Death Penalties
- weakened character
- your nemesis becoming stronger (both with its resistances/attributes) and be more on alert than default. - losing 10% of your current xp and gold. (according to difficulty of your game) These sounds fair enough for me at least. "This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Sep 20, 2011, 4:53:07 PM
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Losing all the items in your inventory and a certain percentage of experience and gold.
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This is an interesting question, and a tricky balance. On one hand, how do you make players fear death? If death is a slap on the wrist, everyone charges into battle and throws caution to the wind. On the other hand, if death penalties are too harsh, it drives people from the game and diminishes enjoyment.
A few ideas: 1. Players ressurecting causes "spirits of the underworld" to spawn, which only the player can see. These spirits do not harm the player physically, but hinder them in some other way, such as slowing the player's actions, stealing gold, disabling skills, etc., until they are dispersed. This could be accomplished through combat, or through a short miniquest - or paying an exorcist. 2. Players can either choose to ressurect instantly, paying gold, or wait for a timer to expire, at which time they autopop back in town. Gold sinks are vital in a game like this to maintain the economy, but this also keeps the game from crippling players who are poor via things like broken equipment. |
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MOOMANiBE paying Gold is a good idea i think.
something fun too will be that your current Inventory could be dispatched with the monsters around the point of your death, where the monsters are equipped with what you had in your inventory (something enough real & normal), using the armors and weapons that you carry before you died, giving them more strength and resistance. then you have to find/fight them to recover your inventory before your death. "i'm the French Saigneur ! Fight for your life stupid MOBs !" Post to ask for a Key is like a Baby crying for his baby bottle. Totally infantile, it's late, go to bed kids. Last edited by Sebas_the_French_Lord#1454 on Sep 23, 2011, 2:39:07 AM
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" Actually this is a very good idea, yet its no the first. It would be very intriguing and controversial at the same. You gotta live fear and excitement together, while searching your equipment along with trying to survive at the same time. "This is too good for you, very powerful ! You want - You take"
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=D
i am trying to help, saying something interesting & not something said again & again ^^ thanks. "i'm the French Saigneur ! Fight for your life stupid MOBs !"
Post to ask for a Key is like a Baby crying for his baby bottle. Totally infantile, it's late, go to bed kids. |
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It depends if you're in a pvp environment or not, but in PvP it would be cool if you could pick a piece of gear from the one you defeated and take it as a trophy. The penalty then is that you lose one of your equipped items.
In non-PvP there are multiple options and i'm sure a loss of XP/temporary loss of powers have already been named. Perhaps also named but worth repeating is a system where you, somewhat like the PvP system above, have to pick an item to "sacrifice". |
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ORIGINALITY, originally would be awesome
I had an idea that would fit the kind of dark theme of POE When you die you are presented with 2 option's: You can take the easy way out and spawn at the nearest graveyard and suffer damage to your equipment Or you can chose to make a deal with devil where he give you power ( Cool skills or a buff or some kind ) and you have to repay him a specific amount of soul's in a time limit This should put you in a position where you just have to go ape shit killing everything in sight trying to repay your soul's.If you fail, firstly Lucifer will kill you and you will re spawn in the nearest grave yard BUT also you will have a debuff that make's every monster you kill spawn a Zombie or some kind of hellish demon out of it for a limited amount of time making it much harder to get your quest's done. I think this would give a nice fun gamble to death, but every time you take this gamble the price should get harder, this would reset after a some time |
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Well dying already is a penalty, how about announce it to the local area,
"emolith-nobetakey has been slain by Sand Spitter" On hardcore mode this will let everyone know if their 'competition' has dropped to the default league. As for the default league, 10% exp loss and add an item that can recover a certain % of exp loss (drop only item) or add it to the cash shop. |
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Why dont they just make it the usuall diablo style lose all your items!!!!
Naa just kiding well atleast lose some exp and get a debuff that like lowers your max health and damage and attack speed for 10 min I think it is a great idea the once who dont like it tell me why ^^ [IMG]http://i55.tinypic.com/awqbkj.jpg[/IMG]
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