[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything
"The following changes can be obtained by rerolling the item's mods with a Divine Orb:"
So we still have the legacy version right? Standard will keep Pyre and new leagues will get AoF and Cold to Fire or Pyre (not sure if losing a gem for 10% is worth or not). Last edited by Levirael on Feb 28, 2017, 10:31:36 PM
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" League or bust! | |
I feel like its worth dropping pyre and going avatar of fire (only 2 points) and cold to fire support to get ur 100%. Only problem is you cant use atziri's promise or really even vinktars.
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" I'm not sure I want to give up concentrated effect, say, for a cold to fire gem. I.e., using AoF+Pyre+CE gives us 90% fire (with the penetration multiplier) and a bit of cold damage. | |
" Avatar of Fire removes that cold damage though... | |
hmmmm, a hard nerf. I personally have always preferred to run AoF & cold to fire & perandus signet (with conc only swapped in for guardians, uber and shaper). over time, there have been numerous builds posted in this thread that reached around the same damage numbers with that setup as those who used pyre. we had this discussion about one year ago lol... as far as I remember, the major selling point of pyre were the resists. (and that its cheaper than a perandus signet or a dope rare ring...)
btw: the change to area nodes means that we lose quite some area from the passive tree as well. therefore, I think that going conc might result in a too tiny coverage for ordinary mapping anyway. oh, also note that conc's multiplier got nerfed from 59% to 54%. ;) overall, I'd say drop conc, replace it with cold to fire, use AoF and a perandus signet or a rare ring with goodies. maybe replace controlled destruction with conc effect if you really want the damage over the coverage... Last edited by Black_Gun on Mar 1, 2017, 2:37:43 AM
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Auxium Buffed - Crystal Belt Base Type now!
Pyre HUGE nerf - 40% convert to fire instead 100%, not league viable if we don't play with Avatar of Fire Build still OP and not nerfed yup! Last edited by Kryshlom on Mar 1, 2017, 3:01:22 AM
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So this all is TL;DR: Losing 10% of our damage with AoF+Pyre(40%) but keep Pyre's resistances or losing a 15% More Damage (Controlled Destruction -> Cold to Fire) and having a more expensive ring (Perandus' Signet) with no resist. What would be more desirable? Maybe start with the first and endgame with the second?
And by the way, is Pyre really confirmed to appear as a Legacy version? Didn't see that anywhere, so I'm assuming no. EDIT: Meant Elemental Focus -> Cold to Fire. Last edited by KurthDeimos on Mar 1, 2017, 7:13:04 PM
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" replacing controlled destruction with cold to fire is equivalent to a loss of 11.5% damage, not 15%! 1.45/1.30 = 1.11538, or 11.5%. perandus signet would provide 10% increased int. the build has a base %inc int of 18 + 15 = 33%. so if you dont have the lab jewels, the %int increased offered by perandus signet is equivalent to 1.43/1.33 = 1.075188, or roughly 7.5% MORE int. so in that case, replacing pyre would amount, at most, to a damage loss of 4%. if one has both lab jewels, the base %inc int value is 18 + 15 + 6 + 7 = 46%, so that perandus signet yields 1.56/1.46 = 1.068, or roughly 6.8% MORE int. so in that case, the switch from pyre to perandus is around 4.7% of our damage. in both cases, I have not considered the increased spell damage and the increased icestorm duration that we get from the higher int. and I havent factored in the that cold to fire gets 20%inc damage from quality while CD only gets 10%... even though that is really a miniscule difference. tl,dr: replacing pyre with perandus signet and replacing controlled destruction with cold to fire amounts roughly to a damage loss of 4 to 4.7%. since this setup also provides some marginal damage stuff on top of that and provides higher ES (due to the higher int), it is clearly better than losing 10% of the damage by going aof & pyre, provided that the res from pyre can be replaced. since damage was never a problem for this build on low content (merciless progression, low maps), the res issue might still make pyre the more attractive option for the start of the league. but later in the league, there is no arguing that sacrificing 10% damage to stick with pyre is the inferior setup. Last edited by Black_Gun on Mar 1, 2017, 6:54:24 AM
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" I just compared 29% of Cold added as Fire to 44% More Damage of Controlled Destruction (-15% More multiplier); but your math seems deeper :) I supposed it was worth dropping pyre now, but maybe using it as a leveling tool is still reasonable (losing 10% of damage to take advantage of CwC SR for the -fire res and fire/cold scaling until you can afford Perandus' Signet + res capped). EDIT: You edited just as I quoted, making my post useless hahaha. Seems like we think alike about the leveling topic. Last edited by KurthDeimos on Mar 1, 2017, 7:01:31 AM
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