Preliminary 0.9.4 Patch Notes
Keystones are a great idea. Diversity = win!
Thanks for all the hard work! |
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<comment moved to the beta thread>
Last edited by KrapnoV#2538 on Dec 2, 2011, 2:53:37 PM
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"Beta members, please keep the beta-related feedback in the beta forum. Just a suggestion... Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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oops my bad, I thought this was a beta thread.
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Thanks for working so hard on the beta guys. I've been playing since like 2nd day beta.
I have to say the amount of good changes I've seen is outstanding. |
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Iron Reflexes: Converts all evasion rating to armour.
Pretty interesting for duelist maybe.... |
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" The Detonate Dead/Infernal Blow explosions were scaled by many of your character's stats. The exploding minions are not :) With regard to the armour penalties, it's just that heavier body armours and shields make you a little slower. Currently we haven't published the numbers. The default run speed was increased. | |
" If this change causes problems then we can easily change it back. So far in testing, it has been fine. | |
" I agree. This could be a a great move! Looking forward to this next beta patch. |
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Any chance we can see an image of the locations of all the keystone passives are in relation to the rest of the passive skill tree? Maybe with an identification of each one? The video was nice but it only showed about 5 or 6 of them and I have all day tomorrow to plan :D
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