Remove xp penalty's from death

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ScrotieMcB wrote:
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Moosifer wrote:
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ScrotieMcB wrote:
@Moosifer: what I'm trying to figure out is map sustainably. Of the 20-30 78s you were running per day, about how many bought, how many found?
Because 78s were 15c (which sold quickly) to 20c, I just didn't want to be spending that much buying maps. I also didn't want to go below 76 (ended the league with almost a page of 75s and sold probably a full page or more) so I'd buy 76s for 5c and 77s for 7-10c. I'd say I had to have bought in the ballpark of 50-100, maybe 20 total 78s. It's hard to recall exactly but I remember 2-3 times buying 20+ 77s and one guy who was doing ubers sold me at least 40-50 76s.

Also I'd say around 96 or so, I was only regaling 77/78s and I was only chiseling 78s. The time it took me to replenish my 78 pile was usually enough time to find enough hammers to qual them up. Also had some friends doing lower maps feeding me chisels for free/deep discount.
So I think it is safe to say that 95-100 mapping is a net loss endeavour as far as stash wealth goes; you invest more than you get out, ignoring nontradeables such as XP and time. This is what I expected.

However, as long as players are still trying for level 100, the untradeable quantity XP must have value - specifically, enough to satisfy the inequality

trade value (map + rolling currency) + time < trade value (map loots) + XP

which approximately simplifies to

trade (map + rolling - loots) + time < XP

Thus, if mapping is ran at a defecit, then there exists some monetization of XP, some number where even if time is worth nothing, some amount of currency is worth some amount of XP.

Based on Moosifer's numbers, that amount seems to be about 5-10c per 1% lvl99 XP.

So if there were some way I could lower the XP component for death penalty to 2%, then add a penalty which hits lvl99 players for somewhere in the neighborhood of 10 chaos, that's what I'd do. For high mappers, the main difference would be time - it would have cost at least 10c to earn back 3% XP, so I just took the chaos & fast-forwarded to now.

I honestly think GGG should have gone with the genre standard and included some form of durability system. Whether the durability is repairable (talk to some NPC when you die) or not (die too often, replace your gear), it sets a small economic cost on death which a player who doesn't die often could potentially just ignore.


I come from WoW and would so much perfer this. Death will cost u money, but your time is treasured.

Goetz prolly won't like the idea though, cause he will think your just looking out for your own gain lol that doesnt make any sense? exactly
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
And this is an example of why most people's interpretations of the bible are so fucked. They make assumptions about the context the writer was in and put modern assumptions on writings from the past.

That quote was from a time in which 69 was the highest area level and it was almost impossible to sustain them without RMTing your ass off. A time where after 3 months the highest toon on the ladder was 88 or 89 (I think mouze was 87 and victordoom passed him shortly before OB, this was over 2 year ago so forgetting exacts).

So, with nothing changing from CB, yes, it would take literally years to get to 100 as it took HvC the better part of a year to get it with 77 maps around.

The reason it's being quoted so much is because what I already discussed, it's the implications. They designed this game and Chris says what he did with a sense of pride that it will take a long time and heavy dedication to get to 100. The implications here is that it's what they want. If they didn't they make up the rules. Like I already said, they could make it so you got to 100 in a few hours. They purposely set it out far, they purposely put in place a punishing experience penalty and they purposely want the death penalty more punishing at high levels than lower. As all of these things have been adjusted at least once during the last 2 years, I highly doubt something has slipped through the cracks.

But fuck it, let's run this bitch in circles!
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
ScrotieMcB wrote:
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goetzjam wrote:
@ScrotieMcB

I like how you neglecting to reply to my post.

At level 99 the difference between running a low 70 map and a 78 map is very small. If you have the time watch HvC's video on min-mapping:

https://www.youtube.com/watch?v=b1yUzXoPvdE
1. This is part of why I included time as a variable. 5-8M XP/hr is faster than 2-4M XP/hr. HvC is basically saying his time isn't worth that much currency. Also consider his death penalty (HC) - he risks losing a lot less currency and time with low maps.

2. Does it strike you as fair that low maps have comprable performance to high maps? Things like this are part of an overall endgame balance, and should be setting off alarm bells at GGG that, especially in HC, highlevel players aren't sufficiently incentivized to attempt the appropriate content.


This is what I'm talking about. This thread has been shifting more towards hatred for the exp penalty than death one. Most of these complaints are revolving around the trip to 100 at this point.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
goetzjam wrote:
@ScrotieMcB

I like how you neglecting to reply to my post.

At level 99 the difference between running a low 70 map and a 78 map is very small. If you have the time watch HvC's video on min-mapping:

https://www.youtube.com/watch?v=b1yUzXoPvdE

Again what it cost in game shouldn't have any weight on the matter of how "unfair" the penalty is.


Hes neglecting your post because your post means nothing lol. If the xp SEEMs similar, it is because the percentage of xp gained from a 78 map is so small already, that even saying .02 to .01% is very close, but not really because that .01% could be millions of xp.

Sorry I don't have time to watch people do level 70 maps, can only imagine how much fun that is.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
"
ScrotieMcB wrote:
"
goetzjam wrote:
@ScrotieMcB

I like how you neglecting to reply to my post.

At level 99 the difference between running a low 70 map and a 78 map is very small. If you have the time watch HvC's video on min-mapping:

https://www.youtube.com/watch?v=b1yUzXoPvdE
1. This is part of why I included time as a variable. 5-8M XP/hr is faster than 2-4M XP/hr. HvC is basically saying his time isn't worth that much currency. Also consider his death penalty (HC) - he risks losing a lot less currency and time with low maps.

2. Does it strike you as fair that low maps have comprable performance to high maps? Things like this are part of an overall endgame balance, and should be setting off alarm bells at GGG that, especially in HC, highlevel players aren't sufficiently incentivized to attempt the appropriate content.


++++1 Scrotie, if anything GGG should be worried that "end game" players would prefer running level 70 maps then 78 maps.
Woah, I was looking to see the required XP for a level 99 to make this point, but I found something interesting.

The chart reads
Level Total XP Xp to Gain
99 3,932,818,530 317,515,914

I'm guessing they take the 10% off of the Total XP Required to reach next level.

Taking a Percentage of xp away upon death makes sense when your level 12 and need 100,000 xp, thats 10,000xp.

But if you take 10% away at level 99, that becomes 3,932,818,530 X .1 = 393,281,853 XP...

Let that number settle... 393 MILLION XP lost. Thats the equivalent of the total XP required to get from 1 - 68.

Percentages don't work unless the xp gain pattern stays consistant.

Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
"
"And this is an example of why most people's interpretations of the bible are so fucked. They make assumptions about the context the writer was in and put modern assumptions on writings from the past. "


@ Moos - Oh thank god we finally have someone who was there when the bible was written!! Please wise one, what did Jesus mean when he said that his skin was dark?

And I googled that HvR guy, and saw he has a level 100 in blood lines league. So he wouldn't be able support either side accuratly because he spent his time getting to 100, which #1 benefit is that you can now do any maps without fear of losing xp, but he got it on a hard core league?

And even if you have a level 100, in hardcore you still can't die? Thats just silly, so the only reason he did that was for EPeen i guess? So really, his 'achievements' have nothing to do with our conversation.

But Please Moos, tell us more about the scriptures of the GGG Wiki, and translate what these symbols mean, cause obviously your the only one that can read it through the 'correct' lens.
Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World
Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming @ twitch.tv/levy42088
...so bloodlines has been going for "the better part of a year" or did you just ignore that I wrote that.

HvC was the first person to get lvl 100, period, in standard.

Oh, and he's rank 77 on the ladder so you're signature is most likely inacurate if you didn't already know.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer wrote:
This thread has been shifting more towards hatred for the exp penalty than death one. Most of these complaints are revolving around the trip to 100 at this point.
My position from the start.

To be honest, I care precisely zero about making 100. My style is much more to care exclusively about loot, especially in SC. I tend to wear MF uniques into maps, and I die pretty often with most of my characters.

What I noticed was, until I wiped all six portals, I didn't give a shit. XP wasn't something my build needed; loot was (and not just that build but others). And the game-design half of my brain got bothered by this. Why wasn't the game penalizing me for dying in maps?

That's why I think about the lvl100 case a lot. It is the polar opposite situation. All I am arguing for here is a more balanced death penalty, not without an XP component (changed my mind there), but reduced to make room for an item penalty.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 17, 2015, 4:18:21 PM
"
ScrotieMcB wrote:
"
Moosifer wrote:
This thread has been shifting more towards hatred for the exp penalty than death one. Most of these complaints are revolving around the trip to 100 at this point.
My position from the start.

To be honest, I care precisely zero about making 100. My style is much more to care exclusively about loot, especially in SC. I tend to wear MF uniques into maps, and I die pretty often with most of my characters.

What I noticed was, until I wiped all six portals, I didn't give a shit. XP wasn't something my build needed; loot was (and not just that build but others). And the game-design half of my brain got bothered by this. Why wasn't the game penalizing me for dying in maps?

That's why I think about the lvl100 case a lot. It is the polar opposite situation. All I am arguing for here is a more balanced death penalty, not without an XP component (changed my mind there), but reduced to make room for an item penalty.


You want to punish players that die on both an XP penalty front and a currency\item progression point?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
It's almost as if the internet- just to connect to it- requires that you think the most convoluted ideas are the best.

40 goddamn pages of unnecessary bickering when the most elegant solution is staring you right in the face:

Stop dying, or lose 10% exp.
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http://www.pathofexile.com/forum/view-thread/1245785

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