unique items *no longer updated*

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Holmganger wrote:
TzarChasm,

When designing an online multiplayer game you can't please everyone. There is no way to please you within the confines of a single intraconnected game without inflating the game economy. I guess it could be done in a totally independent non-connected premium league that players must pay to participate in. But that goes against the whole persistent online world concept.




I'm really not sure what you mean by "to please me," as I haven't made any specific demands. I'd just like drop rates that make these items reasonably obtainable. Heck, if I never see a Lion's Eye Glare drop in my life but I'm able to find some piece of tank armor that I won't use and can trade for one, that's great, too. I don't want the game flooded with uniques, but neither should I have to trade away my entire inventory to get one piece of gear. I guess I had enough of that back when I was trying my damndest to be competitive in Final Fantasy XI. :(
The good thing with a low drop rate for desirable items is that players must turn to social networking/commerce/cut-throating, collectively player interaction, to obtain them. Player interaction is, needless to say, the principal force of online gaming. It is what keeps players together and consequently extends the life of the game. If you want less player interaction, maybe you should be looking elsewhere?
Last edited by Onslaught222#1746 on Mar 7, 2012, 9:54:16 PM
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TzarChasm wrote:
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Holmganger wrote:
TzarChasm,

When designing an online multiplayer game you can't please everyone. There is no way to please you within the confines of a single intraconnected game without inflating the game economy. I guess it could be done in a totally independent non-connected premium league that players must pay to participate in. But that goes against the whole persistent online world concept.




I'm really not sure what you mean by "to please me," as I haven't made any specific demands. I'd just like drop rates that make these items reasonably obtainable. Heck, if I never see a Lion's Eye Glare drop in my life but I'm able to find some piece of tank armor that I won't use and can trade for one, that's great, too. I don't want the game flooded with uniques, but neither should I have to trade away my entire inventory to get one piece of gear. I guess I had enough of that back when I was trying my damndest to be competitive in Final Fantasy XI. :(

Why are you so set on getting a unique bow anyway, when rares are often much better?

Does not having a bow with brown letters in it's name really bother you so much that it stops you from enjoying the game?

A good rare bow is much more expensive than a lioneyes glare or deaths harp so it seems you should be complaining about that instead.
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TzarChasm wrote:
I'm asking for a shade of grey...

You don't understand, there are already shades of gray in the game, it's just that you were probably unlucky getting uniques, that's all.

This doesn't mean that everybody is unlucky getting them. They do drop. (very) rare indeed but this is normal, they are uniques not your regular whites.

And by the way, there are solutions for you to get that unique bow if you really want it that badly:
-buy it from market, its not even that expensive;
-equip quantity and rarity gear and go to levels close to the level of the items' base, in this case great longbow is level 42 and hunt there. Eventually you'll get a drop but ofc its easier to just buy one from market.

And ofc there are better rare bows than it, but they are more expensive.

Good luck!
Again, I don't consider buying an option, as I'm not interested in playing or dealing with anyone else. If the game isn't a fully-fledged MMORPG (which I will never play again) then it doesn't deserve a player-driven economy. People keep saying that rares are often much better than uniques, but would I be so bent on a unique if I'd ever seen a comparable rare item? Almost certainly not. Nothing I've ever seen drop in my game comes within miles of either of the two higher-level unique bows.

It's not the color of the item that's important to me: it's the principle of the matter. Items just don't need to be this insanely rare. And claiming that you don't want the market flooded isn't a good enough justification for it, especially considering that I don't want the market flooded either. Putting words in my mouth can't invalidate my position.
I dont really get your point here: You say you didnt found a better rare bow so far. Sure but u didnt find your uniques, too. So its not a valid thing to say the unique is better that the rares u found ... because you didnt found either ...

I once dearmed of a unique bow, but i found such a sick rare one so i kinda switcht to using rares :D
Zagharos - Nicest person in the World and Beta-Key giver.
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TzarChasm wrote:
I don't consider buying an option, as I'm not interested in playing or dealing with anyone else.

If so, then you have only one solution left: equip quantity + rarity gear and go hunt levels 40-44 since the great longbow is 42 based.

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TzarChasm wrote:
Items just don't need to be this insanely rare.

This is where you are mistaken, imho: just because that unique bow doesn't drop for you it doesn't mean that "items are insanely rare".
Uniques do drop, if not for you then for others.
You can raise your chances with quantity+rarity gear and keep playing it again and again ...
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mobutu wrote:
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TzarChasm wrote:
I don't consider buying an option, as I'm not interested in playing or dealing with anyone else.

If so, then you have only one solution left: equip quantity + rarity gear and go hunt levels 40-44 since the great longbow is 42 based.

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TzarChasm wrote:
Items just don't need to be this insanely rare.

This is where you are mistaken, imho: just because that unique bow doesn't drop for you it doesn't mean that "items are insanely rare".
Uniques do drop, if not for you then for others.
You can raise your chances with quantity+rarity gear and keep playing it again and again ...


Would you also like to tell the guy who posted earlier, saying that he's been playing since 0.9.1 and has never seen a unique item, that the rate is reasonable? How exactly do you even define that?
Last edited by TzarChasm#7195 on Mar 8, 2012, 9:08:22 AM
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TzarChasm wrote:
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mobutu wrote:
"
TzarChasm wrote:
I don't consider buying an option, as I'm not interested in playing or dealing with anyone else.

If so, then you have only one solution left: equip quantity + rarity gear and go hunt levels 40-44 since the great longbow is 42 based.

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TzarChasm wrote:
Items just don't need to be this insanely rare.

This is where you are mistaken, imho: just because that unique bow doesn't drop for you it doesn't mean that "items are insanely rare".
Uniques do drop, if not for you then for others.
You can raise your chances with quantity+rarity gear and keep playing it again and again ...


Would you also like to tell the guy who posted earlier, saying that he's been playing since 0.9.1 and has never seen a unique item, that the rate is reasonable? How exactly do you even define that?

"Playing since 0.9.1" doesn't actually mean anything, you know that right? Maybe he plays only one hour a month and has one lvl 30 character, in which case it's really not surprising he hasn't found any uniques yet.

Also, first you're complaining uniques are impossible to trade for because you don't have any uniques or good rares to trade and you'd need a million orbs etc, then when people say the bows aren't actually that hard to trade you say trading is not an option. Which is it?
I'm saying that the point is moot for me since I don't acknowledge the multiplayer components of this game. If this was a fully-fledged MMORPG then I would embrace the auction house or whatever player-driven economy existed within it. But given that it's a simple point-and-click Diablo clone (and I mean that with all due respect, as PoE is pretty phenomenal for what it is), to me it is a single-player-only experience. That said, having to trade for items that others have acquired feels not unlike cheating, or purchasing items or currency through an RMT company in a real MMO.

I never played Battle.net in Diablo II despite hundreds of hours clocked into the game, and I don't see a reason to start here. If it doesn't drop for me, I don't consider it reasonable to take it off of someone else's hands——even if the means are supposedly within my reach. (Not that I figured they would be, to begin with.)
Last edited by TzarChasm#7195 on Mar 8, 2012, 8:12:34 PM

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