Developer Questions and Answers

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1. Are you planning to shut down Cwdt+EndCry+IC mechanic by flagging enduring cry as a war-cry skill and if the answer is yes, how should especially no armor builds survive phys burst damage from chargers, leapers and devourers?

These even have been known to gib high armor characters due to armor scaling down against big hits. Do you see the many player complaints about the balance of monsters such as mass leapers, flicker strikers, devourers, drop bears etc as being justified? If so, do you have plans to nerf the damage or change the mechanics thereof with the act 4 release or in the near future?

Also, are we still going to get art overhauls and removals of tier-art repetition for chest equipment, and possibly gloves/boots, like we did with head gear?

I am not a fan of the more generic enemies such as bears, bandits and other wildlife found heavily in act 2, at least not in the shear volumes we see them. The mutant ladies and whirling blade monsters in act 3 were an improvement, me thinks. Are there any plans for even darker, more monstrous enemies with the release of act 4? Will the old acts, esp 2 and maybe 1 receive any change in their overall enemy compositions?
Q: Can you introduce a mechanism to make this game more 'accumulative' so that everyone can feel they are making progress and fun?

This is a great game and I had a lot of fun. However, I always find my chars get stuck when it's between 60 - 70. The death penalty in HC to 'reset' the whole play is just making it worse. I don't know if statistically you can find how players behave once their high level char dies in HC. I quit twice for quite long period. I think the game should encourage players to try instead of being afraid of dying in the HC mode and having trouble to get the feeling of start over (when die). It is not about how high level you have reached when you die. it is all about how much effort/commitment you give the char in the game when you die in HC. Of course players should spend time and play but not everyone can have so much time and beat the odds to get a super awesome loot to advance the game.

In a summary, I think the following can all help

1. an alternative penalty for death and lose all gears in HC.
2. better loot system
3. better trade system

thanks!
Could you guys implement a way to allow other players to view your stash? This would be to allow stash sales, making it much easier to sell off a hoard of items. Think of it like having a market stand up to show your wares. I think this would be a good compromise between the current system and an auction house. Keep up the good work and thanks for being so vocal with the community! I look forward to coming back to PoE with the new act.
Well the chance to be overlooked once more is high here but whatever:

Q: Why do you give so few feedback on balancing ? GGG is held as one of the most communicating companys out there in Gaming but most of the time it is due to technical feedback or trolling. I know that balancing is often considered as the choice of the game developer but things like the Scold' Bridle Stun removal (yes i still cannot get over this remove mid league) or other item nerfs in the past is never discussed or a reason named. I guess a lot of players would like to know the reasoning behind those changes because they affect us as much as changes in MOBAS like Dota or games like world of warcraft were balances are deeply discussed within the community.

Also:
Is the 2-Hander Buff coming anytime soon ?
Are you planning to introduce additional boting countermeasures. For example, a league with no P2P trade enabled or a 3 seconds delay on exit (bots cannot predict the danger, they just chicken when the life is below certain level).

Do you have any plans to fragment map gameplay a bit?

At the moment there is no safe ride, with any build (apart from totems i guess), in maps. You always have to watch out for stuff on the screen.

Will there be any option for chilled out play?

I understand that player's are expected to look at the buff bars, hp bars, effects that surround monsters, read rare and blue mob affixes and also have a spreadsheet opened at the same time. But maybe such play style should be awarded additionally, whilst option for simple play could remain?

P.S. I play myself with totems.
Without compromising my sources, I have heard rumours that daily fishing limits will be imposed because of the increased number of fishng spots. Can you confirm or deny this?
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
When we will get a chance to play cut-throat event and to get achievement for it? And why you stoped adding new achievements to complete? They were so fun.
Also can you bring back at least 1 in season 12h ledge run?

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Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
I've been a huge fan of the game since open beta and have always been happy with the new content the game has been supplying throughout. My only want throughout the game has been the application of 3D art for more of the uniques in game. So much of the 2D art has been fantastic but I can't help but wonder if it is in the planning to have more of these uniques with 3D art to match. My question is do you plan on eventually having 3D art created for more of these long since released items are are they going to be left as is? I wouldn't ask normally but some of these items have been out for years now without my noticing any updates to have art added.

Best regards
-G

P.S. Keep up the great work! Never thought a game would continue to be so enticing throughout its creation! Thanks again! :D
@GGG Whats ur take on increasing orb drop rates in leagues so people can enjoy all aspects of the game such as crafting ur own gear (at least enough to be able to craft one or two items). At the end of the league everything will just become obsolete and there are very few people who play standard. This would benefit players who dont like trading or are part of the 70-80% casual player base.
My Future Is Not Where My Dream Is.

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