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grepman wrote:
if you can get a 50% of maps drop in boss, why bother do the majority of the map ? itd be MUCH faster and efficient to do boss runs. GGG has stated it wanted to make map bosses hard because they were to be optional. your proposal completely invalidates that concept.
Oh I see, you just didn't understand my suggestion (I did kind of simplify it since the last time I suggested it).
As you play the map, 50% of your drops are hidden and placed in the boss buffer. Rush to the boss, you don't get 50% of the map's total drops, you only get the other 50% of your drops that you had up until that point (which wouldn't be much if you skipped most of the map content). And let's just say other maps only drop from the boss as well, just for good measure.
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Anyway, those who keep saying "the XP penalty is fine, if you remove it people are just going to zergrush content" keep conveniently avoiding the fact that under the current system, once you can accept that you will no longer receive any more passive points, that's exactly what people do! Under the oh-so strict requirements a proper death penalty needs, I'd say the current system is a pretty bad death deterrent for those who don't care to level to 100. Much worse at encouraging players to avoid death than some of the other suggestions listed here.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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Posted bygilrad#6851on Feb 9, 2015, 4:22:44 PM
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mazul wrote:
When you get to the point where the xp penalty actually matters, you are already punished for dying: you lose a valuable portal.
Removing the xp penalty in Standard league, would make Standard league more popular for casual players. It would be a change with no negative downsides.
The fallacy here is "because players cannot die 6 times and continue a map, dying in maps is discouraged." In fact, such a system provides nearly zero reason to avoid dying once per map. Or twice. Or even five times. Then all of a sudden, on the sixth death, a penalty finally kicks in.
So this is how you would build a character under such a system: if you're not dying at least once per map, you have invested too much in defense. You tune upwards, getting more and more glass cannon, until you're dying 2-4 times per map on average. If you're dying more than that, then you might want to make some trivial investment in defense.
I consider even 1 death per map on average to be zergy. 2-4 would be triple zergy. What you are suggesting is absurd.
Last edited by NeverPlaysRarelyPosts#0175 on Feb 9, 2015, 4:24:53 PM
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Last edited by NeverPlaysRarelyPosts#0175 on Feb 9, 2015, 4:25:06 PM
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gilrad wrote:
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grepman wrote:
if you can get a 50% of maps drop in boss, why bother do the majority of the map ? itd be MUCH faster and efficient to do boss runs. GGG has stated it wanted to make map bosses hard because they were to be optional. your proposal completely invalidates that concept.
Oh I see, you just didn't understand my suggestion (I did kind of simplify it since the last time I suggested it).
As you play the map, 50% of your drops are hidden and placed in the boss buffer. Rush to the boss, you don't get 50% of the map's total drops, you only get the other 50% of your drops that you had up until that point (which wouldn't be much if you skipped most of the map content). And let's just say other maps only drop from the boss as well, just for good measure.
ok, it makes more sense I guess, but still kinda weird mechanic to me. but fair enough.
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Anyway, those who keep saying "the XP penalty is fine, if you remove it people are just going to zergrush content" keep conveniently avoiding the fact that under the current system, once you can accept that you will no longer receive any more passive points, that's exactly what people do! Under the oh-so strict requirements a proper death penalty needs, I'd say the current system is a pretty bad death deterrent for those who don't care to level to 100. Much worse at encouraging players to avoid death than some of the other suggestions listed here.
who exactly is avoiding that fact ?
it IS the tradeoff, as evidenced by the level 100 guy. he concedes he lost fun by trading it for whatever satisfaction level 100 got him.
if it was up to me, Id delevel characters too, which would easily solve the problem as you state it, but that is an extremely unpopular opinion... so I wont expand on it.
Last edited by grepman#2451 on Feb 9, 2015, 4:46:04 PM
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Posted bygrepman#2451on Feb 9, 2015, 4:45:40 PM
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grepman wrote:
I was waiting when the 'real life time' argument would come in.
because its always absolutely ironic, at least to me it is.
GGG says it should take literally months to get to 100
so someone with real life time to get to 100...will likely complain about 'wasting' real time life
anyone else see some hilarious irony right here ?
heres a cool thought-
you COULD have the same fun youre having right now (atziri, double beyond, crazy mods) without ever hitting 100. or 99. or 95.
100 is a goal set by you and you only. if you didnt have FUN because you wanted the 100, it was only because of an artificial constraint placed by you. just like playing something like self found is an artificial constraint.
so the conclusion is quite simple. you made the game NOT FUN yourself by setting your goal to be 100.
the fun was always there for you to have.
yet you blame the game for it.
Actually, the artificial constraint comes from poor design decisions (making 100 near unattainable for most players), resulting in those kinds of extreme measures necessary to reach that goal. There's literally not one good reason that it should take months to do it. Especially when you can get to 70 in a couple days.
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grepman wrote:
100 is a goal set by you and you only
100 is a goal set by GGG
You know why? Because rpg is about leveling a character, it is fun leveling a character, if its a game without leveling a character - its not rpg, people who play rpg having fun when they kill monsters and thier xp bar raises.
GGG made 100 to be farming for months just because to have their players playing, not because its an exra levels for nolifers to farm. People like to get xp for monsters they kill, so GGG made that process to 100 very big to keep their players, to make them farming to 100 for months.
Not many people are aiming to 100 not because they dont want to but because they cant for some reasons
"So many people leveled to 100 in hardcore bla bla bla"... I cant even imagine how horrible was that process. Not run there, dont run that mod, run away from that mob, keep your finger at log out key...
Sure for some its fun, but for me its so stupid, so unfun, so stressful.
Of course you can level to 100. But with what cost? Totally not worth it for me.
If I dont reply to you - I dont give a flying duck about your opinion
If you dont reply to me - I dont care either because I dont come back to see who replied to me
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AlbinosaurusRex wrote:
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goetzjam wrote:
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I don't see this thread as using desync deaths as an excuse to get the xp penalty removed. Its just another Good Point in the larger scale discussion of "What should we do with the XP Penalty"
Then don't use it at all in the discussion, what happens when you add well I've died to desync so I hate it too, it opens up the floodgates to arguments that don't go deep into the CORE of the discussion.
The core of the discussion should be is the current penalty acceptable for deaths, under any circumstance?
Is the current penalty fine considering desync?
The discussions should be SEPARATE instances of is this ok with this, but not ok with this. Otherwise the whole discussion turns into until desync is fixed remove penalty cause I died.
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Instead of shooting these ideas down, think about it. Also, if you dont have a character level 90, this discussion has NOTHING to do with you. I don't care if you have 50 Level 83's, you have no idea how the end game is, so really you shouldn't be in this convo.
Are you telling me to think about it, I've responded multiple times in this thread and starting reading from 1-2 comments. My profile is open, I have 2 characters level 90 and another will be really soon. This discussion has everything to do with 85+ characters, if it was only 90+ we could remove 1/2 the comments in this thread. Not sure if you were trying to call me out or if your trying to call someone else out, but next time you can check profiles (assuming they aren't blocked) so you don't look foolish.
As someone that has a level 100 character, i'd be interested in hearing how you managed to level to 100 with the current penalties, how many deaths have you faced (don't count stupid ones if you dont want to)?
There is no simple removal of desync from this discussion, because it is about suffering a death penalty when you have no choice in the matter. I know you claim to not have desync, so you probably don't know what it's like, but when you're running through clearing mobs, then something dangerous happens and you try to run away, but the game teleports you back into them (due to resyncing while you thought you got away) and you die--that's not your fault. You were doing everything you could to escape the danger.
In short, it's about both desync and death penalties. The reason the penalties are getting so much attention is because GGG refuses to do anything that would actually fix desync. Even if you agree with their stance, you have to acknowledge the wrongness of dying for something out of your control.
So, the penalty should be either a player choice in what to pay, or removal of the penalty. I honestly don't care which, but losing exp in this way is very discouraging, and there have been plenty of occasions where I just got fed up, said "fuck it," and logged (somtimes for days or weeks at a time). Lots of people have had similar experience. It's really not good for the game, and the devs should at least explore alternatives to see if there's a better way.
i agree with you desync is so fucked and its been around since closed beta. im still surprised to see that they havent fixed it considering it is a huge problem. i seriously have quit this game so many times due to the fact that i die to such bullshit. only to come back again to die to the same bullshit. i hate running away and teleporting back for no fucking reason at all and dying. i would support this game so much more but i know im going to quit again after i get fed up losing more than half a bar to 85. please remove desync or remove penalty.
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Posted bynickhuh#6287on Feb 10, 2015, 4:28:55 AM
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SaiyanZ wrote:
Any desync/lag I used to have completely disappeared when I upgraded my internet connection from 3G to LTE four months ago. I play from South Africa with a minimum ping of 220ms as well.
No desync, even in lagfest Haku SRS missions.
I'm happy for you, but that isn't an option for everyone, and it doesn't change that desync still does effect an enormous portion of the player base.
I'm not trying to make this a "fix desync" thread, but it needs to be acknowledged in an honest way if there is to be any discussion about its effect in relation to death penalties. This is why so many people want to act like it's not a problem; they want to undermine the entire discussion (which doesn't work because desync IS a reality). But if it's not an issue for you, why not just exclude yourself from the discussion? It obviously doesn't apply to you, right? Obviously that isn't appropriate either, but for the opposite reason. So how about we just have an honest discussion?
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SaiyanZ wrote:
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AlbinosaurusRex wrote:
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SaiyanZ wrote:
Any desync/lag I used to have completely disappeared when I upgraded my internet connection from 3G to LTE four months ago. I play from South Africa with a minimum ping of 220ms as well.
No desync, even in lagfest Haku SRS missions.
I'm happy for you, but that isn't an option for everyone, and it doesn't change that desync still does effect an enormous portion of the player base.
I'm not trying to make this a "fix desync" thread, but it needs to be acknowledged in an honest way if there is to be any discussion about its effect in relation to death penalties. This is why so many people want to act like it's not a problem; they want to undermine the entire discussion (which doesn't work because desync IS a reality). But if it's not an issue for you, why not just exclude yourself from the discussion? It obviously doesn't apply to you, right? Obviously that isn't appropriate either, but for the opposite reason. So how about we just have an honest discussion?
I shared my experience and you probably shared yours. The reason I shared is because many people experiencing desync/lag think it is the games fault when it is actually their internet connection. It used to be so bad for me that I quit the game for 8 months last year. I thought it was mostly the games fault at the time. Started playing again in October last year after I got a new internet connection and I haven't had any desync issues. The character I started in October is almost lvl97 now. If I die due to desync I would just stop levelling but I dont have it anymore.
What all have you changed aside from connection? Do you have a new PC? New OS? Did you reinstall the game?
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Feb 10, 2015, 10:15:01 AM
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SaiyanZ wrote:
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AlbinosaurusRex wrote:
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SaiyanZ wrote:
Any desync/lag I used to have completely disappeared when I upgraded my internet connection from 3G to LTE four months ago. I play from South Africa with a minimum ping of 220ms as well.
No desync, even in lagfest Haku SRS missions.
I'm happy for you, but that isn't an option for everyone, and it doesn't change that desync still does effect an enormous portion of the player base.
I'm not trying to make this a "fix desync" thread, but it needs to be acknowledged in an honest way if there is to be any discussion about its effect in relation to death penalties. This is why so many people want to act like it's not a problem; they want to undermine the entire discussion (which doesn't work because desync IS a reality). But if it's not an issue for you, why not just exclude yourself from the discussion? It obviously doesn't apply to you, right? Obviously that isn't appropriate either, but for the opposite reason. So how about we just have an honest discussion?
I shared my experience and you probably shared yours. The reason I shared is because many people experiencing desync/lag think it is the games fault when it is actually their internet connection. It used to be so bad for me that I quit the game for 8 months last year. I thought it was mostly the games fault at the time. Started playing again in October last year after I got a new internet connection and I haven't had any desync issues. The character I started in October is almost lvl97 now. If I die due to desync I would just stop levelling but I dont have it anymore.
Well, do you know any online game that people complaing about desync for years? Why did it started at the first place? Why people complaing about desync exactly on poe forums?
And you know people are not dumb, if they had been playing very well in other online games and after starting to play here they started to see some wierd shit that they have never seen before, they wont start to think : "Oh crap, eveery time I log into poe my internet becomes so unstable, but when I exit poe and play other games its back up again, yeah my internet connection sucks yeah".
So you are saying if I switch my optical fibre to LTE desync will go?
If I dont reply to you - I dont give a flying duck about your opinion
If you dont reply to me - I dont care either because I dont come back to see who replied to me
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Posted byThe_Great_Alex#2863on Feb 10, 2015, 11:30:12 AM
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