Death Penalties

I would like to see death penalty suspended until servers are less prone to lag and eventual crash of a player's instance (I've had 5 crashes today). I've just started Act III (normal), but I can imagine the frustration that people playing in cruel and merciless must be experiencing at the moment.

My 2 cents.
The countless times I mistook my MTX pet for prey... huehehehe
Last edited by Quintovir on Feb 4, 2013, 9:41:11 AM
This game isn't meant to be played for a short time people. If you have trouble with dieing you will come up with a solution. Heck, I am having issues with dieing at the end game but I am coming up with ways to fix that. Its still early, the gear is only going to get better.

This game isn't supposed to be easy. Deaths should come with a cost and not be free.
Standard Forever
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thepmrc wrote:
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SL4Y3R wrote:
I've died a handful of times at high levels (78+).

Does it suck? Yes. Was I pissed? Sure.

But the death penalty "allowed" me to get the feeling to be upset when my character died. Which, in all honesty. Is a good thing.

If I didn't care about dying, why would I spec defense at all?

Recently, I died at 81. That was 3 days of playing. A lot of playing. But I still kept pushing forward and attempted to learn from my mistakes.

Death should be punished in a game. It always have been.

Keep the death penalty. If you die so much that its really a problem. Learn from it, and adjust your build or your playstyle. Somethings wrong.


100x this.

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Udja wrote:
Why we even need a death penalty is beyond me... Isn't it enough every living and dead thing out there is trying to kill you??? Now you die and get a penalty??? *rolls eyes* You just nerfed half the game, now you want to add more... sigh... I think I want to vomit after reading this....


Read the above.

Without it there is no reason to spec defensively. Glass cannons rule all. Bad game design.


Have to agree with Slayer on this one.
Standard Forever
I discovered today that dying in Cruel Difficulty removes 15% of elemental defense in addition to 15% of the EXP for your current level.

Every time I die it is harder for me to regain my levels. I've died seven times in Cruel mode and now my player is completely ruined. I can't fight anything other than pure melee mobs.

XP is easily regained, but how do I recover the elemental defense? I could respec, but there are only a few viable items on the skill tree. I could get improved armor, but I'm so weak that I can't really farm mobs.

Am I toast now? Do I have to delete my level 45 character?

I've pretty much lost interest in playing. The death penalty is too harsh. Removing XP, sure. Items, that would be fine. Stats? No way.

EDIT: To quote the first post by Chris:

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We don't like the idea of dropping an item upon death, because players of the default league have specifically chosen to not suffer permanent loss when they die.


The loss of stats is a permanent loss, is it not?
Last edited by runner724 on Feb 4, 2013, 8:50:36 AM
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runner724 wrote:
I discovered today that dying in Cruel Difficulty removes 15% of elemental defense in addition to 15% of the EXP for your current level.




Dying in normal mode only applies the following penalties http://en.pathofexilewiki.com/wiki/Difficulty. If you also got -15% Elemental Resistance penalty it is either a bug or you didn't look properly at your stat tab.
Playing on Cruel gives you a permanent debuf which is -20% Elemental Resistance, as you are playing on incresed difficulty.

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runner724 wrote:

Every time I die it is harder for me to regain my levels. I've died seven times in Hardcore mode and now my player is completely ruined. I can't fight anything other than pure melee mobs.



It is not possible to die 7 times on Hardcore mode with same character, since upon death your character is moved to Normal league.
Last edited by cubozoa on Feb 4, 2013, 8:48:58 AM
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If you also got -15% Elemental Resistance penalty it is either a bug or you didn't look properly at your stat tab.


You're correct, it is 20% penalty instead of 15% on Cruel difficulty. Once your stats go into the single digit range that is harder to see.

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It is not possible to die 7 times on Hardcore mode with same character, since upon death your character is moved to Normal league.


I meant Cruel.
That -20% Elemental Resistance is not from a Death Penalty, it is innate to Cruel difficulty you are playing on.
Last edited by cubozoa on Feb 4, 2013, 9:08:47 AM
I died on Cruel and my Fire Resistance went from 8% to 6%, of course it was a death penalty.

USB attachment with a piston and a boxing glove. Players will be required to plant both feet on the pedals this USB attachment and keep it centered between their legs. Every time a player dies this USB contraption will punch them right in their nooby nuts.

Or maybe UAV airstrikes.
Last edited by dirtpoorchris on Feb 4, 2013, 11:06:53 AM
I most definitely agree with their being a death penalty...otherwise there is absolutely no incentive for softcore characters to build for the proper level of defensive stats like HP, ES, Evasion, Armor etc. Rewarding the glass cannon style of character building is not a good idea, IMO.

As it is, an experience penalty on death is perfectly suited to the game, the question is how much exp should you lose. I'm of the opinion that a death at a high level (70+) should cost you a significant amount of experience, equivalent to several hours of play time. Or, and I don't know how difficult this would be to incorporate into the game, it could be a scaling percentage that causes you to lose more experience the more you out-level an area, and less experience the closer the area's level is to your own.

I understand that softcore players don't want to lose their character after one mistake (which doesn't even happen with PoE's league system), but that doesn't mean you can rambo everything with no consequences. If there is no incentive to stay alive and play smart, the gameplay gets dumbed down quickly.

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