Mechanics thread

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neonesis wrote:
Recently I spotted a few "%x chance to avoid being stunned" passive nodes.

I wonder, how is this applied? Is it a separate value, checked before life/damage calulations and ES check, or is it simply added to aforementioned checks?
First it works out as usual if you would be stunned.
Then, if you would be stunned, you get an x% chance to instead not be stunned.
Does it stack additively with the 50% stun avoidance of energy shield?
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Malice wrote:
Does it stack additively with the 50% stun avoidance of energy shield?
It's a separate check.
q: is bow a one handed weapon? not really clear for me as you can't add a second weapon. if yes, does it get 2 handed if you add a quiver?

q2: If you add a quiver does it count as dual wield?

q3: does chaos damage (f.e. from poison arrow) count as elemental damage? should be, it's not physical but chaos is not an element by common definition.


just want to find out why while respecifying my bow ranger in mercyless on my playing account the damage dropped from over 1k to 600. i know there was an elemental nerf but it can't be the only reason.

sry if these questions were already answered elsewhere, i did a 10 min forum search for them and the other questions i had ;-)
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cronus wrote:
q: is bow a one handed weapon? not really clear for me as you can't add a second weapon. if yes, does it get 2 handed if you add a quiver?

It's irrelevant, since all the passives refer to one and two-handed melee weapons. A bow is not a melee weapon.

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q2: If you add a quiver does it count as dual wield?

no

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q3: does chaos damage (f.e. from poison arrow) count as elemental damage?

no
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all the passives refer to one and two-handed melee weapons. A bow is not a melee weapon.


thx alot,

so a bow is a 2 handed weapon which is basically dealing physical damage (says so on the bow) which counts as projectile damage and not melee damage.

so physical damage divides into melee and projectile damage only?
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There are other sources of physical damage, such as bear trap (a trap), ethereal knives & detonate dead (both spells)
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Malice wrote:
There are other sources of physical damage, such as bear trap (a trap), ethereal knives & detonate dead (both spells)


So does ethereal knives get boosted from both spell and projectile damage?
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Spectruma wrote:
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Malice wrote:
There are other sources of physical damage, such as bear trap (a trap), ethereal knives & detonate dead (both spells)


So does ethereal knives get boosted from both spell and projectile damage?
and the 3-5% physical damage boost belt, and because it is physical damage, hatred aura and the added fire support gem.
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Spectruma wrote:
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Malice wrote:
There are other sources of physical damage, such as bear trap (a trap), ethereal knives & detonate dead (both spells)


So does ethereal knives get boosted from both spell and projectile damage?


Yes, tooltip says that you launch X projectiles, so projectiles damage wotks too.

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soul4hdwn wrote:
and the 3-5% physical damage boost belt, and because it is physical damage, hatred aura and the added fire support gem.


Yes for the belt
No for Hatred and Added Fire Damage, they add damage to attacks only.
Last edited by Kissan#7229 on Jul 26, 2012, 4:17:18 PM

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