0.9.3 Updated Progress Report (final update Nov 13)

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Chris wrote:
I'll try to remember to ask Carl (our tree designer) to post some more information on this tomorrow.


Poor Carl... i can only guess that he has redesigned major parts of the tree now for like 10 times not counted smaller changes ;)
cya Deathtiny
level fast, die young and leave a nice looking corpse!
Tinyshideouts: https://www.pathofexile.com/forum/view-thread/3260135
I thank you for the pic on my birthday !

The animation looks great and feels powerfull even when just watchin a pic , and thats impressive i must say.


Lurk will look forward to do holy light on boneheads !






Yours



Democatai "Lurk / Chakaty"
Cant have to much Junk in your Stash
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sabertoothd3 wrote:
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Chris wrote:
Edit: It appears the new passive skill tree has 1500+ nodes!




LOL
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Currently, the keystones haven't been enabled yet. Some may be available in the first version of 0.9.3, or maybe they'll be added in one of the patches deployed in the coming days as updates to the 0.9.3 series.

Hope their inclusion will be more swift than exploding minions -_-
The patch is looking amazing! Keep it up guys! OR can you?

Spoiler
Zed's dead baby. Zed's Dead.

http://www.pathofexile.com/forum/view-thread/35331

^ Take a look at GGG's new youtube segment which, features submitted player characters. This is a weekly segment where I was actually featured!!!
Last edited by Big_Z#1648 on Nov 2, 2011, 2:27:38 PM
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Chris wrote:

Edit: It appears the new passive skill tree has 1500+ nodes!



So, basically, instead of streamlining the current mess and making it fun and rewarding to progress into, you guys diluted it even more?
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kushgribi wrote:
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Chris wrote:

Edit: It appears the new passive skill tree has 1500+ nodes!



So, basically, instead of streamlining the current mess and making it fun and rewarding to progress into, you guys diluted it even more?


There are unannounced changes that allow us to increase the size of the passive nodes' effects. In addition, the rebalance has allocated more room for players to gain progress from big passive skills. Don't worry, I'm as concerned as you are about making it fun and rewarding.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
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Wijis wrote:
Screenshots are looking really really good. Love the color depth contrast and the auras look solid.

Nice work Chris!

Please, don't forget that GGG is not only Chris, guys ;)

Nice work, GGG :)
Smile, You're in Path of Exile !
1500+? Insane :)
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przebisty wrote:
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Wijis wrote:
Screenshots are looking really really good. Love the color depth contrast and the auras look solid.

Nice work Chris!

Please, don't forget that GGG is not only Chris, guys ;)

Nice work, GGG :)


Indeed, especially because I had nothing to do with the art changes in that screenshot. Nice work, Erik!
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