unique items *no longer updated*

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0nin wrote:
I'll warn you in advance that +1 level does not increase a gem to level 21. Once it's at 20 it doesn't benefit anymore. So basically it's more saving (a lot of) time than a real DPS increase.


I wish you could overlevel skills, I also wish that you could put GCP on uniques that have "support gem explicit mods" to add quality to the mod. Pipe dreams though, and probably OP
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TribePariah wrote:
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0nin wrote:
I'll warn you in advance that +1 level does not increase a gem to level 21. Once it's at 20 it doesn't benefit anymore. So basically it's more saving (a lot of) time than a real DPS increase.


I wish you could overlevel skills, I also wish that you could put GCP on uniques that have "support gem explicit mods" to add quality to the mod. Pipe dreams though, and probably OP


Ditto on the overleveling skills. GGG should add this.
Standard Forever
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iamstryker wrote:
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TribePariah wrote:
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0nin wrote:
I'll warn you in advance that +1 level does not increase a gem to level 21. Once it's at 20 it doesn't benefit anymore. So basically it's more saving (a lot of) time than a real DPS increase.


I wish you could overlevel skills, I also wish that you could put GCP on uniques that have "support gem explicit mods" to add quality to the mod. Pipe dreams though, and probably OP


Ditto on the overleveling skills. GGG should add this.


Don't worry. They're Diablo 2 fans, after all.
Last edited by zharmad#7992 on Dec 31, 2012, 8:47:56 AM
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BazzV5 wrote:
Maybe I overlooked it but I didn't see this in the Wiki.
You're absolutely right. I forgot about it. It's been added now.
i wanted to chance a voll's protector so i picked up an "holy chainmail". got unlucky. so i bought a protector and noticed that this version is an "ancient carapace".

does that mean that every type of armor can become any unique armor? or did they just change voll's protector from holy chainmail to ancient carapace?

Unavailable


i am just wondering because people are chancing special gloves or boots to get a specific unique.
Last edited by lusttropfen#7932 on Jan 1, 2013, 1:27:06 PM
Some items in this post are currently unavailable.
that's in legacy aka history.
I hope this game gets on the ball with putting in more uniques soon. The droprate still feels crazy low most of the time, especially on high lvl ones.
Standard Forever
might have to wait till ob which is pretty soon i heard as there was an actual date sometime this month. don't quote me.
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soul4hdwn wrote:
might have to wait till ob which is pretty soon i heard as there was an actual date sometime this month. don't quote me.

I'M QUOTING YOU. Also; it's the 23rd of January, US time.
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iamstryker wrote:
I hope this game gets on the ball with putting in more uniques soon. The droprate still feels crazy low most of the time, especially on high lvl ones.

Hmm, I guess it's all about the IIQ and IIR, cause my witch with 90 IIQ and 110 IIR sometimes drops 3-4 uniques in 30 minutes. Which is pretty silly and fills up the stash really fast. Though I must agree that high lvl ones are a pain in the bottom to find.
Also I guess that the thing with high lvl ones is that, low lvl ones drop so much, because you can drop any type of armor/weps at let's say map of lvl 68, even the low lvl ones, that kinda makes it harder to drop high lvl uniques and makes it so easy to drop low lvl ones. Also it's weird to drop veeery low lvl items with high itemlevel, like I dropped a Rusted Casque with a level requirement of 49, I guess that was because of the roll it had (30% IIR and 10% IIQ) on it. But I am going offtopic here already.
studying for GGG's C++ technical exam...
Last edited by ログよし#2777 on Jan 2, 2013, 3:25:03 PM

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