unique items *no longer updated*

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BrianWeissman wrote:
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Poobah wrote:
Who wrote the really nice rhyming flavour texts for the new uniques?

I love them!


Thanks for the compliments, most of them are my work :)

Stay tuned, because there are tons more uniques coming, with lots of other cool poems attached.


Leave it to the Magic player to come up with the flavor text. I like it.
350+ is a lot though. I think you should get some unique items by just playing the game without stacking up with special items.
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Snuffeldjuret wrote:
350+ is a lot though. I think you should get some unique items by just playing the game without stacking up with special items.
You don't need any IIR or IIQ to find uniques or rares. You will find them just by playing the game.. just not very often(seemingly never at the moment for uniques because there are so few in the game). Want to find them more often? Add IIR and IIQ.
If you want more Damage.. then add Damage enhancing mods. More Damage Reduction? Add some Armor. The more you add, the better off you are(unless there's a cap like Damage Reduction). Same applies to magic finding. You don't need it, but it's better if you have it.

I just hope there will be loads of them, and that you will get them with a decent rate without working specifically for it. Magical and Rare items are not that exciting, people like to collect stuff. Like stuff from Happy Meals etc ^^.
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yep yep yep
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Just 3 more to go.
Keyblades!
Good endeavor,sir!

I'll try chancing whites of these base types and levels to get them. :)
Love this game.
Nice find, mustaine! If GGG ever decides to make Merveil a real challenge, that ring will be a must have.

3 more! Something tells me we're not going to find them before .96, heh.

Anyone else notice that pretty much all the uniques in .95 came in pairs? We have two 2h hammers, two head pieces, two 2h swords, two quivers, and two rings. I'm wondering if there is another staff and bow perhaps?
Last edited by FaceLicker#6894 on Jan 14, 2012, 8:52:20 PM
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They actually put in a CNBF ring?

Well, I want an "immune to flicker strike" ring, because this is about the same level of bullshit.

Now, seriously, Internets rage aside, how is PvP going to be balanced with flat out immunities like that? Isn't capability to freeze supposed to be a major component of cold damage's kit? Heating flasks are at least a resource to be managed, an item like this is a practically no cost negation.
Last edited by konfeta#2391 on Jan 14, 2012, 9:38:01 PM
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konfeta wrote:
...

They actually put in a CNBF ring?

Well, I want an "immune to flicker strike" ring, because this is about the same level of bullshit.

Now, seriously, Internets rage aside, how is PvP going to be balanced with flat out immunities like that? Isn't capability to freeze supposed to be a major component of cold damage's kit? Heating flasks are at least a resource to be managed, an item like this is a practically no cost negation.


Or you could just not throw all your points into cold damage.
Keyblades!

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