Mechanics thread
"In future, stuff like this should be posted in the skill feedback forum - there's a thread in there for each skill, and you can post in the appropriate one for the skill you're talking about. "This is a know side-effect of how cleave deals with scaling damage when dual-wielding. It will be fixed eventually, but is not at the top of the list. "No, if you're dual-wielding two weapons cleave can use, it swings both weapons, and deals damage with both. Last edited by Mark_GGG#0000 on Nov 20, 2011, 5:44:43 PM
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Hi, many thanks for the quick reply and the clarification; sorry about use the wrong thread, i'd forgot about the Skill's Feedback section, sorry, i'll try to remember it the next time.
Thanks again. Let's C ya Punk's Not Dead = Semper Fi.
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" I'm not sure I fully understand the question, but: "Monsters give +75% base XP for every party member after the first." |
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" I can't say for certain. But that is the impression I get from what GGG have said. I wrote that bit "blind", it has not been tested on every single combination of modifiers. It may be that some modifiers on skill gems are multiplicative, and others aren't. The main point is that spell damage on a wand is no different to spell damage from a passive - whereas for physical attacks, physical damage on a weapon IS different from physical damage from a passive. - updated OP for 0.9.3g Last edited by Malice#2426 on Nov 23, 2011, 3:19:39 AM
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Hi there! Maybe there is wrong thread to post my question but I just wonder how works party scaling...so for example my char has 30lvl my friend char has 10lvl and he invite my to join party to help him in his current act lvl...so question is...Do my char scale to his lvl or Do my char got any penalty for scaling for his lvl...and finally my char dmg will be the same like when i playin alone or scale to his dmg value?? I hope U understand what I talking about
Simoneen - Marauder 34 - Legacy Simona - Ranger 45 - Legacy ASUS G74SX RoG That's all folks! Last edited by simoneen#1661 on Nov 23, 2011, 2:26:09 PM
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Unavailable i should leech ~90 mana per hit with my current dmg but thats not even close to the amout i actually leech, is there some kind of penalty ? IGN Crakk
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" There's no scaling like that at all. A level 30 helping a level 10 will make everything easy... and the level 10 won't get a lot of experience points from monstners killed. IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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" For each extra person in a party after the first, monsters get: Some unknown amount of extra life +10% Damage +50% Item quantity on their drops +75% Experience Your damage will remain the same, everything about your characters will stay the same. Your friend will get much less XP than usual, due to the way XP scales to discourage exploits.
Spoiler
Effect of level on experience
Level also affects the amount of XP you gain from killing enemies. There are two penalties that are applied, one when in a party, and another based on the relative level of the player and monsters. Both of these are applied at the same time if you are both in a party, and too far above or below the monster level. The multiplier for XP while in a party is players share is (Level+10)^2.71 divided by the total of all players shares. For example, if a level 10 player was partied with a level 30 player: Level 10 player's share: (10+10)^2.71 = 3355 Level 30 player's share: (30+10)^2.71 = 21957 Total Shares: 3356 + 21957 = 25313 Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP The player also suffers a penalty to XP if they are too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to two plus one for every eight complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference. The formula then applied is: ((PlayerLevel +5)^1.5) / ((PlayerLevel+5+EffectiveDifference^2)^1.5) So a level 24 character has a safe band of 2+3=5 levels. So from Monster level 19 to 29, there is an effective level difference of 0. At Monster Levels 18 and 30, the Effective level difference is 1. The Effective Difference matters in either direction. Here are graphs of the experience multiplier by monster level and by effective level. |
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" Keep in mind that it fills up your mana globe rather slowly - so you will probably find that if you are dealing a ton of damage that the leech continues even after combat is over, as it catches up. You will still get the 90 mana eventually - it will just take longer than you might expect. The rate that the leech refills your globe can be increased with mana regeneration mods. Someone did a pretty good analysis of this at some point, I thought I had it somewhere but I can't seem to find it. You might find it if you search. I think the maximum rate was about 15% of maximum mana per second. So without any mana regeneration mods, you'd need 600 maximum mana to be able to regenerate a full 90 mana per second. Also the monster's armour and resistances will mean you're not actually doing as much damage as you think you're doing. Some items in this post are currently unavailable.
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" Thx a lot Malice that fantastic explained my thoughts;) Simoneen - Marauder 34 - Legacy
Simona - Ranger 45 - Legacy ASUS G74SX RoG That's all folks! |
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