Death Penalties
I think that the monster that killed you shouldn't get stronger but that the whole "pack" of monster that killed you should be resurrected at full life. Otherwise you could just kill and die, kill and die, kill and die until the pack is dead instead of finding another way to kill the whole pack in one try.
This plus an xp (and gold) fine should be good. |
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This may have been discussed already, but what about a blend of both penaltied and penalty-free death?
The way you could do this is by having a sort of death currency item: similar to orbs/scrolls, the game could feature a death totem -- a rare-ish drop that allows for "safe" respawn in town. If you die, one totem is consumed. If the player doesn't have any totems, they feel the full effects of death: xp loss, corpse run, etc. This puts the blame squarely on the player to risk dying so much before their supply of death totmes is restocked. What hasn't been getting much love on this thread but I think is a good topic to explore is how gems are affected by death. | |
I like the idea of having to travel back to your body from a set distance away.
A movement speed penalty for a set time, along with being moved back to the act's town, would be a consideration too. This would annoy players, but wouldn't be harsh. I think losing one item upon death would be a good reason not to die but everyone else doesn't like this.. |
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I believe that despite the death system being a "penalty" of sorts, it should also be entertaining.
Of course, there must be something in place that is unpleasant enough to warrant people to not "want to die". But it has to be done in a way that doesn't totally frustrate the player into a downward spiral of "raegquit" Youtube:
https://www.youtube.com/channel/UCzudxtilpQP_CzgbmkYmW4w Twitch: https://www.twitch.tv/uberj4ger |
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How about when you die - then you will be given 3 randomly picked items you have and you have to destroy one of them to just re-spawn. If you wish not to destroy any of the items you will be sent to a off world which you have to complete to be revived. If you 'die' in the off world all 3 items picked originally will be destroyed.
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I think a system where dying causes you to lose some gold and experience (but not lose your current level) isn't too bad. A hit to durability makes sense too.
Maybe a "Fear of Death" debuff can be placed on you when you respawn which causes you to take increased damage and do decreased damage for a period of time. Maybe killing mobs can make you gain your "Fighting Confidence" or "Will to Fight" back and you can gradually lose the debuff as you kill more monsters? Pudding can't fill the emptiness inside me! But it'll help.
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" There won't be gold in this game bro. :p Youtube:
https://www.youtube.com/channel/UCzudxtilpQP_CzgbmkYmW4w Twitch: https://www.twitch.tv/uberj4ger |
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I meant whatever currency the game uses. If there's no currency... nice ;)
Pudding can't fill the emptiness inside me! But it'll help.
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" No currency at all :) Youtube:
https://www.youtube.com/channel/UCzudxtilpQP_CzgbmkYmW4w Twitch: https://www.twitch.tv/uberj4ger |
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Would be awesome the having hell after we die, the higher level, the harder it is to go back to the normal world, but you should also start with you only weapon to defend your self!
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