Dual Strike
" Go to PoExplorer. Top DPS for 1-handers is 350-400. Top DPS for 2-handers is 450-500. Looks like I was being generous and you're just spouting nonsense. " They have EVERY BIT of relevance. Dual Strike not only applies them TWICE, there's also the fact that 1-handed weapons have innately more attack speed than 2-handers even BEFORE the 10% bonus. Last edited by Novalisk on May 15, 2013, 2:57:12 AM
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" Wasn't comparing DPS was I? I was talking about DPH. If you want to talk DPS, now you're throwing in all sorts of variables into calculating theoretical DPS, e.g. APS, ele dmg, crit chance, crit multiplier, phys dmg. I kept it simpler for comparison by using DPH. If we consider ALL possible mods that can boost the damage on a 1hander, then yes, DWing will overtake 2handers by a large margin. I don't disagree on that point. " Did you read this post? " I admit I didn't take that into consideration. However, you must've skipped reading this post in your haste to reply. I was strictly using DPH for a point of comparison to make things easier and comparable as I mentioned above. I don't think my line of reasoning is wrong per se; it just doesn't take everything related to DPS into consideration. I don't have to resort to ad hominem to make a point. For Ranger build tips, tactics, and critiques, visit this thread: http://www.pathofexile.com/forum/view-thread/69224 Last edited by Islidox on May 15, 2013, 11:01:23 AM
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" Did you read this post? " You must've skipped reading this post in your haste to reply. Whatever, this is getting too heated so let's stop it right here please. Let's just say I think Dual Strike is fine. Heavy Strike is the one in need of a buff. | |
" It's because we're comparing apples and oranges (DPH and DPS), which was why the argument started, of which I am at fault for propagating. I debated with your argument rather than attacking you though. I'll leave it at that. I'm not quite convinced that Heavy Strike is in need of a buff but rather 2handers in general need a buff. If we consider the DPS argument, DWing using Dual Strike on average will always yield higher DPS than 2handers with Heavy Strike. But it isn't so much the skill that gives rise to the difference as it is the total DPS of DWing outweighs 2hander DPS by default. I also don't agree with buffing Heavy Strike because the skill (along with Bear Trap) set the precedent for the highest damage effectiveness of 150%. The next runner up is Flicker Strike with 125% DE. You could buff the increased damage per level, but Heavy Strike again takes the top with the highest increased damage per level gained. If you were to buff Heavy Strike, I wouldn't know how to go about it without making it overpowered. (As if it wasn't OP before, lol.) For Ranger build tips, tactics, and critiques, visit this thread: http://www.pathofexile.com/forum/view-thread/69224 Last edited by Islidox on May 15, 2013, 11:17:06 AM
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Well I personally think the stun component should be significantly more prevalent, and the knockback component should be removed. But let's not get into a heavy strike discussion within this thread.
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I hope you all can excuse the laziness of not wanting to read through seventeen pages of discussion to see if this idea has already been posted, but if not then here it is.
My thoughts on the graphics of dual strike are.. negative. I think it is rather plain and unappealing, not to mention there is no fancy swinging or combo motion whatsoever which is typical when dual-wielding. In all honesty, I feel that dual strike should be made a support gem. From sources more experienced in this game than myself, I have learned that other melee abilities only cast using the main hand weapon or alternate. Having dual strike as a support gem would cause the linked ability(s) to cast with both weapons. To balance out the significant damage increase this would provide, a simple damage penalty would suffice. OR one could consider that it does take an extra socket to use the intended ability with both hands (example requiring both double strike and dual strike compared to a 2handed melee weapon with just double strike that can ALSO be six-linked) but instead receiving higher damage output, debuff/buff stacking and whatnot. |
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Considering that most skills are better with a 2h or weapon/shield, is there ANY benefits of using Dual strike (or even dual wield) ??
1) DW benefits more from dmg additives than 2h weapons, or weapon/shield because the dmg is combined per attack 2) If you have the same crit modifier on both weapons (lets say 2x Mightflays), they'd always crit together with Dual Strike(if they pass accuracy/evasion). That means if you have a 300% crit multi on each weapon, you'd practically crit at 600% because each hand critical damage is added for a single roll 3) Does dmg from el. auras (Wrath/Anger/Hatred) get applied twice with Dual Strike? Read *something* about that in this thread but not sure what Last edited by luj1 on Jul 4, 2013, 2:15:18 PM
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With dual strike, is the damage done as a single "merged" hit, or rather as two really fast separate hits? For example, when both weapons deal 10 fire damage will it be delivered as "10, 10" or "20".
I would guess the later. This is relevant for status ailment duration. | |
Dual Strike is a bit of a confusing mess, but it's still only one hit. Status Ailment duration is based on Damage Dealt, so it sounds like it would take the combined damage.
Last edited by Vipermagi on Jul 16, 2013, 9:39:00 PM
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"my question long ago never gotten answered about similar thing but under a slightly specific clause of dagger + claw (or whatever else) triggering adder's touch. |