Death Penalties
" Exactly! Remaining in hardcore has more to do with skill than time investment. " No, it's easier to ladder. It took my main 12 days of inactivity to drop off the ladder. I could probably get back on it in 4 hours of gameplay, assuming I don't make a stupid mistake and die. On default league I would have no hope of reaching the ladder without putting in several hours a day, simply because characters don't drop off it and the players on it have a significant time investment. I'd argue the HC economy is also more casual-friendly as it's far less prone to inflation. |
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" I see what you're saying now. I'm not sure if saying 'easier' is the best term though. It definitely isn't easy. And if people on ladder keep dying, I guess you'll stay up on top for quite some time. ign: Eshi or EshEleCleave
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"those that dont want to loose exp can do like the hc league alt f4 themselfs to safety |
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" And this exact sentence made me wonder why the fuck i am playing on default, not on hardcore if the playstyle IS FORCED to play as PURE TANK. I am ranger with 2k hp, considering myself tanky, because i have 50% of tanky passive mods. The problem is that Merciless endgame ASKS FOR MORE. You can't survive merciless by being semi-tank. And it's all fine until you realize you can't level up at all if you die constantly. Death penalty is too big for default league. Well it's not too big overall, but it's too big for league where it's allowed to die. It's not a problem in early/mid game, but after level 75 you can't level up if you die. If you are forced to build tanky to progress, then why the fuck i am playing default? |
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It should be 100% exp loss on all difficulty levels, or u guys complaining about the anti-xp-loss-people are just pussies, too :-) actually: it should all be hardcore and once u die u can never play the game again! pussies! :-) “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Feb 14, 2013, 6:38:00 AM
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" Attention seeking geek nobody compensating for real life failures and always will be. |
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" aahhhwww, cute. you should see what people say to the ones complaining about the death penalty and tell them, too, cuz what I do here is just the same the other way round. it sure is not useful but then again, there ain't much on these 126 pages. btw: I dislike the exp penalty. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Feb 14, 2013, 7:39:00 AM
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a large penalty to droprates is the one i like the best
it's like, yea you can brute force thsi with suicide runs(bosses and whatnot) but you are pretty much getting nothing for it sorrrrrrry and it doesn't make people lose n amount of time for getting a desync death in softcore so w/e |
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I think the current death penalty system is pointless. Basically it is too high for the average player on Mericless. Chances are you are not going to die to normal mobs, so we are talking about major bosses and major encounters like Oak the Bandit....scenarios where normal players can die a lot. Well, newsflash, people are simply bypassing your death penalty. They just go off and grind somewhere safe till they level then fight the boss with an empty bar and no penalty. This is a frustrating way to have to play but it's better than loosing half a bar at level 70.
I think you should reduce it a little so it still matters a bit but not enough that people will just bypass it by levelling before all major encounters. Or seriously, just remove it....your bosses are being zerged anyway. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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" +1 Again, why not give us an option? Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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