Mechanics thread

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junaum wrote:
I Vaal Orbed this quiver. Is the new implicit a "Curse on Hit" thing? (If so, would it stack mob´s current curse or replace?) - Or is it something else? How this "grants xxx skill" works?


It gives you that Skill, with no Supports, as if you had the Gem equipped, without needing to have the Gem equipped.

Go to one of your Hotkey slots, and click it, you'll see the Curse in the list. You'll be able to use it just like an ordinary level 15 Projectile Weakness Curse.
IGN: Golem_Antsy, Harvest
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Sheriff_K wrote:
There is an Ambush Strongbox Mod that makes it drop Items with "More Sockets", that bypasses the default itemlevel rule for Sockets..


Thanks! Now it suddenly makes sense :)
Can someone explain me how the resistance work, for exemple If I have 92% fire resistance, how much dmg will it metigate? I want to calculate how much life regen I need to substain RF based on my fire resist, I have 92% fire res for now, but what would be the lowest %regen hp I need? I have 6.2k hp.
Posted in error - deleted
Last edited by Illsonmedia on Jun 24, 2014, 10:52:38 AM
The AOE ranges for abilitys posted in here really need to make it into the tooltips. It's as imperative to the skill as damage is.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra on Jul 22, 2014, 2:39:18 PM
hi there, was trying to confirm something.

there is a new passive skill that reflects the melee damage taken back to the attackers " 5% and 10% for total of 15% in one of the shield clusters.

so the question is. when u reflect 15% of the physical damage does that mean u will take 85% of the damage and reflect 15% of it ?
obviously no, that would be **ckingly OP
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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silumit wrote:
obviously no, that would be **ckingly OP


Obviously, you've never played Sacred :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
i think part of me thinks that it would be interesting if there is such a thing around the shadow side . like 5% of the damage taken is redirected back to the attacker :p it's fun since physical damage hurts when u play shadow and one attack slips inside ur evasions XD


also i just like how many things this game have so i wouldn't mind more mechanics to be added to the game XD
Last edited by naturefury1 on Aug 21, 2014, 3:20:04 PM
Can anyone explain to me the "Enemies Frozen by you take 20% increased Damage" of Taryn's Shiver? Basically how is this damage calculated? Lets say I do 3000 cold damage with a spell, does that mean when the enemy is frozen ill do 3600? Or is it just like adding 20% cold damage or something to my skill which isn't actually a real 20% damage boost overall (don't exactly know how to word what I'm trying to say exactly, but maybe somebody will understand)

I'm working on a build that will have roughly 50% chance to freeze when its all done and would like to know if taryn's shiver is worth it before i invest a bunch of currency into it.

Thank you for anyone who is able to help me!
IGN- FrOArrow

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