Nerf Voidbearer

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MGReaper wrote:
You sound like a vile, angry, little man. Playing hardcore to make yourself feel big, yet you can't hack it like everyone else in HC does. Maybe you should join the "rats"?


na, I just dont like how some people act cool, while playing softcoremode, that can be complete even by mine cat (will just take some time) and with cool glasses on say - "deal with it" ^^
Last edited by LeFizz#6290 on Feb 12, 2013, 10:35:49 PM
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yhateful wrote:
I would wager a guess that most people complaining are either undergeared/glass spec melee or ranged with an enormous sense of entitlement feeling threatened because there is a mob that can destroy them fast if they don't kite.

They are not as bad as you make them out to be here. Stack life and resist, you may not be able to tank a full pack of blues, but you'll have margins to kill them even if you have to kite a little bit. And if you're glass, either ranged or melee, tough shit. Add these guys to the list of things that will without a doubt kill you. But don't whine.

How much did I just win?

I play a Melee Marauder. I specced through the Melee Damage right at the start of my tree and it's been all health/resist/armor nodes from there.

Standard multi-projectiles can kill me in under three seconds. Any added kick and I don't even last that long. My gear is not perfect. But this isn't endgame content. This is a basic quest mission full of enemies that can obliterate you unless you minmax to the extreme beforehand, and come into the instance insanely overlevelled and overgeared.

This is simply not balanced.

"Lol sure you can't do shit about it but it's only a story mission it's not like you have to do it."

Yeah.

That makes sense.
Multiple projectiles are generally retarded in this game.
I have 80% fire dmg and I can tank them easily on merciless . Get better
Please don't nerf Void Bearers they make great spectre's for my summoner GMP attached is OP. 20 flame throwers is sooo strong. (4 spectres)
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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mattc3303 wrote:
Please don't nerf Void Bearers they make great spectre's for my summoner GMP attached is OP. 20 flame throwers is sooo strong. (4 spectres)


^ THIS.

Also, at capped fire resistance I can stand in their breath for >3 seconds before I am in any danger.... as a summoner no less.
There should be a dangerous mob in every "farm" zone otherwise it would be too easy. Ppl would rush docks every difficulty and farm there 10 lvls below if it werent for these mobs. Not like they dont already do that, but now it at least poses a threath...
People are complaining because they don't prepare enough or lack quick reflexes.

The moment I see one I use enfeeble and keep (at least) 3 endurance charges up. If I'm in melee I'll be sure to have a hp flask going, have a seething flask to spam, and finally a quicksilver to get the fuck out of there as fast as possible.

Last edited by zat0x91#2414 on Feb 14, 2013, 2:54:46 PM
I play as a bow ranger,
Seriously? They are not that bad, I can tank them easy as long as I have one hot flask use left. The only ones that I have to reposition on are the rare packs or multi-proj...and I am a ranger with only 2.4k hp in MERCILESS!!

I just hope GGG sticks to their guns and doesn't cater to the crybabies like D3 did. In fact according to one of the interviews with Chris, he was hoping to have majority of hc population die much earlier on.
IGN: Spectarz
Nerfing Voidbearers would just reduce them to being the same as every other monster except with a different skin and animations.

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