Death Penalties

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xtaino wrote:
When you die you lose a % of gold % of xp and your equiped weapons.
If you die again your corpse will still be there with all your stuff until you retreat it.
1 it makes sure you dont go SPARTAA into 10 archers and make players think and know death will cost them.
2 it creates a feeling I don't wanna die I don't wanna die wich adds to the atmosfere of look everyone around you is dead you will join them soon if your not carefull.
Make the player scared for death.


Is not game like Lineage or WoW style. You must fight with a lot monster or archers, because this game style is Diablo or Titan Quest. I mean fighting style.
Ever tried running into 10 archers in diablo 2 lod as a sorcerror you still get insta killed if you don't act fast enough.
I also used a mod called meridon XL it makes mobs even stronger.
I hate games where it's ow hey you died *pat pat* of you go again no penalty.
I don't know if you heard of demon souls or dark souls but that dying system is brutal (and I love it)
You die lose all your souls (xp and money) and you need to reclaim your body if you die again there all gone.
You still keep your lvls and equips btw
I have no idea if this has been mentioned before since I don,t really intent to read 80 pages.

When a zone is empty of all players due to death, the zone reset.
It's astounding how many people suggest gold loss.

If people would bother to learn something about the game prior to posting, this thread could have 20 pages of interesting suggestions instead of 80 pages of "do it like game X".
There are many ways to die, but only one way to live!
What i think is:

- It should lose XP
- Drop all gear (to catch later on)
- Monster should get stronger
do it like sacred2 .... the longer you manage to stay alive while in combat (so no afk boosting it) your chance to find better loot goes up a bit..if you die it goes back to standard chance to find stuff

we play games like this to FIND uber loot...!!
dropping all your loot on floor so you have to run back in funny too
Bonan..2hander,Miss Bitch..whitch, ThongBow..ranger
Last edited by Bonan#2446 on Oct 6, 2011, 5:10:04 PM
Lose more then 10% xp is good:)

The game must be hard so you must think before act.
- Items durability.
Every death implies a certain amount of damage done to the armor/weapons until they break eventually.

The damaged items could become less and less effective.

A NPC could repair the items in exchange of gems/quest fulfilled/special item found...
Clear all dropped items. You aren't loosing anything then. Except items you didn't pick up.

I really don't think there should be a death penalty. Death is its own penalty. Appearing back in town. Miles away from drops you may never be able to pick up is penalty enough.

I really do hate death penalties. They penalize the characters at one of the worst times in the game. No one likes to die and be sent back to town.
Here are some suggestions,

The player develops a toxic poison when they re-spawn and every monster they attack for the next say 5-15 minutes (what ever would be balanced and not annoying) is a bit stronger, or has some sort of trait which makes them a little more annoying or dangerous.

Another Suggestion
They get given a weapon but they must give up 1 items they already are carrying to switch it but to make this less annoying you could a have potion or something along those lines that negates this affect.

Another Suggestion
They gain the inability to use 1 or 2 abilities of their choice of a certain amount of time.

A strongly recommend a death penalty which players can choose, like when you die you have the option to pick one of say 3-5 different death penalties, at least that way people can think strategically about which one will least damage them in whatever way.

Thanks for reading my suggestions, and I cannot wait for the games release.

Brandon.

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