[2.5] Tempada's Dreamfeather Lightning Flurry Raider: Acro, Alpha's/Blood Dance/QotF, 200k+ DPS
" Hey, yeah, it's fine to leave your colors as-is and use Added Cold instead of Lightning Pen. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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so im just running the lightning strike version of this build and im wondering are the area of effect nodes on the left side of the tree still worth getting because lightning strike doesnt benefit from area nodes
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" Right, "increased Radius of Area Skills" nodes don't do anything for Lightning Strike. Only take them when your main attack gem has the AoE tag. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Updated. The buff to Cleave was greatly needed. I rearranged my AoE tree a bit (removed Celestial Judgement/Punishment and took two jewel nodes instead), finally got my last two Ascendancy points (went Avatar of the Veil for defense), and ultimately ended up with more life, damage, and defense than I had before 2.4.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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I played the chaos/poison reave version of the build last league and had a ton of fun, kinda want to give this a shot now though.
I enjoy the synergy between Frenzies and Reave stacks, and enjoy the pressure to go as fast as possible to avoid dropping stacks. I've got a rough idea set out of links and gear I'll be shooting for, mainly revolving around getting big flat lightning / WED rolls on jewellery and rocking Darkrays for silly amounts of Dodge + MS with Raider. Eventually try to craft a nice pair of Slink gloves with Flat Lightning/AS Essences and corrupt +1 Darkrays again. Dreamfeather / Soul Taker Main-Hand: Vaal Reave - FA - Ice Golem Off-Hand: BM - Blood Rage - Enhance Helm: Grace - Wrath - HoT - Vaal Haste Body: Reave - Multistrike - Added Light - Lightning Pen - WED - FA/Conc Effect (colour dependant) Gloves: Leap Slam - CoH - Conductivity - Fortify Boots: CWDT - IC - Inc Dur - Vaal Grace The only thing I can think of is switching Golem onto CWDT or BM and switching Vaal Skills depending on difficulty of content. Maybe Frenzy for boss fights. I've not played with Leap Slam before, but switching it with Whirling Blades isn't a huge deal if needs be. Plan is Frenzy + Phase ascendancies. Anything you think I should note as I go? Probably going to take less jewel slots and just fill scion wheel to start with until gg jewels appear as it's a relatively fresh league for me. |
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" I personally love Leap Slam, but it's only really good late game when you've taken AoE nodes, have a ton of attack speed, and can link it to Fortify + Curse on Hit + whatever curse you like. " I haven't leveled this from scratch in a while, but I've heard that Lightning Strike is a good leveling choice. Try leveling that alongside Reave, or maybe try Lacerate. In all my late game testing in this elemental build, Reave falls short of my expectations, but maybe you'll enjoy it. " Scion life or evasion wheel? Do not take the evasion wheel, aside from the three pathing points. All the other evasion nodes there are a waste! Have fun :) Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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" Life, and maybe I can get an extra Frenzy on the tree, who knows. Yeah it's always worth trying out a few skills while levelling. I did use a free respec on standard and roll my old voltaic char to this to play with it, it certainly felt more satisfying than poisoning for low tier maps at least. The only thing I'm worried about is currency for off colours and jewellery, but we'll see how it goes, I managed to get lucky last league. |
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Just a note on how it's going;
Levelling was okay, rougher than Viper Strike version perhaps but not too bad. hit A4 Merc at level 54, Grinded lake til 66, mostly self found aside from Tabula/Goldrim. Still rocking Tabula til I can at least 5L my QotF, mainly so that all of my gems are getting levelled roughly evenly. Going for Reave - Multistrike - Added Lightning - Lightning Pen - Conc Effect - WED Settled on using Whirling for movement/Fortify, I just like the spamming with it and Soul Taker. Decided to link my CoH Conductivity to Herald of Thunder because of this. Conductivity + Lightning Pen are compeltely busted together. Just hit lvl73, travelling on tree is finished (I ended up taking the Shadow Frenzy in the end), just filling out life + Beserking for now until I can afford to drop an ex a time on a jewel. Life, Evasion + Damage/Attack speed get pretty expensive. Still need to take Ascendancy past Normal Lab, cruel layout has been awful last couple days. I did take the opportunity to grab a very nice amulet while it was on the market: T1 WED, T1 Evasion, T1 Accuracy, T2 Life +Str Base. Going to slam (when I have the currency spare) for any +Str / Int (craft dex to block) or any resists / extra damage are top tier. Just need to get some WED / Flat Light + Life Rings, a nice Belt and craft higher evasion gloves. Should I prioritise Flat Lightning or Flat Eva on the gloves? |
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" That's some sexy bling. " Prioritize life and resists, haha. Between those two, I'd personally take evasion since it gives both defense and offense, but flat lightning should give more damage. If you don't have flat lightning on any other piece of gear, go with it here. Thanks for the update! Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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" I'm thinking for bis goal for gloves, Obviously %Eva, +Life, [Flat Eva/Flat Lightning], %Attack Speed, [Accuracy + Resist/ 2 Resists] I'll probably try for max evasion + 2 resists, but I wouldn't say no to Accuracy or the flat lightning. Currently using Darkray's, but I'm considering moving to +1 Atziri's Steps when I link my QotF, 16% Spell Dodge, 70 life + 650Eva added onto Phase Acro + Phasing, and all the other benefits sounds pretty enticing. Belt is just big WED, big Life, Big Res. Rings Are Big WED/Flat Lightning, Life + Res? The one thing I've noticed with this build is because we travel so far on the tree, we have tons of spare attributes, they're barely needed on gear, if at all. On jewels, I assume because we're stacking so much evasion through gear/flasks/passives that taking %Eva is a better trade-off than an extra damage prop? I guess 18% is 3/4 of a notable, so probably the most value on a jewel. Plus the Offence + Defence factor too. |
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