Mechanics thread

Haha, okay, that's odd. Good to know though, thank you :)
Can anyone tell me or explain how does exactly the new unique headpiece ( Strakonja ) damage reduction works ? For example, i am low on life and somethings that would normally hit me for 2k damage after resists/armor how much would it deal ? 1000 or ?
It's a reduction in damage you DEAL, not take. It's not intended for Low On Life build.
Oh lol, i guess i didn't read carefully enough. So it's not as awesome as i thought :D
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0nin wrote:
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Vipermagi wrote:
When you Block Viper Strike, it still Hits and applies a Charge. :) It just stops the melee damage. Puncture will deal zero damage and presumably not apply a DoT (a zero DPS DoT would be silly).
Blocked Puncture does in fact apply a 0 damage DoT.
Not anymore - a few patches ago we changed how on-hit effects apply for blocking and cases of no damage.
Dealing 0 damage won't prevent anything from happening - an Ancestral Bond user still gets life gain on hit, and will get flat damage reflection (not % reflection, since it would be a percentage of 0), but blocking will now prevent the attacker's on-hit effects (but not the defender's on-being-hit ones, such as reflection).
As a result, Spiked shields no longer prevent their own effect, among other things.
Last edited by Mark_GGG#0000 on Mar 18, 2013, 6:48:06 PM
Lets say i'm using Lightning arrow and blackgleam unique quiver.
Both converts 50% of physical dmg to elemental.

lets say i have a ranged attack totem that uses iceshot, which converts 40% of physical dmg to cold dmg.

am i actually converting 140% of my bow's physical dmg into elemental?

if not, what happens?
Last edited by Pi314#5955 on Mar 18, 2013, 10:38:31 PM
Conversion on the skill is locked in and always happens at the full amount. Other conversion is scaled down to fit the remaining % of damage.
So you convert full 40% to cold, and each of the other 50% effects is scaled down to 30%.


Never mind, misread the question and assumed we were talking about conversion on the same damage.
Last edited by Mark_GGG#0000 on Mar 19, 2013, 12:00:49 AM
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Mark_GGG wrote:
Conversion on the skill is locked in and always happens at the full amount. Other conversion is scaled down to fit the remaining % of damage.
So you convert full 40% to cold, and each of the other 50% effects is scaled down to 30%.


1) But my ranged totem will still do 40% cold/60% physical dmg?
and my lightning arrow will do 30% lightning/30% fire (from blackgleam)/40% physical?

or is there no physical dmg from either attack due to conversions?
If so, WHY?! Ranged totem should be a separate attack, like a 2nd person firing a bow???


2) a related question:

lets say i have a +10% physical dmg node.
does the skill node apply to my bow 1st before all the gems convert physical dmg to elemental?

or am i adding +10% to 0 physical dmg?
Last edited by Pi314#5955 on Mar 18, 2013, 11:34:06 PM
The Ice Shot skill is converting 40% to cold from the skill, and 50% to whatever from the quiver. 10% remains physical.
The Lightning Arrow skill is converting 50% to lightning, and 50% to whatever from the quiver. No damage remains physical.

One of these being on a totem is completely irrelevant.

These are separate skills. You are never dealing damage that is ice shot damage and lightning arrow damage, so there is never any possible case where both skill conversions are applying together. If you use Lightning arrow, you are not using ice shot, and vis versa.
I need help with fireball.

Situation 1
If I use fireball against monster A, is the damage calculation dealt to monster A like this: fireball damage + fireball AOE damage?

Situation 2
If I use fork + fireball and the fireball hits monster A resulting two forked fireballs coming out which then hits monster B, will the AOE damage of the forked fireball that hit monster B damage monster A?

Also, what is the damage of fireball's AOE? Is that AOE damage modified by support gems that fireball uses like fire penetration?
Last edited by frogsword#3625 on Mar 20, 2013, 1:23:21 AM

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