Mechanics thread

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dolpiff wrote:
What is the maximum % damage reduction incurred for the keystone Point blank archer when hitting far away targets?
100% less damage (i.e. you do no damage).
This only occurs at the furthest-out point that it's possible for an arrow to hit (you can shoot things at this distance sometimes in the upper corners, but other than that it's off screen somewhere.
I'm curious to know if the current system for choosing items mods is based on a single roll out of the table or if it's chosen with 2 rolls (1 roll for which type and 1 roll for the strength within the type).


I know that you don't really like to give information on how your item creation generator works but I'd need to know the answer to give some feedback on this subject. You can always send me the answer as a PM if you wish to keep the information private (I'd also give the feedback in private).
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Faerwin wrote:
I'm curious to know if the current system for choosing items mods is based on a single roll out of the table or if it's chosen with 2 rolls (1 roll for which type and 1 roll for the strength within the type).


I know that you don't really like to give information on how your item creation generator works but I'd need to know the answer to give some feedback on this subject. You can always send me the answer as a PM if you wish to keep the information private (I'd also give the feedback in private).


Buy a few hundred alterations and do some testing :P.
Another (quick & easy ) one for you Mark:

I'm lvl 72
If my Character screen estimates my chances to hit at 91% (i think it is estimate against monster of my level)


Can I safely assume that I am at the 95% cap when hitting level 60 mobs in chaos? (except those champions/bosses with Evade modifiers)


IgN: Dolpiff (8x Elem wander). Former CB ranger.
Pm me on forums or ig if I won an auction, or to claim an item of mine you won.
What is the accuracy of a given mob, is it just a function of their level, or do they just have a specific chance to hit? And does it vary between melee and ranged? What about casters?

I'm working on a spreadsheet to calculate various stats of characters and aside from DPS I feel that effective health would be an important stat to have as well, so that you can understand why mobs are killing you in 1 hit.

To that end, I'd also like to see a rough damage calculation for mobs based on their level...
how does the formula for armour against strong hits works with reflected physical damage?
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Faerwin wrote:
how does the formula for armour against strong hits works with reflected physical damage?
The obvious way? Or perhaps I'm misunderstanding the question.
You cause reflection, the amount of damage to reflect back is calculated, and then your physical reduction for that hit is calculated exactly as if a monster had just hit you for that much.
I'm not sure how else it could work.
It could work off the initial damage before the reflection :P

Reflected damage often creates special conditions in other games so I was asking if it was the case with PoE.
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Faerwin wrote:
It could work off the initial damage before the reflection :P

Reflected damage often creates special conditions in other games so I was asking if it was the case with PoE.
nope, it does exactly the same calculation as though a monster had hit you for that much. Since monsters reflect only 50% of your damage back, and that's capped at 25% or less of you max life + ES, this value may well be small enough compared to actual monster damage that armour (which has more effect on smaller hits) is quite good against reflected damage, but I don't really know how the balance lines up on that point.

If you want a special case, physical damage over time, on the other hand, is currently unaffected by armour. Because it's dealt in tiny quantities every few milliseconds and applying armour to that would completely negate it - this is likely to change when we have a nicer solution.
I always wondered why ES was considered as active life when it comes to damage reflection (at least, for physical reflect). Whoever use ES in certain amount is already lowering their other defenses and against a damage reflect monster, it becomes considerably inferior to normal armour or evasion. Seems like a little harsh to those that use physical damage and energy shield.

I leave out elemental reflects since it makes sense due to how much easier it is to cap out your elemental resistance.

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