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They should be back up in approximately .Mechanics thread
Do armor and other stats also reduce the damage done to energy shields?
Thank you system. Last edited by Bernd#5198 on Mar 10, 2012, 9:16:31 AM
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" Yes, armour, damage reduction, and resistances are applied before energy shield is reduced. |
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The effect of monsterlevel vs. playerlevel does not seem to work that way anymore. I am still looking at numbers and trying to find head and tail in it.
So far it seems like the standard spread is 3 levels instead of 2 The formula has also changed to have a steeper decline. I still do not have enough data to reverse engineer it though. I do not know about the extra spread yet. I appear to be living in "Romance Standard Time". That has to be good! :)
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" Are you confusing the level difference with the "effective" level difference? If not, what specifically are you finding to be incorrect? |
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" I have send the data I have from several hours of runs and an explaination of how I understand them to you in a pm. If I have misunderstood something completely, please inform me there. I appear to be living in "Romance Standard Time". That has to be good! :)
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Regarding the experience formula, it was changed in 0.9.4a.
The band where there was no penalty (and buffered the effective level difference by) became: 3 + 1 per complete 16 levels. and the formula changed to: ((PlayerLevel +5)^1.5) / ((PlayerLevel+5+EffectiveDifference^2.5)^1.5) | |
heh, Wolfram does a nice graph :)
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
Thanks radiatoren for pointing that out, and thanks qarl for the new formula. The OP has been updated.
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Does burning damage stack?
For example if you crit multiple times with a firestorm (if possible?) does it deal once the burning damage, reseting the timer with every crit or is your target burning multiple times? Last edited by overpowdered#4125 on Mar 19, 2012, 3:12:56 AM
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" I'm fairly sure it stacks the same way flasks do, eg they are applied sequentially. I could be wrong. ------ Updated the OP for 0.9.7: - Armour/damage reduction section - Evasion formula - Base maximum charges |
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