[2.5] Tempada's Dreamfeather Lightning Flurry Raider: Acro, Alpha's/Blood Dance/QotF, 200k+ DPS
I build my version using full conversion from Phys to Elem and sweet Pathfinder bonuses.
Wild Strike is pain to target with 200%+ movement speed (62K evasion with shitty gear and lvl 17 Grace)... I am thinking to switch to Ice Crash just to be able to use Shift+attack. But yeah, chaining part of Wild Strike is very nie for clear speed. Also, you need no AoE/Projectile nodes for Wild Strike... Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. Last edited by Sarganis87#5959 on Jun 26, 2016, 9:56:57 AM
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" Yeah, I find the targeting part isn't too annoying and the added range is amazing D2 4ever ;)
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Tested Lightning Strike, never looked back.
- Unlike Wild Strike, no need to click on somehitng (which is problematic for me with 200+ increased movement speed) - Unlike AoE (Ice Crash/Cleave/Lacerate/Reave), no need to take AoE nodes - Unlike both option above, can offscreen My 6th link would be Chain (swap for Slower Proj on fat bosses). Guess that will outperform other options in clearing speed. Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. Last edited by Sarganis87#5959 on Jul 2, 2016, 6:00:24 AM
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" Mmhmm. If your computer can handle it, Lightning Strike is fantastic. Way better than Wild Strike. " I would stick with Lightning Strike + Multistrike + WED + Faster Attacks + Added Lightning + Lightning Pen. You get 40% pierce chance with a quality gem anyway, which isn't ideal, but it's not too shabby when you attack ridiculously fast! Or you could use a non-quality gem and get chain from the Deadeye class without sacrificing the damage that you would with the chain support gem. Yeah, the gem chains more times, but it's still not as good as the setup I listed. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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As a high evasion build, do you think it's useful to have a CWDT + Immortal Call setup? Chances are you won't receive two big physical hits in quick succession, but there's always that chance...
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You can recieve one small phys hit followed by one big.
For example, some random hit, then Bear Trap (which you cannot evade). In that case low level CWDT + Call will save you. Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
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" Like firemind said, it could save you, but I've been doing just fine without IC since the inception of this build and think it's a waste of a gem slot or two. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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I find it interesting you don't use Whirling Blades. Is it only because you need Leap Slam for CoH setup?
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" It's mostly so I can curse multiple enemies and Fortify all at once, plus I like to leap over gaps. It's not great early on, but it's very effective by late game when you have plenty of attack and movement speed. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Not sure if this has been asked already. I have a 6 link Queen of the Forest with 3 Red 2 Green and 1 blue. Can I sub Added Cold Damage for Lightning Penetration and still do the build justice or do I need to Burn Chromatic Orbs for the 3 Red, 2 Blue and 1 Green? If it is really no difference, it would be nice to save the Chromatic Orbs.
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