Death Penalties
Becouse the last post of GGG (from Chris) is on page 18 of this thread, I wonder if GGG doesn't have a answer for us :-) becouse I have seen so much good death penalties on this thread. GGG did you choose a death penalty already?
![]() Nederlands? Voeg me toe: Tiems Last edited by Tiems#3165 on Nov 21, 2011, 7:43:26 PM
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" this idea is really nice! its innovative and IMO fits with the style of Path of Exile, also if you fail(there'd be a set timer) on this path you would get a debuff for say 7mins30secs? the debuff could be a weakened state in which you have very low HP & MP, and your physical & spell dmg would be very weak as well Also the debuff will give the player a breather, a time to think things throughout their day or go get a quick- bite, make some calls, personal things! Functionally also gives the player a decision to keep playing or not(dont want people to lose their health over a game because this game is too addicting haha) and also, doesn't make the player be irritated by loss of exp or gold. Possible to expand cheesburgers idea, whilst in hell you could fight with crappy gear and reduced stats, or you could be a roaming spirit trying to solve a puzzle to open the door back to life or even better a roaming spirit fighting your way back whilst solving a puzzle to open the door to life, then you revive back in town(or waypoint in the area which you died, or the closet waypoint) with the above mentioned debuff or no debuff if you succeed Beta-Ing since - November 25, 2011 5:43 AM Last edited by sacktizzle#3541 on Nov 26, 2011, 11:50:50 PM
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" reminds me of ultima online :p |
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" What would you call this "Path to life"? Path of Exile, perhaps? =). I am not really a fan of a "death pentaly" so much. People usually want to spend LESS time playing games, so if you have a method of death penalties that doesnt waste time I have already spent and also makes me want to play POE more, then I would be for it. |
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" I think this is an excellent suggestion. Penalties for dying is not fun. And only really necessary in PvP combat. Death from PvE should never cause downtime. Where you must wait, or otherwise be unable to continue playing the game for any reason. Respawning in town with a symbolic 10% gold loss, having to beg your party members for a 'townportal of shame' is more than enough. :) In PvP you will need to keep the players from just charging directly back to take vengeance on the player that killed them. So an increased PvP damage debuff would be good. "That's how you die properly, Sailor Boy.."
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" The PvP damage debuff is a really nice idea, but I also think it would be nice to add a resistance or defence reduction effect just so the player doesn't feel encouraged to keep rushing towards their enemy to try and beat them once they're out of potions or something like that. Or even make the damage recution debuff stack in time and strength. |
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Good or bad idea would be if for example you play with someone and die than your party member can revive you with special scroll what can be obtained in town, so you dont get death penalty.But when u play solo you will actually get penalty when die, because you cant use scroll when you dead.So about dead penalty it absolutely cant be loosing exp or money because here we dont have currency like in other known games and about loosing exp is different story.How can you loose exp.Lets take example from real world where 2 people are boxing if someone looses that doesnt me that looser lost his fighting skill its just he lost because he was weaker, and even if you loose you got experience from it, because you will know next time what to do to not loose.
So I dont say that when we loose in game our penalty will be exp gain :D.But penalty would be something related to chars attributes, for example to become weaker for some time or exp would go slower from monsters for period of time. One Piece
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" Why not have a steadily accruing (albeit small) bonus to XP gained or the rarity of items found whilst alive, that gets reset to 0 when you die? That way you reward players for not dying rather than punish them for dying. Not sure how it would work in PvP though. |
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I vote for death penalty in solo play of 10-20% xp penalty + spawn in town, with the option to either buy back your body (with xp or other currency) OR run back to your body naked. However in co-op, a party member can use a special item, ie. res scroll, which can have magic properties to restore a portion of lost xp and resurrect you on the spot. This will encourage co-op play and streamline the process of getting back to battle.
Australia Represent
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I haven't played the game yet, but a percentage of exp gone like 10%-20% late game would be god awful.... well at least in the mmos that I played that had that system. Especially after I think Lvl 80 in Path of Exile the experience rate is dreadful in of itself from 81-100 (like months to get one LvL) so that'd be a major set back for people that continue to Lvl their characters and I think it'd make them quit that character. (Even if they're that high in Lvl and they hit mobs in a few hits there is a possibility of lag that may cause them to die)
The only thing that would make sense for the default league to me is leave it the way it is. I say this because the people who are in other leagues expect a major death penalty. To me the people in the default league are just casually gaming and enjoying the game in their own way. That is my opinion anyway. IGN: Konue
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