New Skill Development - Vigilant Strike

Awesome, RF says hi :)
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So, all you have to do is wield scepters or staves, not wands, and you can use vigilant strike as a caster. Especially with a caster who gets close to monsters, e.g. freeze pulse or tendrils, you can proc fortify off trash and still keep *some* distance from the nastier mobs.

Even long range casters facetank often enough and could keep this skill in a single socket for close rubs with big nasties. For them, it could be worth linking with blind, chance to flee, culling strike: it's a contingency skill for when you fail to keep your distance.

If the mechanic were totally reversed -- rather than a cooldown, *needing* to keep hitting with vigilant strike (much like reave) in order to maintain the buff -- *then* it would be melee-only. (In this case, of course, it would kill diversity to have a single active skill granting fortify. So it would seem better to make it a melee support after all. Goodbye melee dps.)

Unless fortify's *duration* scales off melee damage??
Why isn't this two handed weapons only? Give better balance and mitigation to armour, shields and dual wield weapons.

"
sesquipedalias wrote:
So, all you have to do is wield scepters or staves, not wands, and you can use vigilant strike as a caster. Especially with a caster who gets close to monsters, e.g. freeze pulse or tendrils, you can proc fortify off trash and still keep *some* distance from the nastier mobs.

Even long range casters facetank often enough and could keep this skill in a single socket for close rubs with big nasties. For them, it could be worth linking with blind, chance to flee, culling strike: it's a contingency skill for when you fail to keep your distance.

If the mechanic were totally reversed -- rather than a cooldown, *needing* to keep hitting with vigilant strike (much like reave) in order to maintain the buff -- *then* it would be melee-only. (In this case, of course, it would kill diversity to have a single active skill granting fortify. So it would seem better to make it a melee support after all. Goodbye melee dps.)

Unless fortify's *duration* scales off melee damage??


Yeah, I see this as well as weapon swap.

Rip most melee skills, this seems to OP in my book
★ IGN: Pinockio_the_Transexual or PM me on forums ★
Considering this will likely be the biggest update ever since Open Beta, I wouldn't get all crazed about this skill and how it would function in the current environment. Chances are likely that a LOT of things will be getting changed/buffed/nerfed, so saying this will be the new prolif burn thing or new mjolner thing is silly... especially prolif. You guys really think prolif is going to work the same way or be as good in the next expansion?

Just some thoughts, I wouldn't start crying for nerfs already when we know like 1% of what is happening in the next update.
Team Won
I'm glad GGG is finally doing something like this.

However, I think GGG should take steps to make Vigilant Strike really favor actual Melee, rather than a potentially abusable gimmick.

So here are a few steps to achieve that:
1 - Make Fortify duration short but cause melee attacks to extend it.
1.1 - Possibly also increase Vigilant Strike's cooldown
2a - Cancel Fortify when you perform a damaging non-Melee action.
2b - Alternatively, cancel Fortify when you perform a damaging, non-Melee action at an enemy further than X yards away - Leap Slam wouldn't cancel Fortify
3 - Create a Keystone for caster/ranged builds that want to benefit from Fortify that allows their ranged attacks/spells to extend Fortify duration (and if 2a is implemented, no longer cancel it either), but applying a hard limit on skill range, projectile duration and projectile distance.
4 - If 2a or 2b is implemented, possibly make it apply 5 stacks worth 5% reduction each, and lose 1 stack every X seconds without performing Melee attacks instead of losing the whole 25% buff.

Ultimately, however, I think Fortify should be a baseline mechanic for all melee attacks, rather than competing against other melee skills.
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Last edited by Nurvus#6072 on Mar 31, 2015, 1:57:00 PM
Great Skill! :)
and THX a lot for sharing its development!
good job GGG
OMG,

165% base DMG
reduced dmg taken
nice graphs

all that i was needing :)

[Crying in Desynch language]
"-Moments of clarity are so rare, i´d better document this."
Vigilant Strike + Multistrike + Endurance Charge on Stun +(Added physical if single target, Melee splash if for AOE)? ??

Seems OP..Love it
nice fucking gem

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