0.9.3 Updated Progress Report (final update Nov 13)

Very nice!!!

Hope things continue to move along smoothly.
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konfeta wrote:
Oooh, please tell me that meteor skill deals its damage over several seconds.

Stacking that with Detonate Dead would be delicious.

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Yeah, yikes.. Are characters going to start to get more than 1pt per lvl? XD


Actually, that feels very close to right to me. Since we have 3 attribute alignments, that's about 500 nodes per alighment. Assuming most people who play to high level will end up with around 100 points on a class, that allows a variety of satisfying builds even with a point per level.

Of course, that's assuming branches such as "cold spells" or "mace skills" don't take more than a third or half of our skill point totals; and that traveling between branches doesn't consume an ridiculous amount of points for no interesting benefit.

I mean, if we were, for example, were to break down total skill branch stuff into something like this (example for intellect alignment):

Fire Branch
Lightning Branch
Cold Branch
Summon Branch
Power Charge Branch
Curse Branch
Wand Branch
Defensive Passives Branch
Miscellaneous Branch
Hybridization Branch (for the 6th Hybrid Class)

That hypothetical lay out is 50 points per branch as it is. We get plenty of points to specialize into let's say several varieties "pure fire witch." Getting significantly more points and we will come back to the annoying situation where every build of a particular flavor gets the same exact skills. In this scenario, a single element Witch has to decide between what supporting branch to pick instead of getting all of them.


This kind of thing is what we discuss in alpha a lot...
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The passive tree functions differently than it does in 0.9.2 but I'll let Chris get into those details closer to release.
Forum Sheriff
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Altnaharra wrote:
~Basically still favors Strong skill selection/direction over small gains in multiple branches?

That's a hard question to answer. We've tried in to create a tree that's more balanced, works well with the new game mechanics, and also presents the player with more interesting decisions to make along the way. It's still an iterative process but I think we'll have something that people enjoy using once they adjust to the different tree mechanics.
Forum Sheriff
o the graphics will look so nice on my pc!

Can't wait!

.:It's never too late to become what you might have been:.
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It should finalise monster balance, restore some difficulty to the Maelstrom of Chaos areas and introduce the remaining portion of the new passive skills tree


IS Maelstrom still going to be the grinding place for levels? If so did you guys bring the monster levels up some? Just wondering. No need for answer. Thanks~
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OminancE wrote:
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It should finalise monster balance, restore some difficulty to the Maelstrom of Chaos areas and introduce the remaining portion of the new passive skills tree


IS Maelstrom still going to be the grinding place for levels? If so did you guys bring the monster levels up some? Just wondering. No need for answer. Thanks~


Keep in mind there's a third act that will probably exist prior to the maelstrom... so the levels of maelstrom will be reactionary to the available content over time more than likely.
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It's coming!

Winter that is :D

Hopefully I will get to play this a bunch before I go away for the winter on Nov 21
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Chris wrote:

We are currently working on the 0.9.3alpha10 update which will hopefully be deployed to the Alpha realm tomorrow. It should finalise monster balance, restore some difficulty to the Maelstrom of Chaos areas and introduce the remaining portion of the new passive skills tree. If that patch goes well, then we anticipate that we'll be able to get 0.9.3 onto Beta within one more week of testing and fixing the growing backlog of polish issues.


Let's test the latest 0.9.3alpha10 patch at beta realm together ^^ I really did not matter whether the game will crash or not every 5 minutes, common!! ^^
Mirror of Kalandra?
1500+ nodes.
Around 500 per one stat type ,damn will need to read around 1000 of them to plan my build :D
Cool at least some good planing in progress.

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