RNG-itis: a cure without (notably) changing probability
" There is nothing wrong with having pseudo-randomness. Hidden entropy checks to curve probability distributions and cut higher and lower percentiles are very good ideas. I don't think most people understands how probability works and why abusing RNG for certain game mechanics is just bad. " No, not necessarily, not for a single subject. Not at all. Last edited by knac84#3886 on Mar 17, 2013, 12:07:34 PM
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" This is a fair comment. I'm sure we could find some mechanic to allow that. |
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There is a important question in my mind, a bit off-topic with the post but related to it. A direct gameplay question, with the actual system there are too much people playing builds that they really don't like, farming builds that ruins the "coop feeling" of gameplaying. Fixing this situation will be a lot of more players playing their faouvorite builds and making partys for fun or efficiency... The coop and "rpg" feeling will be increased and all of us will be happier xD
Last edited by MildorDArkehn#7296 on Jul 9, 2013, 6:58:24 PM
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