Remove xp penalty's from death
" I come from WoW and would so much perfer this. Death will cost u money, but your time is treasured. Goetz prolly won't like the idea though, cause he will think your just looking out for your own gain lol that doesnt make any sense? exactly Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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And this is an example of why most people's interpretations of the bible are so fucked. They make assumptions about the context the writer was in and put modern assumptions on writings from the past.
That quote was from a time in which 69 was the highest area level and it was almost impossible to sustain them without RMTing your ass off. A time where after 3 months the highest toon on the ladder was 88 or 89 (I think mouze was 87 and victordoom passed him shortly before OB, this was over 2 year ago so forgetting exacts). So, with nothing changing from CB, yes, it would take literally years to get to 100 as it took HvC the better part of a year to get it with 77 maps around. The reason it's being quoted so much is because what I already discussed, it's the implications. They designed this game and Chris says what he did with a sense of pride that it will take a long time and heavy dedication to get to 100. The implications here is that it's what they want. If they didn't they make up the rules. Like I already said, they could make it so you got to 100 in a few hours. They purposely set it out far, they purposely put in place a punishing experience penalty and they purposely want the death penalty more punishing at high levels than lower. As all of these things have been adjusted at least once during the last 2 years, I highly doubt something has slipped through the cracks. But fuck it, let's run this bitch in circles! Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" This is what I'm talking about. This thread has been shifting more towards hatred for the exp penalty than death one. Most of these complaints are revolving around the trip to 100 at this point. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Hes neglecting your post because your post means nothing lol. If the xp SEEMs similar, it is because the percentage of xp gained from a 78 map is so small already, that even saying .02 to .01% is very close, but not really because that .01% could be millions of xp. Sorry I don't have time to watch people do level 70 maps, can only imagine how much fun that is. Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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" ++++1 Scrotie, if anything GGG should be worried that "end game" players would prefer running level 70 maps then 78 maps. Woah, I was looking to see the required XP for a level 99 to make this point, but I found something interesting. The chart reads Level Total XP Xp to Gain 99 3,932,818,530 317,515,914 I'm guessing they take the 10% off of the Total XP Required to reach next level. Taking a Percentage of xp away upon death makes sense when your level 12 and need 100,000 xp, thats 10,000xp. But if you take 10% away at level 99, that becomes 3,932,818,530 X .1 = 393,281,853 XP... Let that number settle... 393 MILLION XP lost. Thats the equivalent of the total XP required to get from 1 - 68. Percentages don't work unless the xp gain pattern stays consistant. Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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" @ Moos - Oh thank god we finally have someone who was there when the bible was written!! Please wise one, what did Jesus mean when he said that his skin was dark? And I googled that HvR guy, and saw he has a level 100 in blood lines league. So he wouldn't be able support either side accuratly because he spent his time getting to 100, which #1 benefit is that you can now do any maps without fear of losing xp, but he got it on a hard core league? And even if you have a level 100, in hardcore you still can't die? Thats just silly, so the only reason he did that was for EPeen i guess? So really, his 'achievements' have nothing to do with our conversation. But Please Moos, tell us more about the scriptures of the GGG Wiki, and translate what these symbols mean, cause obviously your the only one that can read it through the 'correct' lens. Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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...so bloodlines has been going for "the better part of a year" or did you just ignore that I wrote that.
HvC was the first person to get lvl 100, period, in standard. Oh, and he's rank 77 on the ladder so you're signature is most likely inacurate if you didn't already know. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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"My position from the start. To be honest, I care precisely zero about making 100. My style is much more to care exclusively about loot, especially in SC. I tend to wear MF uniques into maps, and I die pretty often with most of my characters. What I noticed was, until I wiped all six portals, I didn't give a shit. XP wasn't something my build needed; loot was (and not just that build but others). And the game-design half of my brain got bothered by this. Why wasn't the game penalizing me for dying in maps? That's why I think about the lvl100 case a lot. It is the polar opposite situation. All I am arguing for here is a more balanced death penalty, not without an XP component (changed my mind there), but reduced to make room for an item penalty. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 17, 2015, 4:18:21 PM
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" You want to punish players that die on both an XP penalty front and a currency\item progression point? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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It's almost as if the internet- just to connect to it- requires that you think the most convoluted ideas are the best.
40 goddamn pages of unnecessary bickering when the most elegant solution is staring you right in the face: Stop dying, or lose 10% exp. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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