Death Penalties
First of all - I haven't tried this game, I only have seen some gameplays on youtube.
If we are talking about death, than I have an idea how to make this game - TEAM GAME. For example teammate, or any player who fight near you, can revive you, if enemy kills you. Here can be given 30s-1min time to do that, otherwise if friend wasn't fast enough to revive you - you should get some penalties or respawn to town and wait for friends portal... And enemy who killed you should become stronger and/or gain some resistance against your the most used skill/tactic against him... When you are dead, zombie/bad ghost can appear instead of your dead body and fight you, but maybe you wont get any exp for killing him... P.S. I think that EXP lose for death is bad thing... Plus I think that EXP should be given even for hitting enemy, not only for killing, because if you play with party sometimes you all are hitting one enemy at the same time and bad idea is when only guy who hit the last and killed enemy gain exp... So the idea is that if you want get exp, help your team and be a part of it. And maybe there could be extra exp for helping to kill the same guy and etc... Thank you for reading my opinion and sorry for my poor english... Don't have beta, so sorry if some ideas which I share already are in game.
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"The common solution is, and I think PoE is no exception, that every present party member gains the same EXP for a kill (apart from some level modifiers). The idea is that a support character like a healer gets the same reward as everyone. With your idea healers would still get nothing. And don't worry about your English. The internet is international and a lot of people aren't native speakers (that includes me). There are many ways to die, but only one way to live!
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Maybe some form of durability loss that translates into more money spent on repairs (if there is durability). Or a loss of XP, but only at higher lvls.
One thing I hate though is a D2 style of penalty : half your gold lost in your chest, and you have to waddle through tons of enemis to get your corpse back. On higher difficulties this was almost impossible, and you had to restart the game... |
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"I agree, D2 without a party sucked. A good party however secures the perimeter of your corpse and opens a portal, so you're back in action and in fighting condition within a couple of seconds. D2 with a good party was a great game. I'd love PoE to be a great solo experience, too, though. Having hours of fun with a party is great on weekends. During the week I just want to spontaneously let off some steam for 15 minutes. So taking 5 minutes to organize a party is already a terrible time loss. There are many ways to die, but only one way to live!
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I'd add some kind of trial actions to become fully revived.
For example, bare hand annihilation of several mobs similar to you in strength, either leave them alive and suffer exp/item/whatever loss and some kind of debuff. |
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"I really don't see why people like this mini game/challenge thing. It's certainly fun for the first time, but it will be annoying by the third. I want to get back into the real game ASAP. There are many ways to die, but only one way to live!
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" That is why you have an option not to choose the challenge. I had never seen an PoE's intention to be more casual than it is enough. |
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No minigames or minilevels please! I would like a debuff and a monetary punishment. That would be harsh enough in my opinion.
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The loss of xp is a good idea, and pretty standard. Most lose a % of exp, I'd like to see a completely loss, like starting over the characters' current level. If you are lvl 29, and have x 999/1000 xp until lvl 30, you'd lose it all and go back to 0. (arbitrary numbers ofc)
I am not sure if there is durability or something of the sort, but 1 item breaking completely upon death would be nice. Loss of an item until it's repaired + xp loss should be a substantial yet not "permanent" loss. |
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How about a decreased loot chance? This way, if you die in a big dungeon or something you now are only getting junky items instead of the stuff you really need; The idea would cause death to definetly be a bad idea, because you want those useful items to raise your characters ability to move forward.
Last edited by Demensia#6116 on Sep 8, 2011, 7:54:02 PM
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