Developer Questions and Answers

I didn't read all 41 pages so I don't know if these have been asked.

We have seen GGG take steps in modifying areas so they can not easily be farmed or grind, City of Sarn, The Archives, Tidal Island to name a few. I wonder if you can talk about GGG philosophy against farming or grinding, what is it officially and why have you taking that belief?

Are there any plans to make an option to make character's profile public as far as gear and passive tree?
Will there be new unique maps? I find unique maps to be a great place to craft new experiences at end game content.

Will any of the flavour of the month/year skill gems receive a nerf? Will gems that are never used for end game, or at all (example being SHOCK NOVA) going to receive a buff?

Will there be any Easter eggs items? I think monsters should drop a cookie for the lols. These cookies do nothing but take space in your inventory.

Will we, the players, get Frost storm, the skill that Merveil uses? Giving the elemental users variety of similar spells would be a plus.

Is there a chance that some uniques will be tweaked or buffed, to be brought in line to some of the other uniques (probably not to the power of) Shav's, Kaom's etc?

Will summoners get their buffs? Minions die way too fast to even consider 73+ maps or the summoner themselves end up dying rather quick because monster targeting.
Unique Map Making~

http://www.pathofexile.com/forum/view-thread/1174961

I like music. Do you like music? Cause I sure as hell like a lot of random music.
Last edited by SerythXavier#1012 on Feb 23, 2015, 3:02:54 PM
You had mention in the past that the team is working on QoL improvements. Is this true? Is there a timetable?

One's I would be interested in getting your thought's on is Loot Filtering, Colorblind helpers, and Item Detail info -- importing the info from POEMods on to the item itself so we don't have to use a third party website? If you are against these ideas what is the reason behind it?
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Reminded me of the Berserker Armor worn by Guts.


The countless times I mistook my MTX pet for prey... huehehehe
Last edited by Quintovir#7748 on Feb 23, 2015, 3:21:47 PM
Have you ever thought about adding an auction house to the game?
The hours and waste of time haggling all day long is ok, but more like a bad episode of pawn star.

Wish I could get more for my unique drops, like 3 wanderlust in a row ain't fun. RNG...

Also it's getting frustrating that people are using spam bots in trade channel, decreasing the chance of ever getting that deal.. People spam with no reply...

Fix the economy it has great potential, but an auction house / NPC deal would be an awesome addition to the game.

I didnt even complain about desync yet, because I love to trade more then anything.

On twitch TV before Torment was released. Chris & that other guy did not even flinch when they descynced while showing PvP. Never laughed so much in my life. Literally thousands of people laughed at Chris desyncing while showing of their awesome game that is not ready for PVP and they did not even bother to reply... Hilarious, thats some amateurs that totally deny that they have a huge issue that totally ruins the potential on how huge the player base could have been if they actually got their shit together. Hell I even have to disable my sound card to play the game over here..

And WTH happend to all the unique item prices, all the low lvl PvP uniques & customized items that backers of the game payed BIG money to participate in this game literally went straight to hell. The items suck.. 99.8% of Rare items own the uniques + Mastercrafting literally makes almost every unique unusable. Few new monsters, lack of creativity. So much potential gone to waste..

So I had to complain a little atleast. Programming aint that hard, good concept. Alot to learn.
Last edited by prilletime#6602 on Feb 23, 2015, 4:15:24 PM
Hi Chris! Or anyone else reading this :)

Will there in the future be added supportive spells/mechanics to the game that makes teamplay more fun, like healing spells or aoe shields etc., or will auras still be the only simple way of helping group members?
41 page, tl;dr, sorry.
Btw my question: why dont u give a chance to play people with poor PCs everything they want? CoC, Discharge is so strong and so laggy that around 70% cant play it. And also some hack made by TW players to remove discharge effects is illegal and can be a reason for ban. Why there are no legal ability to remove this annoying laggy effects?
Hey, I also got a question regarding melee characters in hardcore / in general: I mean how is it possible to handle a smash from Kole on a lvl 71 Colonade map?? my mate just died from 1 smmash with 4,5k HP and 50% Damage reduction..

Can you just explain us how to deal against this damage output as melee?
Personally i'm crazy about statistics ... i would love to see a screen of monster/boss kills , unique drops, orbs used etc etc.
Is it possible that something like this will be implemented at some point ?
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"

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