[2.5] Tempada's Dreamfeather Lightning Flurry Raider: Acro, Alpha's/Blood Dance/QotF, 200k+ DPS

Static Electricity Veridian Jewel (large radius):

Adds 1-2 lightning damage to attacks
Adds 1 maximum lightning damage to attacks per 1 dexterity allocated in radius

This is probably going into the jewel slot to the right of Thrill Killer to add 1-72 lightning damage to attacks. I wonder if the jewel has a starting range that can be bigger than 1-2?
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
What gems would you recommend in a 4-link?

Cleave and Multstrike are obviously required, but what should the other 2 gems be?
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Jonmcdonald wrote:
What gems would you recommend in a 4-link?

Cleave and Multstrike are obviously required, but what should the other 2 gems be?

Weapon Elemental Damage and Faster Attacks. Or Faster Attacks and Added Cold Damage if you're using pure evasion gear and having trouble with socket colors.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Do you know how sustain this build in 2.0? Physical attack damage leech from rings and amulets now give only 0.2 %.
Also health gain. 2 life gain for each enemy hit buy your attacks really enough?
"
pijanapanda wrote:
Do you know how sustain this build in 2.0? Physical attack damage leech from rings and amulets now give only 0.2 %.
Also health gain. 2 life gain for each enemy hit buy your attacks really enough?

Life isn't going to be an issue; this build has always been a potion popper that doesn't rely much on life leech or life gained on hit or regen. I have the "+2 life gained for each enemy hit by your attacks" mod on one of my rings and it's totally worthless (for any build, honestly), and though I use Poacher's Mark in live, dropping it doesn't make a significant difference. To sustain life, you just have to have your finger ready on a life potion (nodes like Primal Spirit and Druidic Right, which we'll probably want to take because of mana nerfs, will help to fill up flasks quickly, and there's still Poacher's Mark if you want that as your curse). Atziri's Promise helps a little too, but obviously not as much after the leech changes.

Mana sustain is going to be a problem. One option is to keep doing what the original build does: don't level your main skill beyond level 5 and use a low level Clarity on life... But this is far from ideal when Clarity is nerfed and gems are buffed to increase attack damage rather than just physical damage so leveling them to 20 is worthwhile. Mana sustain is probably going to involve a little leech, possibly Rallying Cry (I HATE manual cast skills that you have to use every time you encounter a mob, but it might be necessary), and some mana nodes on the tree (Primal Spirit, Druidic Right, Righteous Decree, Spirit Void if you're really desperate).

This build is going to be very fun, plenty strong, and definitely viable (at least in softcore), but it's more complicated to make work than before between the removal of Inner Force, leech nerfs, and the Reduced Mana changes. Honestly, a physical Dreamfeather build that stacks Frenzy Charges and has the main skill linked to Blood Magic is looking more profitable and tanky right now:


The Blood Dance boots will be used for life regen to sustain a lvl 20 attack gem (Reave or Lightning Strike is probably best since there just aren't enough points to reach Amplify and increase AoE, a stat that Cleave and Ice Crash need to be worth using), and Blood Rage can be used for leech on top of that since the regen will be crazy.

Grace + Hatred + Arctic Armour/Herald of Ash reserves 100% of mana if you use Alpha's Howl and take Charisma, no Enlighten necessary

Reave + Blood Magic + Multistrike + Faster Attacks + Melee Physical Damage + Hypothermia/Added Fire Damage/Fortify/Life Gain on Hit/ECoMS (personally I'd link Fortify to Faster Attacks and Leap Slam/Whirling Blades)
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Jul 5, 2015, 8:06:41 AM
Spoiler
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Tempada wrote:
"
pijanapanda wrote:
Do you know how sustain this build in 2.0? Physical attack damage leech from rings and amulets now give only 0.2 %.
Also health gain. 2 life gain for each enemy hit buy your attacks really enough?

Life isn't going to be an issue; this build has always been a potion popper that doesn't rely much on life leech or life gained on hit or regen. I have the "+2 life gained for each enemy hit by your attacks" mod on one of my rings and it's totally worthless (for any build, honestly), and though I use Poacher's Mark in live, dropping it doesn't make a significant difference. To sustain life, you just have to have your finger ready on a life potion (nodes like Primal Spirit and Druidic Right, which we'll probably want to take because of mana nerfs, will help to fill up flasks quickly, and there's still Poacher's Mark if you want that as your curse). Atziri's Promise helps a little too, but obviously not as much after the leech changes.

Mana sustain is going to be a problem. One option is to keep doing what the original build does: don't level your main skill beyond level 5 and use a low level Clarity on life... But this is far from ideal when Clarity is nerfed and gems are buffed to increase attack damage rather than just physical damage so leveling them to 20 is worthwhile. Mana sustain is probably going to involve a little leech, possibly Rallying Cry (I HATE manual cast skills that you have to use every time you encounter a mob, but it might be necessary), and some mana nodes on the tree (Primal Spirit, Druidic Right, Righteous Decree, Spirit Void if you're really desperate).

This build is going to be very fun, plenty strong, and definitely viable (at least in softcore), but it's more complicated to make work than before between the removal of Inner Force, leech nerfs, and the Reduced Mana changes. Honestly, a physical Dreamfeather build that stacks Frenzy Charges and has the main skill linked to Blood Magic is looking more profitable and tanky right now:


The Blood Dance boots will be used for life regen to sustain a lvl 20 attack gem (Reave or Lightning Strike is probably best since there just aren't enough points to reach Amplify and increase AoE, a stat that Cleave and Ice Crash need to be worth using), and Blood Rage can be used for leech on top of that since the regen will be crazy.

Grace + Hatred + Arctic Armour/Herald of Ash reserves 100% of mana if you use Alpha's Howl and take Charisma, no Enlighten necessary

Reave + Blood Magic + Multistrike + Faster Attacks + Melee Physical Damage + Hypothermia/Added Fire Damage/Fortify/Life Gain on Hit/ECoMS (personally I'd link Fortify to Faster Attacks and Leap Slam/Whirling Blades)


You talking about phys build in this thread? Shame on you!
You can do this BM variant on elemental build (BM+Blood Dance and 100% mana for Wrath+HoT+Grace). You will lose Inner Force but gain at last crazy HP regen, onslaught and nice AS bust from Blood Rage.
Maybe you will don't even need BD boots. 2% HP regen from tree and some life gain on hit is probably enough.
For what it's worth, I've met a guy who's done a Phys version of it in Beta, and it failed miserably (and he had the gear). I think Elemental is the way to go for this, as before.

As for Costs, a few mana-on-hit Jewels should be plenty ok, perhaps with an Elreon ring or 2 and some mana leech from what phys you do deal. I'm not sure if it's better off with Blood Dance or Windscream, too, since that would give you a whole range of options, and the boots have some useful stats besides.

Blood Dance does allow for easy Blood Rage (possible without it, though) and helps with your Life regen, however.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN#4278 on Jul 5, 2015, 10:53:38 AM
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pijanapanda wrote:
You talking about phys build in this thread? Shame on you!
You can do this BM variant on elemental build (BM+Blood Dance and 100% mana for Wrath+HoT+Grace). You will lose Inner Force but gain at last crazy HP regen, onslaught and nice AS bust from Blood Rage.
Maybe you will don't even need BD boots. 2% HP regen from tree and some life gain on hit is probably enough.

How dare I include a physical build in my own thread :P I'm probably going to update this to a Dreamfeather guide and include the physical version. For now: The thing with the original build is that there's no room for Blood Magic. Cleave + Weapon Elemental Damage + Multistrike + Blood Magic... That's four red gems, which isn't going to work well in a pure evasion chest.

Now, in The Awakening you could use Reave (since it was buffed) instead of Cleave and Vorici to get three red slots in your chest, although that Blood Magic gem is worth at least 5 skill points on the tree (that's a very conservative estimate) in terms of damage you'll lose. If you can get a lvl 3 Enlighten to support the "aura" setup or if you want to use Cleave or Lightning Strike, I think you're better off investing in mana nodes and using a damage support gem instead of Blood Magic. Otherwise, yes, Blood Magic is an option (Cyclone, anyone?). And you can use Blood Dance, whether or not you use Blood Magic, to easily generate 5-6 Frenzy Charges.


Hello 6th Frenzy Charge (assuming I take a charge as the last bandit reward). I wouldn't bother with the charge next to Deflection, and the one by Cloth and Chain is WAY too far away for an elemental build.

With Onslaught, you must be talking about Graceful Assault on the tree? I don't know if that's worth the 4 or 5 points yet. Definitely an option.

Ok, so with all that said, I still think it's easier (but not necessarily better) to work with a physical build. Leech is more effective since you'll deal more physical damage, physical resistance on enemies is a joke in comparison to elemental resistance, linking Fortify to your main attack is an option, the pathing allows you to easily take two more charges on the tree, and mana is clearly not preferable to Blood Magic when you take Blood Dance into account.

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CantripN wrote:
For what it's worth, I've met a guy who's done a Phys version of it in Beta, and it failed miserably (and he had the gear).

Hmm... Do you know what his tree looked like? Has the buffed Dreamfeather been added to beta?

"
As for Costs, a few mana-on-hit Jewels should be plenty ok, perhaps with an Elreon ring or 2 and some mana leech from what phys you do deal. I'm not sure if it's better off with Blood Dance or Windscream, too, since that would give you a whole range of options, and the boots have some useful stats besides.

Blood Dance does allow for easy Blood Rage (possible without it, though) and helps with your Life regen, however.

Good point; mana on hit jewels can help too. Windscream's nice (especially so you can apply Conductivity and/or Elemental Weakness), but I would probably opt for Blood Dance in order to use Blood Rage more easily.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Jul 6, 2015, 10:56:01 AM
Really interested in the phyiscal version. I think the elemental version is too sprawling for me personally. I'm really liking the synergy posibilites with dex/evasion/cold, etc in 2.0
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Bradeh wrote:
Really interested in the phyiscal version. I think the elemental version is too sprawling for me personally. I'm really liking the synergy posibilites with dex/evasion/cold, etc in 2.0

I'm looking forward to the cold interactions too. Hypothermia, Arctic Armour, Frost Blades (Flash Freeze on the tree was made for that skill)...

The only things I don't like about the phys tree are that it only passes by 1 immediate jewel node and there's no access to AoE nodes. Here's a physical tree update. No need for any block nodes, Duality is better than Swagger. The tree will be a little different for Frost Blades.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616

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