[2.5] Tempada's Dreamfeather Lightning Flurry Raider: Acro, Alpha's/Blood Dance/QotF, 200k+ DPS
You're going to use Whirling Blades + Blood Magic to move anyway, I think. It's just faster than any move speed, and it has Fortify on it (which you MUST use somewhere). That makes move speed more or less useless on gear.
That means I'd pick a Lightning Coil or Hyrri's for sure. Hyrri's for more DPS, LC for not being dead, ever. Hell, a good rare is better than Queen if you ignore the move speed. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Jul 9, 2015, 8:56:37 AM
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" I actually prefer Leap Slam so I can get over gaps, and I like the option of Leap Slam + Fortify + Curse on Hit + (insert curse here). I'm really upset that Fortify is a new required gem for most melee characters and the only feasible place to put it is with your movement skill in an elemental build. Leap Slam + Faster Attacks + Curse on Hit + Conductivity/Elemental Weakness was boss in the original build. " Haha, yes, but we can't just ignore movement speed. If you prefer Whirling Blades and don't mind giving up life on at least your chest and helm (and possibly boots), then Hyrri's is awesome. I want to use Lightning Coil, but the lower evasion and the cost of making up the resistance doesn't seem worth it in softcore, and you might as well play something more tanky with better damage in hardcore. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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just thought of something
what if we replace one of the dreamfeathers with a soul taker so that we can still use mana but don't need to worry about mana cost and clarity (thus saving some points that was put in max mana in the tree into damage or more evasion? |
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" Yes, you can do this. I don't suggest it because 1) the cost is prohibitive and originally this was meant as a budget build, and 2) you lose a bunch of damage that's hard to replace. In live I have a max damage roll non-legacy Soul Taker, and my dps drops from about 43k to 36k (the difference would be greater if I wasn't using Lightning Penetration). Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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I rebuilt my level 95 Ranger as a physical-based Reaver... And it blows. My gems don't have quality yet, and their levels vary, but I still expected more than 12k dps in a 5L at such a high character level! It climbs a little higher once I have 7 Frenzy Charges going, but not that much higher. I'm going to keep working at it. This is purely physical so far (aside from Hatred), so perhaps it will be better if I do some elemental conversion. I need to get Frost Blades.
In terms of mana builds, I'm really not liking it so far. It's a pain to get solid dps and worthwhile mana sustain in a 6L. Blood Magic just makes quality of life so much better. Unfortunately thanks to the Reduced Mana changes, loss of Inner Force, and leech/mana issues, this build is just not as strong overall as it was in 1.3. You can do some whacky things with Frenzy Charges and then dps is actually similar to the old build, but you have to sacrifice life and take a bunch of mana nodes to do it. I'll test more later today. I'm thinking that Blood Magic builds are where it's at, but I'm also thinking that Dreamfeather is worse off than before in terms of an all-around build, and that makes me really sad. Maybe I'll change my mind when I get my hands on two of the new Dreamfeathers since their physical values have been buffed. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Can u plz re-update ur passive skill tree??
Ur link has been broken :( |
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" Yes, I'll update soon, but here's a link in the meantime: So, what's changed is that skills now give increased damage (not just physical damage) at high levels, so it's not to our benefit to leave the attack gem at level 5 (we want lvl 20 gems). Mana is also harder to sustain, and honestly it's so annoying that linking your attack to Blood Magic is the most convenient way to go. New gear: instead of Atziri's Step, use The Blood Dance boots. Skill gem setup: Ice Crash + Blood Magic + Faster Attacks + Weapon Elemental Damage + Added Cold/Added Lightning + Hypothermia/Lightning Penetration OR (the following setup gives less damage) Reave/Cleave + Blood Magic + Faster Attacks + Multistrike + Weapon Elemental Damage + Added Cold/Added Lightning Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616 Last edited by Tempada#2630 on Jul 12, 2015, 8:55:59 AM
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Have you tested using Frost Blades, at all?
I'm interested in trying this out, wondering if it works, since it will use a green socket instead of a red one. And what about using Ice Bite instead of Added Cold? The Frenzy charge generation would be made easier, which could be good if using Phase Run (which I also intend to do) Unfortunately, my downloading is limited right now so I can't try these things out myself, so it's maybe a bit selfish to ask this of you, but it would be really nice to know. |
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" I don't mind the questions at all. I've been doing a bunch of testing, and Frost Blades is definitely an option. I get over 21k base (before frenzy charges or flasks) dps in a 5L with Frost Blades + Blood Magic + Faster Attacks + Weapon Elemental Damage + Multistrike (although my accessories are quite good). Frost Blades saves you two points as well since you don't need Amplify on the tree. I think Frost Blades is going to be best with a slightly different tree (perhaps some investment in projectile nodes). You could use Ice Bite (or Hypothermia) instead of Added Cold if you want, but that's not really an option, outside of leveling, until you get a 6L (or if you go with a mana-based build, which I don't recommend right now, except during early leveling), plus frenzy charges are easy to generate anyway if you use The Blood Dance. Throw in Blood Rage and charges are always up as long as you have things to kill. Also, try Fork with Frost Blades :) Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616 Last edited by Tempada#2630 on Jul 12, 2015, 4:32:51 PM
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Ok, finally fully updated to 2.0!
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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