Death Penalties

Was debating in another thread and had an epiphany.

The problem with the softcore death penalty isn't that it's overly debilitating. It's not.

The problem is that it's irreparable. Once you get hit with it, you will never, ever have as much experience as the alternate-timeline, didn't-die version of yourself. This is something it shares with the hardcore death penalty.

I think the softcore death penalty should be something that's sufficiently difficult to rectify, yet still ultimately reparable in such a way that your character can catch up to that alternate-timeline version.

That item-deletion penalty I thought of qualifies, but it's way too debilitating of a penalty for the general population... I don't have any other bright ideas, and I think most of the suggestions for this are not sufficiently difficult (merely picking up a currency is probably too easy).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Mar 22, 2013, 3:44:43 AM
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ScrotieMcB wrote:
Was debating in another thread and had an epiphany.

The problem with the softcore death penalty isn't that it's overly debilitating. It's not.

The problem is that it's irreparable. Once you get hit with it, you will never, ever have as much experience as the alternate-timeline, didn't-die version of yourself. This is something it shares with the hardcore death penalty.

I think the softcore death penalty should be something that's sufficiently difficult to rectify, yet still ultimately reparable in such a way that your character can catch up to that alternate-timeline version.

That item-deletion penalty I thought of qualifies, but it's way too debilitating of a penalty for the general population... I don't have any other bright ideas, and I think most of the suggestions for this are not sufficiently difficult (merely picking up a currency is probably too easy).
Put "death shrines" in, regaining like 70% of the XP you lost. Or something like that.

ie: the way D2 did it
IGN - PlutoChthon, Talvathir
Last edited by Autocthon on Mar 22, 2013, 6:19:20 AM
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topcatti wrote:
QFT, softcore league should be really a softcore.


What does this mean? So if I choose not to play on hardcore where I lose my character on the first death, I then have to play a mega easy mode? Softcore doesn't need to be so "soft" that I can die on purpose and not care.

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topcatti wrote:

As i wrote in the another thread, all people dont have +6 hours to play everyday nor are the best players ever.


I really don't see what this has to do with anything. You can play for an hour a day and still be a savvy enough player to not die a lot and lose tons of exp. The exp penalty doesn't even do much until your in merciless and even then it only hurts if you die consistently.

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topcatti wrote:

I believe the xp penalty can even drive people away because it can be so frustrating to novice players. Besides if there was no death penalty(or something smaller) the SC league would even allow people to build some really interesting and fun new glass cannony builds and stuff that would actually differ from HC builds.


You mean builds that a) die on purpose and zerg rush bosses over and over or B) stack all magic find because why not? dieing means absolutely nothing.

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topcatti wrote:

If you are a hardcore player, play hardcore. Dont think the talk about xp penaly should concern any players who play on HC aka. stop mocking people who want to get different gaming experience from SC.


This issue is not a hardcore verses softcore issue. I don't care at all about hardcore. This also isn't about a different optional gaming experience. Removing the exp penalty would change the game for everyone.
Standard Forever
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Autocthon wrote:
Put "death shrines" in, regaining like 70% of the XP you lost. Or something like that

ie: the way D2 did it


Corpse recovery... get 66-75% of experience back. This is probably the best solution I've heard in awhile.

Unfortunately this would make full party map groups even rarer than they already are. No more portal = no corpse recovery.
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iamstryker wrote:
So if I choose not to play on hardcore where I lose my character on the first death, I then have to play a mega easy mode? Softcore doesn't need to be so "soft" that I can die on purpose and not care.


A death penalty does not make the game any harder. You already died because of difficulty/lag/whatever. You are already dead. The XP penalty is applied after the fact, and has nothing to do with difficulty.

If the penalty was not applied, the game is made no easier because of it, you're simply not saddled with backwards progress.
In a very grind heavy game the death penalty equates to...more grinding.
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TheSwampDog wrote:
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iamstryker wrote:
So if I choose not to play on hardcore where I lose my character on the first death, I then have to play a mega easy mode? Softcore doesn't need to be so "soft" that I can die on purpose and not care.


A death penalty does not make the game any harder. You already died because of difficulty/lag/whatever. You are already dead. The XP penalty is applied after the fact, and has nothing to do with difficulty.

If the penalty was not applied, the game is made no easier because of it, you're simply not saddled with backwards progress.


If the death penalty does not make the game harder, why do so many people whine about not being able to level up? If the goal is to level up then the death penalty is most certainly making that goal more difficult to achieve for people that are not good at living. Again if leveling up is the goal and the penalty were not applied it would be directly easier to level up. To say that the death penalty does not make the game harder is false. It does not make the monsters hit harder, it does not make them move faster, but it does make it harder to attain your goals of leveling up... else you wouldn't be complaining about it.

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topcatti wrote:
[
QFT, softcore league should be really a softcore.


I would agree. Good thing there is no Softcore league in PoE. If there was a softcore league though, I agree it should be really softcore....
Last edited by thepmrc on Mar 22, 2013, 12:13:33 PM
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thepmrc wrote:
[ To say that the death penalty does not make the game harder is false. It does not make the monsters hit harder, it does not make them move faster, but it does make it harder to attain your goals of leveling up... else you wouldn't be complaining about it.


It is not false. It doesn't make the game ANY harder, it just makes it take longer.

Take a typical MMO raid boss. If your party wipes to him, he is no more difficult on repeated attempts. Subtracting progress already made does nothing to increase difficulty, just grindiness.
In a very grind heavy game the death penalty equates to...more grinding.
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If the death penalty does not make the game harder, why do so many people whine about not being able to level up? If the goal is to level up then the death penalty is most certainly making that goal more difficult to achieve for people that are not good at living. Again if leveling up is the goal and the penalty were not applied it would be directly easier to level up. To say that the death penalty does not make the game harder is false. It does not make the monsters hit harder, it does not make them move faster, but it does make it harder to attain your goals of leveling up... else you wouldn't be complaining about it.


You are mixing difficulty and time investment.

People whine because their time invested is nullified, not because they died based on the game difficulty.

XP penalty on death punishes time invested. It does not make the gamer any harder. There is no difficulty in leveling up, it is just a matter of time.

The best way I can explain this to you is this : if my goal is to level up, I will not go in merciless until I'm lvl 56+ and then I will bottom farm with at least 5 levels above recommended. Using this method, leveling is super easy, almost no difficulty and no risk of death, however my time investment will be much higher than if taking the risk to play at recommended level in Merciless.

The game is already very unforgiving of mistakes in Merciless, you already lose a lot of time from just dieing over and over which should naturally make someone understands they are not yet ready. Further punishing their time investment in the game is detrimental to most people enjoyment.

I can already guarantee you that most people reaching Merciless and not gaining XP for over an hour of play because they died a few times are not going to stick around. I'm pretty sure GGG is also aware of that statistic.

Heavy XP loss on death is an old mechanic that should never have been brought back in a game. There are other ways to make someone understand they need to stop dieing and must improve.
Last edited by RamzaBehoulve on Mar 22, 2013, 1:58:48 PM
15% Death Theft is fucking bullshit!!!

It's completely unfair to melee characters (like everything else in this game)

especially for my flicker strike build who dies due to desync.

I work. I'm not a fucking kid... and I'm not a casual.

I have and hour... maybe a lil more.. maybe a lil less, I already play like a scared little bitch (not fun), and when one accidental death steals around 20-30 min of my precious time... I'm fucking pissed.

this morning I had two accidnetal deaths... had a net xp of 0.

yeah! that's fun!.. FUCK THAT!

make softcore softcore... for these self proclaimed elite jackass's who live in their mom's basement and love it the way it is, call default harshcore, and make a real default league that doesn't forcibly rape my xp with every accidental death.

I don't mind some sort of death penalty... but when you steal all my hard earned work, waste my fucking time, and don't allow my character to progress... that's some bullshit!

hardcore = keep as is.
harshcore = keep same bullshit 15% xp theft on death
softcore = respawn timer, limited drops for next 5 min, limited xp of next 5 min... I don't care, just make it something reasonable

and to all the kiddies and fucking losers who are gonna flame and are fine with it, F.U. Get a job, get off welfare, go to school, get out of your moms basement! I don't have 6+ hours to play everyday

EDIT: sorry 4 bad language, but nothing pisses me off more than shit wasting my time, and when I spend my 1 hour farming xp and end up with zero, I want to punch a hole in my screen and stop playing. unlike the kids and welfare losers, I actually put support this with $
IGN: _Johnny_Blaze_
Last edited by SeriousBeatdown on Mar 22, 2013, 2:26:47 PM
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15% Death Theft is fucking bullshit!!!

It's completely unfair to melee characters (like everything else in this game)

especially for my flicker strike build who dies due to desync.

I work. I'm not a fucking kid... and I'm not a casual.

I have and hour... maybe a lil more.. maybe a lil less, I already play like a scared little bitch (not fun), and when one accidental death steals around 20-30 min of my precious time... I'm fucking pissed.

this morning I had two accidnetal deaths... had a net xp of 0.

yeah! that's fun!.. FUCK THAT!

make softcore softcore... for these self proclaimed elite jackass's who live in their mom's basement and love it the way it is, call default harshcore, and make a real default league that doesn't forcibly rape my xp with every accidental death.

I don't mind some sort of death penalty... but when you steal all my hard earned work, waste my fucking time, and don't allow my character to progress... that's some bullshit!

hardcore = keep as is.
harshcore = keep same bullshit 15% xp theft on death
softcore = respawn timer, limited drops for next 5 min, limited xp of next 5 min... I don't care, just make it something reasonable

and to all the kiddies and fucking losers who are gonna flame and are fine with it, F.U. Get a job, get off welfare, go to school, get out of your moms basement! I don't have 6+ hours to play everyday

EDIT: sorry 4 bad language, but nothing pisses me off more than shit wasting my time, and when I spend my 1 hour farming xp and end up with zero, I want to punch a hole in my screen and stop playing. unlike the kids and welfare losers, I actually put support this with $


Well, there is no softcore league. Learn to deal with default league, build better characters, play more cautiously, maybe incorporate more defensive skills into your arsenal. If you play melee and are not rocking full time endurance charges I have no sympathy.

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TheSwampDog wrote:
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thepmrc wrote:
[ To say that the death penalty does not make the game harder is false. It does not make the monsters hit harder, it does not make them move faster, but it does make it harder to attain your goals of leveling up... else you wouldn't be complaining about it.


It is not false. It doesn't make the game ANY harder, it just makes it take longer.

Take a typical MMO raid boss. If your party wipes to him, he is no more difficult on repeated attempts. Subtracting progress already made does nothing to increase difficulty, just grindiness.


This simply depends on your point of view. If your goal is to level up then the death penalty certainly makes that harder, especially for the few people that are constantly clamoring for its removal... If your goal does not involve leveling up then I agree that the death penalty does not make the game harder. However, I would venture to guess that it is EVERYONES goal to level up.

The MMO comparison is a bad one. MMOs are typically based around playing the game at max level (one of the reasons i don't enjoy them). So there is no ongoing goal of leveling up while doing these raid bosses. If there was an ongoing XP grind and an XP related death penalty then that would make reaching your goals more difficult, it doesn't directly make that boss harder, but it makes achieving your in game goals more difficult. It also provides incentive to get the boss down without your party wiping, which imo is something that those games are missing.
Last edited by thepmrc on Mar 22, 2013, 2:38:08 PM

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