcome is more drops.

The above quote from a rather famous colonial American may provide you some insight into where I am coming from.

Last edited by Courageous#0687 on Feb 27, 2013, 11:20:10 AM
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anubite wrote:
Well, you've confused my points. I was talking about more in the context of buffing drops, which is the more natural thing to do instead of completely changing how 'random' is calculated. The desire to change how 'random' is calcualted stems from a desire to have more loot, not less. If you were getting tons of loot, you wouldn't ask them to change the way their rng works.

I understand perfectly, I think, what the OP desires and describes as a solution to his proposed problem.

Over infinite periods of time per user, things average out, but it's more than that. If we have 500k people playing POE, that's a large enough population that on average, drops are random. People get random amounts of wealth that average out to be fair. There are people on the low end and people on the high end. And provided we ignore certain other factors (wealth is a question of exponential growth and playtime; the rich get richer), over an infinite period of time, people get 'fair' amounts of wealth.


After an infinite period of time we will all be dead, so the fact that you will eventually approach the average doesn't help at all.
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Sickness wrote:
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anubite wrote:
Well, you've confused my points. I was talking about more in the context of buffing drops, which is the more natural thing to do instead of completely changing how 'random' is calculated. The desire to change how 'random' is calcualted stems from a desire to have more loot, not less. If you were getting tons of loot, you wouldn't ask them to change the way their rng works.

I understand perfectly, I think, what the OP desires and describes as a solution to his proposed problem.

Over infinite periods of time per user, things average out, but it's more than that. If we have 500k people playing POE, that's a large enough population that on average, drops are random. People get random amounts of wealth that average out to be fair. There are people on the low end and people on the high end. And provided we ignore certain other factors (wealth is a question of exponential growth and playtime; the rich get richer), over an infinite period of time, people get 'fair' amounts of wealth.


After an infinite period of time we will all be dead, so the fact that you will eventually approach the average doesn't help at all.


Well, please understand we're talking in pretty theorhetical here. In practice, 'infinite' is relative to the actual function of economic growth. The best example I can give is related to circuits - if you flip a switch and discharge a capacitor, it's a function of e^(t/tao), which towards "infinity" approaches 0, but "infinity" in the world of capacitors is a few minutes. We're talking a 'relative kind of infinity' if that makes any sense.

Planned economies don't really work large-scale. Or, if they do, I don't know of one. Trying to manipulate wealth so there are no poor or rich people, is silly.

The system is fair because it justly pulls random numbers. If you are unlucky enough to consistently do poorly, if you keep playing, you can only do better - it's pretty impossible to be so unlucky that you don't stand a chance in the economy. If we try to make it so all players are equally rich, or clsoe to it, the concept of 'richness' gets diluted and destroyed.

For there to be beauty, there must be ugliness.
For there to be rich, there must be poor.
For there to be fun, there must be boredom.

Players naturally covet what they perceive others to have (wealth or luck), but if we let people all be equal, we don't have an interesting game. And that's why RNG should not change abroad. If we change RNG such that things are 'averaged' out (because that's the effect of the OP's supposition), people will quit playing when they find their first mirror (or at best, sell that mirror for as high as humanly possible), because they know they won't find another for years to come.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Feb 27, 2013, 11:41:34 AM
Hi, anubite. No one is talking about a planned economy, or leveling wealth. That's taken from your imagination.
Last edited by Courageous#0687 on Feb 27, 2013, 11:44:17 AM
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Courageous wrote:
Hi, anubite. No one is talking about a planned economy, or leveling wealth. That's taken from your imagination.


What are we talking about then?

I fail to see how what I'm describing is irrelevant that you can disregard it. What I'm talking about is exactly what you're talking about.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Feb 27, 2013, 11:45:31 AM
Hi, anubite. I'm afraid we're not communicating at all. Maybe you could give the thread a long review, and then ask questions.
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Courageous wrote:
Hi, anubite. I'm afraid we're not communicating at all. Maybe you could give the thread a long review, and then ask questions.


Ah I see.

I'm not foolish enough to think I'm always right. It's a good day when I'm 100% correct.

But I think I've thoroughly explained why your idea is bad, or an idea spawned from an imperfect perspective.

If you disagree, you can posit an argument, or you can accept defeat. Trying to say that my arguments aren't related to your point, without backing that statement up with any logic, is the definition of being a bridge-dwelling being.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Feb 27, 2013, 11:56:03 AM
Hi, anubite. Your fashion of interaction with other human beings won't end well for you, unless you make changes. As an example, puffing out your chest and declaring your superiority: it is unhealthy and will cost you friends. Why you expect to have any kind of conversation of substance after such behavior is beyond me. It is an unreasonable expectation of anyone, and a particularly poor mistake with me.

Is this response unfair or unexpected? I am curious.
I have responded in a perfectly reasonable way to every argument you have made regarding your initial post. I will continue to post in this thread if you make arguments that can be responded to, but I'm not going to rise to your blatant attempts at trolling.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
No, anubite. It is not reasonable to declare that you are "defeating" a human you are trying to have a conversation with. It is rude, demeans those you are talking to you, and portrays yourself in a light that others will not favorably review.
Last edited by Courageous#0687 on Feb 27, 2013, 1:08:14 PM

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