Mechanics thread
Thanks to those who have contributed and pointed out errors. The original post has been updated.
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I'm wondering about the "Increased effect of Buffs on You Passive" and specifically what buffs that applies to. I'm most interested in whether it applies to frenzy/power/endurance charges, but also curious about auras and temporary buffs like molten shield or phase run.
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How does the DPS calculation work for abilities that have multi proj supports attached to them, like Lightning Arrow for example? And how does DPS get calculated for an ability that already has mutli proj like Lightning Strike or Split Arrow? (Is DPS per shot or assumes all projectiles hit, etc?)
IGN: Cadenza - Account Name
SheHulkPoRN - Critical Staff Sweep ExquisiteVaginalPoker - 1h Axe/Shield Cyclone (Bringer of Rain) LollipopCamelTOE - 2H Axe Cyclone (Closed Beta since August 4th, 2011) |
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Question: Do the 3% & 7% reduced spell cost passives also reduce aura cost? or isn't an aura concidered a spell?
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Hardcore to the bone. |
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"They increase the stats granted by all positive (i.e. non-debuff), visible (i.e. shown in right-hand corner) buffs. This does not increase the effect of charges, because a charge doesn't actually have it's own effect/grant any stats - it's only a number determining how many charges you have. The bonuses you get for having them come not from the charge, but from your base stats - you can see these in the character panel under the "charges" tab. Technically, a frenzy charge doesn't give you attack speed itself, it just gives you the status of having one frenzy charge. Your character has a base stat saying it gets X% increased attack speed for each frenzy charge it has. If that seems hard to understand, you're free to just consider that "charges" and "buffs" are considered different things, and buff effect only applies to things other than charges that show in the upper-left corner (and aren't debuffs). "The DPS calculation always assumes you hit one thing. This is likely to be improved in future. "1) they're "reduced mana cost" not "reduced spell cost" - they are not limited only to spells. (and yes, technically, auras are spells, but that's not actually relevant). However, "X% reduced mana cost" applies only to flat costs. "X% reduced mana percentage reserved" applies only to % costs, which is what some auras have. Support gems affect both % and flat costs. Last edited by Mark_GGG#0000 on Apr 15, 2012, 11:39:35 PM
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Would your improvement entail a more detailed explication of DPS like DPS per arrow, combined DPS, etc? I think that would be great.
IGN: Cadenza - Account Name
SheHulkPoRN - Critical Staff Sweep ExquisiteVaginalPoker - 1h Axe/Shield Cyclone (Bringer of Rain) LollipopCamelTOE - 2H Axe Cyclone (Closed Beta since August 4th, 2011) |
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First of all thanks for a great thread, it is always interesting to see how things really work "behind the scenes". :)
I just started playing PoE yesterday so this is probably quite a newb question but do "attack speed" passives increase attack speeds with bows or are bows only affected by the "attack speed with bows" passives? And how about the "critical" passives? Also "projectile damage" affects bows, right? Are there any other projectiles than those fired with a bow? |
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" "%increase attack speed" works for all weapons, "%increase attack speed with bows" works only with bows. So they stack if you use a bow. Same thing for critical, damage... passives. " Projectiles are used by bow, wands and spells like ice spear, fireball... |
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Ok, thank you. :) This will help a lot in designing my build for a ranger.
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This game sounds like just what I was looking for, something to sate that diablo 2 ARPG classic feel! Super excited to get my beta key so I can experiment with the passive skill system!!
The fear of blood tends to create fear for the flesh
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