Suggestion: Skill Tree Markup, Planning, and Summarization
"Funny, if you'd done your own research, you'd realize this thread is about a very specific and detailed proposed character planner. Not simply another 'omg, i'm lazy give me skill planner so i can be more lazy' thread. Whether the subject of a character planner has been discussed or not means absolutely nothing to the OP's suggestion. And simply because someone writes '+1' does not mean they are some brainless idiot who has no clue what's going on and hasn't done any research on the matter. Please refrain from making stupid over-generalized assumptions. |
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" Funny how you think I didn't read all of the 1st post, I know the OP isn't requesting those generic skill planner many people have been requesting, I'm just throwing it out there that there are already enough skill planners requesting threads and post. Also you seem to have missed my second paragraph about how it's still a bit too early at this stage for a official skill planner, ingame or otherwise. I never said I was opposing OP's ideas, I wouldn't mind having a ingame planner too. And I'm not calling all the other posters idiots nor were they the reason for my previous post, so next time you should think a bit before posting too. Sweeping Maid
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I am a beta test member, and I approve of the idea of being able to draw dicks in the passive skill tree
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"Someone didn't read the OP. This isn't some hacked together skill planner that fails as soon as a change is made to the tree. This is a proposal for a new feature on the tree itself; a new way to interact with it other than looking at it, spending points, or refunding points. And until the respec patch of late, we didn't even have the last part. I would say this is the #1 quality of life fix in any of the suggestions here (granted, I don't have a view into the bugtracker that GGG is using), even if it's just the v1. Overall, I'd place it just as high as new content and just below showstopper bug fixes for crashes. The really, really big draw in this game is going to be the skill tree and the fact that any character can do anything. Still wish this thread had a redpost. :( |
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Bumping as this is still relevant and hasn't had a GGG post (esp. now that there's a concrete example of a fan-made skill planner, http://www.pathofexile.com/forum/view-thread/16130 ).
Last edited by pneuma#0134 on Jan 23, 2012, 7:47:57 PM
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If you build it, they will come.
Death by lag in HC = the most widely told tale to hide the shame of a miscalculated/overzealous death by game :)
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Of everything I feel this game needs, nothing is needed more than this.
I would be happy with just the ability to right click a node to highlight it and a counter for how many nodes are currently highlighted. Node highlights could be stored client side so there's no real data storage issue. Please please please add this. Don't make me beg for it because I will. |
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" +1 /agree /sign |
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Necro, and yet this is still relevant. I've linked it ~3 times in the last week, so I guess it's time to get more eyes on this.
The last I've heard from GGG is that more changes to the passive skill tree on the web site is on the way, but have still heard nothing definitive about an honest-to-god in game planner (and summary). |
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was about to post in one of those other threads too :P
seems like a great idea, currently i find myself not using skill points at all until i can reach my destination in one go, since otherwise i forget where i was going and end off in another direction. Even just the "highlighted goal" would be good. There is the indepth char statistics screen already, we dont want to clutter up the tree too much. |
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