Death Penalties

I like the loss of exp but i think its a little TOO harsh

5, 10% might be a compromise but in my own ideal world something like 7.5% on cruel AND merciless would be more appropriate for me.

The problem is when you get to very very high level 15% takes aaaaaages to get. Death then means an incredible amount. And yeah some say as a high lv you should be experienced not to die... but.

this game is not a faceroll, it will likely happen to everyone at some point.

Look at Kripp, his mistake was a daft one, but no one is perfect

I watched a bit of that Nuyigen or whatever his name is and the reason he not dead is cause he barely does anything. He has a bunch of goons who do all the killing while he just sits there soaking up the exp... but most people like to actually play the game and as a result will probably die sometimes...

+10% magic find buff.

When you die you lose the buff for that particular instance (Or an hour of in-game time). Gives incentive to remain alive until the end of that instance.
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DexDeus wrote:
I like the loss of exp but i think its a little TOO harsh

5, 10% might be a compromise but in my own ideal world something like 7.5% on cruel AND merciless would be more appropriate for me.

The problem is when you get to very very high level 15% takes aaaaaages to get. Death then means an incredible amount. And yeah some say as a high lv you should be experienced not to die... but.

this game is not a faceroll, it will likely happen to everyone at some point.

Look at Kripp, his mistake was a daft one, but no one is perfect

I watched a bit of that Nuyigen or whatever his name is and the reason he not dead is cause he barely does anything. He has a bunch of goons who do all the killing while he just sits there soaking up the exp... but most people like to actually play the game and as a result will probably die sometimes...



Agree on this, keep the exp lost, but lower the % lost
So many retard ideas what I fell reading all this shit is .

1. WHat the fuk this guy is thinking inventory drop on death MOst retarded idea ever stability of this server sucks so you probably will lose all u farmed shit . You might say if you DC disconnect then it will be teleported to town well ok then it is safe but then what is it purpose NONE EPIC FAIL

2. I have a felling that I read some ideas of some completely retarded kid that has 200 kg and he is so bored of siting and playing games all day that he decided to fide some chalange in this game EPIC NO LIFE STYLE

3. The purpose of game is to have fun idiots why you try to make this game into an complete shit where only kripp and 100 plus minus people will play.

4. Realize already it impossible to make such game for a long run no way. Even blizzard know this and they make big expansion every year. But to make game for long run by making it MEGA RETARDED NERD NO LIFE SHITTY STUPID HARD CORE is stupid...because it is not fun is not cache


SO the last thing I want to say is that if G.G.G will listen to it community thsi game will be fuked hard it allready looses rating mmorpg.com rated it with 9.x 5 days ago now it is 8.x game is going down because easy going peopele reached act 3 and finished it and realized that thsi is all .... last thing I want to say GGG dont listen to your community compre process of other mmo game what they offer how they died because community ideas are just retarded
rather than xp lost id like to see a reduced xp earned debuff for how ever long or what ever percentage.
on default league i dont want a penalty for being a casual gamer, no character respecs is retarded enough.
the guy tarause has the right idea i think.
Last edited by dragonslayer667#0722 on Feb 9, 2013, 5:08:07 AM
There is no penalty for being a causal gamer. There is a penalty for dieing (shocker).

Dieing sucks in basically any game and it needs to suck in this one also or it would simply be too easy to play it.

Suck it up people seriously. Do you not realize what no exp penalty would do to the game????
Standard Forever
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iamstryker wrote:
There is no penalty for being a causal gamer. There is a penalty for dieing (shocker).

Dieing sucks in basically any game and it needs to suck in this one also or it would simply be too easy to play it.

Suck it up people seriously. Do you not realize what no exp penalty would do to the game????


it would make it actually enjoyable? if you want to go hardcore... play on hardcore.

i personally stopped playing because of it. Server instability, Lag and other unpredictable problems which are still way too common with these penalties are way too harsh. nothing better to lose 90% XP in a few minutes... thats a lot of hours work.

PS.: the don't die phrase is not a valid argument.
Last edited by Sikab#4085 on Feb 9, 2013, 9:23:26 AM
Im all for the xp loss, but 15% in merciless is a bit much, like someone said above me, 15% at that point takes forever. 10% while not much less, seems a bit more reasonable to me.(5% cruel)

I know, i know, this game is for the hardest of the hardcore, suck it up wimp! Well im no casual gamer, and I live for complex games, but im also an adult, who works 50 hours a week. I plan to get my characters to the upper end of the lvl curve, but sometimes, you just die. Hell i died 3 times on piety in normal on my melee character(quite an eye opener, i thought I had plenty of defense). Obviously on my ranged characters its a different animal, but still, i will die. I dont play hardcore for that reason. I'm too attached.

10% is still plenty to make cautious and make the game tense.
I think current system is perfect as is. When i die at higher levels on softcore i want to feel like I dont want to do that again. However I suppose you could make a "Casual" Server where people who do not wish to suffer any penalties against them when they die could go.
lol @ all the scrubcore kids crying about 15% penalty. how bout you learn to build a character and stop going all out dps?

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