Lightning Thorns

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Biovital wrote:
Wait so thorns does 0 dmg to ranged?

I truly did make the wrong type of character in this game.

Honestly what is the point of making a melee?


So when you finally roll ranged you can realize how dumb you were first place
IGN Nordes
Im playing a cyclone marauder at the moment, 80 all elemental resists, 3k hp, and over 10% life leech, (this build soloed 50% regen, 20% physical reflect lvl 66 map at lvl 64 (for some reference to its strength)) lightning thorns is such a hassle for a melee character, if they pop up in my maps im forced to kite around the mobs until any mages are dead otherwise a single cyclone into a few mobs with thorns up will kill me. (and like i said its a stronk build so far) doesnt make sense that they would make it affect ONLY melee, we have big enough risks as it is, having to get close to mobs like voidbearers, merveil's minions, it should affect melee, ranged and spellcasters the same or it shouldnt be in the game, but that's just my opinion.
my minion witch loves lightning thorn witchs. of course my main attack are +health+Lightning dmg zombies backed up by firestorm.
specially when I can get two as specters early on. awww yeah!



other than my minion witch , never really had a problem with them. whether melee or archer or caster
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DreamLAB wrote:
Im playing a cyclone marauder at the moment, 80 all elemental resists, 3k hp, and over 10% life leech, (this build soloed 50% regen, 20% physical reflect lvl 66 map at lvl 64 (for some reference to its strength)) lightning thorns is such a hassle for a melee character, if they pop up in my maps im forced to kite around the mobs until any mages are dead otherwise a single cyclone into a few mobs with thorns up will kill me. (and like i said its a stronk build so far) doesnt make sense that they would make it affect ONLY melee, we have big enough risks as it is, having to get close to mobs like voidbearers, merveil's minions, it should affect melee, ranged and spellcasters the same or it shouldnt be in the game, but that's just my opinion.


Yeah, I'm a cyclone duelist with 83% all res 17k armor and 3k hp. Even if it's only one mob with lightning thorns on it and I cyclone through him I get taken down to 10% of my life. The skill is ridiculously overpowered. Melee is already at a severe disadvantage compared to range. I don't see why it's necessary for skills like lightning thorns and molten shell to even exists.
this does a number on cyclone users. I am a pure physical damage cycloner and if I hit a mob with this its almost instant death.
is it melee skills or attacking in melee range? I have noticed it on my LA ranger, but only when I stand there and spam arrows to groups right up in my face. Maybe it has a range on it?
Here's a simple solution - why not just try an alternate method of going through with a given situation instead of saying that it has to be 'fixed' in some way relative to one's personal playstyle?

If in doubt, don't melee a bunch of blackguards. stuff like Fire Trap exists for a reason.

I pretty much have sub-par gear on my summoner witch, but because I know what to do in a situation, I don't have my face melted off by every random enemy that I encounter.

I've fought lightning thorns buffed blackguards with melee build as well, and used alternate tactics to deal with them. Fire trap works very well for such situations. Even a trash summon can distract them long enough that you can attack the arc mages instead and take them out, presto, no more lightning thorns once the existing buffs wear off.

It's not rocket science people. You hit a wall, you push through it. You don't QQ that the wall can't be surmounted unless you haven't used all your options.

The game is very generous with giving you options. If you can't use them, or won't, it's not the game's fault.

In fact, unless this is your first/second char and you don't have gear or gems stashed away, or you got lag/desync that doesn't let you react well to the situation, there's no excuse for not taking a minute to analyze what's happening.

Sure mashing one skill and watching things die is fun in any game. I don't deny it either. But you could at least try to salvage a situation using an alternate tactic.

I will own that the thorns effect could use tweaking, since the numbers can get a bit high.
1337 21gn17ur3
Last edited by ExiledToWraeclast#6661 on Apr 6, 2013, 10:22:46 AM
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ExiledToWraeclast wrote:
Here's a simple solution - why not just try an alternate method of going through with a given situation instead of saying that it has to be 'fixed' in some way relative to one's personal playstyle?

If in doubt, don't melee a bunch of blackguards. stuff like Fire Trap exists for a reason.

I pretty much have sub-par gear on my summoner witch, but because I know what to do in a situation, I don't have my face melted off by every random enemy that I encounter.

I've fought lightning thorns buffed blackguards with melee build as well, and used alternate tactics to deal with them. Fire trap works very well for such situations. Even a trash summon can distract them long enough that you can attack the arc mages instead and take them out, presto, no more lightning thorns once the existing buffs wear off.

It's not rocket science people. You hit a wall, you push through it. You don't QQ that the wall can't be surmounted unless you haven't used all your options.

The game is very generous with giving you options. If you can't use them, or won't, it's not the game's fault.

In fact, unless this is your first/second char and you don't have gear or gems stashed away, or you got lag/desync that doesn't let you react well to the situation, there's no excuse for not taking a minute to analyze what's happening.

Sure mashing one skill and watching things die is fun in any game. I don't deny it either. But you could at least try to salvage a situation using an alternate tactic.

I will own that the thorns effect could use tweaking, since the numbers can get a bit high.


shut up.

oh and btw I have 17% life leech and to the people saying that helps, it doesn't do enough.

and of course you can avoid it but its grossly over powered and only affects melee.

last thing this thread needs is some whiney summoner piping in.
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ExiledToWraeclast wrote:
I've fought lightning thorns buffed blackguards with melee build as well, and used alternate tactics to deal with them. Fire trap works very well for such situations. Even a trash summon can distract them long enough that you can attack the arc mages instead and take them out, presto, no more lightning thorns once the existing buffs wear off.

It's not rocket science people. You hit a wall, you push through it. You don't QQ that the wall can't be surmounted unless you haven't used all your options.

Luckily I can just grab a Fire Trap gem on Merciless and use it to kill stuff on my Leap Slam Duelist who has no Fire/Spell damage whatsoever. If I want to waste my time that is.

People aren't saying it's insurmountable. Don't put words in people's mouthes, it's weird.


Flicker, the ranged-killer, isn't nearly as cumbersome to contend with if you ask me. You can off-screen them all the same, and they don't kill you for hitting them. You lose kill speed because you can't just bullrush them (then again, for Melee that's also a colossally stupid idea), but you can still wipe them simultaneously when you do find 'em. As mentioned, Flicker is also dangerous to Melee all the same.

Lightning Thorns requires you to stop doing what everyone else is doing because it will just get you horribly killed. Not only do you have to go toe-to-toe as per usual, you also can't actually hit half of them because it will cause your red bulb to evaporate a whole lot faster. Then these Arcmages sit a country mile away Shocking you to kingdom come (which luckily will be altered next patch), so you have to get to them, punch them in the face, wait for LT to wear off, and then you can get to the killing some more. It wastes a lot of time every fight.

A ranged character just walks up to them and lays waste to the world around them as per usual.

Flicker used to be pretty overpowered. Dealt far too much damage. It was suitably changed to be more fair. Yet, the already-weaker playstyle should just bend over and take it? Get out. LT's spike damage potential is crazy.
Last edited by Vipermagi#0984 on Apr 6, 2013, 2:20:20 PM
i like the skill. i died a lot from it, so thx god im sc. but u know, if u carefully dps em, avoiding big packs withthe thorns on em, u are just fine. tho once u get some good gear, they are just like any othere mob, u kill em faster than they can do anything. jump in, kill the witches fast and thats it. but hey, im drunk too
Last edited by mgasper0#3435 on Apr 6, 2013, 3:44:07 PM

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