Immortal Flesh Builds

reading this discussion, and wondering if I should use one of my total 2 Divine Orbs, on my


the belt my Cyclone Marauder currently uses, is


so it's a bit of a tough call.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
-5 max res is a downside that only gets bigger the more +max res you get.

with no bonus to max res you're taking an extra 20% ele dmg.

with saffel's frame: an extra 24% ele dmg received.

On paper, this doesn't sound like much of a downside at all... But considering that in PoE every little bit of survivability helps, it is rather counter-intuitive to reduce it at all.

In my opinion, the problem isn't immortal flesh. The problem is the exponential growth of survivability through stacking resists. Exponential growth makes anything incredibly difficult to balance.
"
johnKeys wrote:
reading this discussion, and wondering if I should use one of my total 2 Divine Orbs, on my


the belt my Cyclone Marauder currently uses, is


so it's a bit of a tough call.

It might be worth it if your Marauder has lots of life and spell block.

"
Idioticus wrote:
-5 max res is a downside that only gets bigger the more +max res you get.

with no bonus to max res you're taking an extra 20% ele dmg.

with saffel's frame: an extra 24% ele dmg received.

Can you explain these numbers?

What kind of average capped resists is CI Incandescent Heart + Immortal Flesh without Saffell's comparable to?
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Jan 22, 2015, 5:31:17 PM
He is comparing damage taken on 79% resistances and on 75% and then comparing those value's to 74% and 70%.

He is correct btw, every +1 extra max resistance gives "more" reduction in damage taken. So going from 79 to 74 is a bigger hit in damage taken then going from 75 to 70.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
wild_captain wrote:
"
silumit wrote:

Let's assume that you have 75% ele res, CI and wear Incandescent Heart.

without belt:
-monster deal 1000 ele damage
-resistance make that 250 ele damage
-then 25% of it is converted to chaos and negated by CI
-so the result damage to you is 250*0.75=187.5

with belt (you have 70 ele res now):
-monster deal 1000 ele damage
-resistance make that 300 ele damage
-then 25% of it is converted to chaos and negated by CI
-so the result damage to you is 300*0.75=210


So I ask again: wut?


See how much "max" res IH gives in each example
Zero. IH doesn't affect max res at all. If my calculations are wrong at some point please point at it.
BTW Boem was talking not about IH but about what effect will IF give to a character with CI that is already wearing IH. He told the effect would be positive, and he was wrong.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
"
wild_captain wrote:
"
silumit wrote:

Let's assume that you have 75% ele res, CI and wear Incandescent Heart.

without belt:
-monster deal 1000 ele damage
-resistance make that 250 ele damage
-then 25% of it is converted to chaos and negated by CI
-so the result damage to you is 250*0.75=187.5

with belt (you have 70 ele res now):
-monster deal 1000 ele damage
-resistance make that 300 ele damage
-then 25% of it is converted to chaos and negated by CI
-so the result damage to you is 300*0.75=210


So I ask again: wut?


See how much "max" res IH gives in each example
Zero. IH doesn't affect max res at all. If my calculations are wrong at some point please point at it.
BTW Boem was talking not about IH but about what effect will IF give to a character with CI that is already wearing IH. He told the effect would be positive, and he was wrong.


"
Boem wrote:
In that case it actually makes the modifier of that chest stronger, since your taking more elemental damage the % converted to chaos increases and the efficiency goes up.


Quoting the part you bolted in my text. now where am i saying the effect would be positive again?

I am saying the IH modifier becomes stronger the less resistances you have, which is accurate. so yes, it's efficiency goes up if you reduce your max resistances.

That's not the same as saying it's a positive trade-off.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
"
Boem wrote:
In that case it actually makes the modifier of that chest stronger, since your taking more elemental damage the % converted to chaos increases and the efficiency goes up.


Quoting the part you bolted in my text. now where am i saying the effect would be positive again?
Hmm... "makes the modifier of that chest stronger". If by "it" you mean Immortal flesh, and by "chest" you meant Incandescent Heart then you meant that IF somehow makes modifiers of IH "stronger". And the modifiers of IH - in case of inoculated character - are positively beneficial... I have a feeling that I don't understand something here...
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
"
Boem wrote:
"
Boem wrote:
In that case it actually makes the modifier of that chest stronger, since your taking more elemental damage the % converted to chaos increases and the efficiency goes up.


Quoting the part you bolted in my text. now where am i saying the effect would be positive again?
Hmm... "makes the modifier of that chest stronger". If by "it" you mean Immortal flesh, and by "chest" you meant Incandescent Heart then you meant that IF somehow makes modifiers of IH "stronger". And the modifiers of IH - in case of inoculated character - are positively beneficial... I have a feeling that I don't understand something here...


You are taking more damage with less resistances, increasing the 25% converted to chaos.
= efficiency goes up.

That's not the same as saying "this is is a positive thing", since your taking more damage.

You are correct, but so am i.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I am using it with my supporter character a It works pretty well.

- 3 purity auras lvl 21 in alpha helmet ~ +5 to max resistences
- most of aura effect nodes + inner force + devotion + dying breath ~ overcaped resistances

Immortal Flesh allows me to run high level arctic armor without need to run discipline, helps me mitigate phys damage, gives me nice amount of life and life regen.
OP, building around a trash item usually reflects in making a trash build.
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The Experts ™ 2017
Last edited by torturo#7228 on Jan 23, 2015, 10:15:28 AM

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