Death Penalties

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Death penalty is too big for default league. Well it's not too big overall, but it's too big for league where it's allowed to die. It's not a problem in early/mid game, but after level 75 you can't level up if you die. If you are forced to build tanky to progress, then why the fuck i am playing default?


+1

Again, why not give us an option?
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Most games seem to create armor degradation after several deaths, but instead PoE could provide status ailments to create an added difficulty upon each resurrection.

5-10 min status ailments maybe 30 min?

Loss to armor, evasion, ES, hp, resistances, etc. Mixture of a few or more maybe with a low %?

IGN: Mibuwolf
I'm pretty sure this is outright stolen from other games, but I think a debuff that lasts for half an hour or so and lowers your damage/resistances by a certain percentage could work pretty well. Especially if it stacks.
Implement /players x already
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I'm pretty sure this is outright stolen from other games, but I think a debuff that lasts for half an hour or so and lowers your damage/resistances by a certain percentage could work pretty well. Especially if it stacks.


No it doesn't work at all. All it does is making you quit the game for at least half an hour.
A design that says "okay you died, so our reaction to this is we make you even weaker so you'll probably die again, or you come back later" is horrible beyond ANY imagination.
Even in a softcore game like this people are complaining.

I miss the good old days of dropping your loot on death and the possibility of deleveling.

You know, when dying actually meant something.
ign: Eshi or EshEleCleave
Last edited by Govestun on Feb 14, 2013, 4:16:00 PM
If you need to zerg bosses, maybe you should try and figure out why you're dying. To the.person that says people just lvl up than zerg. Well, good luck with that when you reach.higher lvls and you're running maps.

Doesn't work then.
lol people on sc think they are build for survivability with 2k life @ lvl 50 or higher LOL
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jonnyj03 wrote:
lol people on sc think they are build for survivability with 2k life @ lvl 50 or higher LOL


Source? You're making that up...
IGN: Mibuwolf
The current death penalty is fine. But it can be brutal. I personally am a HUGE fan of Dark Souls, so death penalties and dying being something somewhat normal doesn't bother me. But for some of my friends, they just quit when they got to cruel. Here are some of my thoughts concerning various things.

Allow players a one time chance to retrieve their body to regain some of the loss of xp. This gives people a goal instead of just "well I just lost several hours of grinding". It also helps bad server/internet/lag related deaths.

Add another league. Call it carebear league for all I care, but give something to people who want to participate but don't really want the struggle. You can test it out and if it isn't popular/doesn't make enough money to support it's own servers you can always nix it.
I don't mind the Exp penalty because you can't de-level and if you're high enough level that a death would be devastating to your Exp progress, be more careful.

I prefer this to any sort of timed de-buff, that would be terrible IMO.

The only thing you're losing here is some Exp, NOTHING more. (and if you say time, well - if you didn't enjoy your time playing regardless. That's your own fault.)
Pelerin of Wraeclast

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