Remove xp penalty's from death

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Antnee wrote:


Stop dying, or lose 10% exp.
AKA "Stop being terrible" :)

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goetzjam wrote:
You want to punish players that die on both an XP penalty front and a currency\item progression point?
Yes. Instead of

10% XP

I would like to see something more like

5% XP + (item cost roughly equal to 5% XP)

Half values for Cruel. Losing durability on gear is an example of an item cost.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 17, 2015, 5:28:54 PM
"
ScrotieMcB wrote:
"
goetzjam wrote:
You want to punish players that die on both an XP penalty front and a currency\item progression point?
Yes. Instead of

10% XP

I would like to see something more like

5% XP + (item cost roughly equal to 5% XP)

Half values for Cruel. Losing durability on gear is an example of an item cost.

I prefer the current "durability" implementation: every 3 months, you lose all your gear. You have a short amount of time to make the most of the gear, then it all "breaks" at once.

XP is how we rank people on the ladder, not their item cost. And if someone can do more with less items, that's skill, which we should theoretically be rewarding.
"
Antnee wrote:
It's almost as if the internet- just to connect to it- requires that you think the most convoluted ideas are the best.

40 goddamn pages of unnecessary bickering when the most elegant solution is staring you right in the face:

Stop dying, or lose 10% exp.


Really Antnee? You read all 40 pages and still come up with that thick headed response? Maybe you never continued to play past the point that the 10% xp loss becomes a big deal, so I don't think you are in a position to comment on this topic.

Obvously if all you can say is "Stop Dying or Lose 10%", then you are NOT who this topic is about.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
"
grant_m wrote:
"
Antnee wrote:


Stop dying, or lose 10% exp.
AKA "Stop being terrible" :)



AKA "You're not playing in optimal conditions? Sucks to be you. X-D"
"
levy42088 wrote:
"
Antnee wrote:
It's almost as if the internet- just to connect to it- requires that you think the most convoluted ideas are the best.

40 goddamn pages of unnecessary bickering when the most elegant solution is staring you right in the face:

Stop dying, or lose 10% exp.


Really Antnee? You read all 40 pages and still come up with that thick headed response? Maybe you never continued to play past the point that the 10% xp loss becomes a big deal, so I don't think you are in a position to comment on this topic.

Obvously if all you can say is "Stop Dying or Lose 10%", then you are NOT who this topic is about.

If you'd like, my profile is quite open. I get it. It's painful. It should be.

My point is... well, go back and read some of the shit being suggested here. I know you have, but humor me. Go back and read the multi-paragraph fuckery being proposed.

Now, look back at "10% exp loss"

Back to the convoluted dancing-around-the-obvious

Now, back to "10%"

None of what's being suggested here is worth even a cursory glance by a dev. NONE.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
levy42088 wrote:
Really Antnee? You read all 40 pages and still come up with that thick headed response? Maybe you never continued to play past the point that the 10% xp loss becomes a big deal, so I don't think you are in a position to comment on this topic.

Obvously if all you can say is "Stop Dying or Lose 10%", then you are NOT who this topic is about.


Well, he's half right. It's about 20 pages of me arguing with people telling them "stop dying."
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
stop dying/sucking
"
stipen wrote:
stop dying/sucking


Eloquently said, problem solved :3
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Sorry, but you're only lvl 83. For me, the game doesn't even start until 90.

In my guild we've been having great success, even with newer players, in high maps. We run a freeze and stun build to disable monsters.

I've had some perfect levels in the mid 90s (no deaths). I had to skip all kinds of risky bosses and not play in my livingroom where i cant see the screen well. Maybe start playing more conservative instead of questioning the game design so quickly.

My guild helps newer players and we'd be happy to have you.

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