Preliminary 0.9.4 Patch Notes
" Thanks for the clear-up. I just posted that I'm new to the game, so I wasn't clear about the use. That makes a lot more sense, and in that case, the passive doesn't seem too underpowered. Time may tell, but thanks for clearing that up. |
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"There's now a limit of one curse per enemy. The most recently cast one overwrites any existing ones. This is necessary because curses are very powerful and their abuse was making most high level play too easy. There will be ways soon to increase this per-monster limit."
^ This This is the worst possible thing, that is going to hurt the marauder class, more than any other. seriously guys Am currently level 75, and for the whole time playing, have been reliant on FOUR curses, just to survive, and be able to continue playing at current or higher difficulties. -Temporal chains, without it you get freaking swarmed, and are dead, without having chance to fight, or move away from the massive mobs. Use of only this curse, means sure i can survive, but will be able to SLOWLY kill enemy, if at all. -Vulnerability, Without its use, melee damage hardly hurts these monsters in merciless, and chaos level, and without being in pair with above temp chains, is useless, as i would be swarmed and dead. -WARLORDS MARK, this is staple , is necessary for use to keep mana/HP up, Flasks do not do the job, and do not fill up fast enough on their own. -Crit weakness, for non crit based build, this curse is very heavily depended upon, to be able to do any significant damage versus blue / yellow boss. I really hope this ' one curse' at a time thing ,is rethought. This is bad. The one real good thing that many classes had going for them in positive way, was the ability to stack curses. I am not sure who said that they need to be nerfed / toned down, but it is terrible decision that been made. GORLAK SMASH WORDS!!
-------------------- The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910 So store. so item. http://www.pathofexile.com/forum/view-thread/136100 |
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I'd say your post belongs more-so in the beta thread, not here. I complained about this in the alpha forum, and new that people would have issues with it.
I think it could overall be a good idea, but it should be limited to [per monster] per player, as opposed to just per monster. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Dec 1, 2011, 9:31:33 PM
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Yea. thanks. i saw the note in OP after i had already posted, but i appreciate you pointing that out, even though i'm sure you noticed it already in other subforum.
GORLAK SMASH WORDS!!
-------------------- The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910 So store. so item. http://www.pathofexile.com/forum/view-thread/136100 |
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" While I'd prefer to discuss this in the Beta forum, I'm pretty confidant that the improvements to the Marauder in this patch will make up for having to rely on the (initially unintended) stacking of curses! Having said that, the point of the Beta is to get feedback, so I am very keen for you to test your character in 0.9.4 and let me know what it's like now. | |
" *facepalm* This change totally remove the whole point of adding +stats on the items by you GGG. You were supposed to get stats on off-stats gear ,like ranger dex equipment to get STR stat from it in order to wear some gems/gear. Tell me what for STR/DEX/INT gear character need more STR/DEX/INT respectively ,its mostly useless for them. This change is just fail. " Just remove the mod ,its useless in current state of game. There is many other mods that didnt need change and reduce the whole point of "random" mods and variety of builds you can make on your character. Last edited by herflik#4390 on Dec 2, 2011, 5:59:50 AM
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Amazing patch! Can't wait to try the new passives, they seem a really interesting add to the passive tree. Must say that when I got invited to the beta in late september I found it quite a flat game. With the changes over the last month the quality of the gameplay has improved substancially, so congratulations and keep up the good work!
Just a couple of questions. You recently tonned down the corpse explosion like effects a bit, so I guess you felt they were too powerful, and now you introduce a passive dealing 200% damage? Don't get me wrong, I really like it and think could help single target toons greatly, just seems a bit overpowered in theory. Regarding Armour Master, could you explain what kind of penalties come with armour? Sorry if this doesn't belong here I'll understand. Hope the Avatar of Fire is near the Templar nodes or another elemental avatar is added in the future there! |
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Really impressed with the work guys actully working on ur game unlike sum company well done
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The sound bug when there are a lot of mobs in screen will be fixed??
PoE > Diablocraft 3
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so,is there any chance to get a beta key for this game? i have been waiting for so long that already forgot my 1st account...
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