Developer Questions and Answers

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Morti666 wrote:
Are u guys are considering to change the ratio the persistently rising number of totally unnecessery worthless unique items? what is GGG's reasons and goals with that? i assume thats a lot of work time and design and ofc money which is obviosly a waste of time if players dont even pick up them anymore, i like thats not all the uniques are soul takers, binos etc. but what can we expect in the future?


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bvanharjr wrote:
Would any OP bow skill (i.e. Tornado Shot, Puncture, Ice Shot) be seeing a nerf before 1.4 launches?

What would be done in terms of MTX before 1.4?

Edit: First page.

You consider Ice shot and the nerfed puncture OP? Cmon man, not even close to op.

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Exitus1911 wrote:
Im Colorblind, When will be the colorblind mode put in?
Hola GGG,
can you add "graphic 3D" as mandatory requirement for all the new uniques before you release them?
when the old uniques will get their own?
Are there any plans to help facilitate trading?

I'd like to spend more time killing monsters and less time spamming trade chat, searching 3rd party web sites, and being called foul words by players who refuse to make a counter-offer.
Do you feel like Zana & Cartographer's Strongboxes are in a good place in order to sustain a map pool compared to regular map drop ?

Don't you feel like uniques such as Voll's Devotion and the Scold's Bridle (Temporary league only build enabler uniques in general) should be implemented into the game rather than obtainable only via Zana ?
Are you currently experimenting with different types of race events? Things that drastically change the way the game is played? Would be cool to experiment with things like:
- start the race at a fixed level and gain no exp
- start at a higher level and decrease exp/level trying to get as low level as possible before dying
- gear resets after every area, forcing to always get new gear
- competitive PvE instead of co-operative
- play the same area a few times in a row trying to get the fastest completion times (actually this is very similar to 12 minute races)




Also a second question I've been thinking about. Are you planning to implement new guild features?. Right now a guild is basically a persistent party with an optional shared stash. More features are very welcome and could drastically expand the longevity and player engagement.

I very much look forward to your answers!
Good luck Grinding Gear Games, you guys are awesome!
Well, so many questions that i dont know if someone asked this already..

There will, work in progress or even planned new weapon types or sub weapon types expansion?
Some examples, pikes, halberds, zweihander, crossbows(i know this one is unlikely)..
My question is a rather light hearted one...you can acknowledge it, disregard it or simply answer yes or no.



Is there truly anyone on the main servers (not alpha), that is not a GGG developer, that has discovered the actual use of a fishing rod and/or Rhoa feathers?




Thanks
Why do Apex of Sacrifice specific uniques/fragments exist with ilvls other than 72?
Why do Alluring Abyss specific uniques exist with ilvls other than 82?

I have several Mortal fragments with ilvls of 70 and 71 that I have obtained via trading. I have seen, as have others, several Uber Atziri specific uniques in Hardcore with ilvls other than 82.

On the contrary, every item that I have personally seen drop from Atziri are either ilvl 72 (Apex) or ilvl 82 (Abyss.)

How do these non-72/82 ilvl items come to exist when they should not be possible?
@BeerPact
Dearest GGG,

Question 1:
My humble opinion is that your game rocks, but your balancing tactics doesn't feel very calculated.
Is it an idea to implement a monte carlo method to test various random builds for their strength and compare them against each other?

(If you need help with that I'm happy to assist you!)

Question 2:
On this moment getting a rare with stats that reflect the ilevel of the item is astronomous low. I don't want to say that we should all have perfect rares, but can't you limit the offset of what tier a rare can roll in respect to its ilevel? For example: a ilevel 70 item will not roll stats below ilevel 40 (if applicable). There is still almost no chance to roll a perfect rare, but the chance to roll a useable one will increase dramatically?

Question 3:
When will trading be improved?

Question 4:
Is it an idea to run a contest to invite programmers to improve an abstract version of your desync problem?
Why do supporters pack give less in-game currency than buying the currency alone for the same price? Yeah I get supporter packs have nice bonuses, but it's weird, other games with similar packs give the same or more currency.

How powerful do you think melee characters are compared to ranged or casters?

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