Mechanics thread

So I want to calculate the Damage of a Monster (DoM)

DoM = Damage Taken / (1-(Armour/(Armour+(12*DoM))))

So how do I calculate the Damage if I need the same value to calculate it?

Do I miss something here? (Btw. I know I could use the Reduction value out of the Character sheet, but as we all know that is not a value calculated with the actual damage of the monster you fight against)
“Demons run when a good man goes to war"
Last edited by Sneakypaw#3052 on Mar 18, 2013, 12:17:15 AM
What you need to do is solve the reduction formula for Unmitigated damage. All you see in the game is Mitigated damage. Not too terribly useful.

R = A/(A+12*Unmitigated) + 0.05*N <--------- Where N is number of endurance charges.
Mitigated = = (1-R) * Unmitigated

solution is here.

My math fix for the day. Yes, that solution is for real.

Armour isn't a simple mechanic.

Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
"
Zakaluka wrote:
What you need to do is solve the reduction formula for Unmitigated damage. All you see in the game is Mitigated damage. Not too terribly useful.

R = A/(A+12*Unmitigated) + 0.05*N <--------- Where N is number of endurance charges.
Mitigated = = (1-R) * Unmitigated

solution is here.

My math fix for the day. Yes, that solution is for real.

Armour isn't a simple mechanic.



Since I don't have endurance charges I guess I can do the math without the +0,05N part right?

“Demons run when a good man goes to war"
"
Attributes
Attributes are required to equip gear and skills. The three attributes also grant some passive bonuses:
Strength grants +0.5 life and +0.2% melee physical damage per point
Dexterity grants +2 accuracy and +0.2% evasion per point
Intelligence grants +0.5 mana and +0.2% energy shield per point

Therefore the +10 attribute passive skills effectively grant:
+10 Strength: +5 life, +2% melee physical damage
+10 Dexterity: +20 accuracy, +2% evasion
+10 Intelligence: +5 mana, +2% energy shield

Are these modifiers treated as Increased, or More?
IRON MAN
Does Stone of Lazhwar block Blood Rage?
"
FrostfireV3 wrote:
Does Stone of Lazhwar block Blood Rage?


Why would it do that?

Intelligence
Block chance applied to spells
Mana
Cast Speed

I don't see how you could think that.


Edit: Do you mean an other skill maybe?
“Demons run when a good man goes to war"
Last edited by Sneakypaw#3052 on Mar 18, 2013, 8:57:15 AM
Stone of Lazhwar gives you a chance to block spells.. Blood rage is a spell..
blood rage is a buff... why would you block yourself? same for righteous fire. thats not possible. also if you tried to walk into ground burning or poison arrow or something in proliferated burning or righteous fire (the other side of it), you cannot block any of those DoT's as they're "After the fact". you can block viper strike, fire damage skills (for the burning), and puncture.
When you Block Viper Strike, it still Hits and applies a Charge. :) It just stops the melee damage. Puncture will deal zero damage and presumably not apply a DoT (a zero DPS DoT would be silly).

Anyways, you can block Hits. You cannot block Damage over Time, since it doesn't Hit.

"
Dreggon wrote:
"
Attributes

Are these modifiers treated as Increased, or More?

Increased.
Last edited by Vipermagi#0984 on Mar 18, 2013, 12:36:14 PM
"
Vipermagi wrote:
When you Block Viper Strike, it still Hits and applies a Charge. :) It just stops the melee damage. Puncture will deal zero damage and presumably not apply a DoT (a zero DPS DoT would be silly).
Blocked Puncture does in fact apply a 0 damage DoT.

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