Hey, planning on going forward with this build. I have one important question though. How are you managing to achieve 93% CC? If i'v done the math correctly, the most possible to achieve is 88%. The level 96 tree has 230%CC, power charges provide 350%, the gear provides 121% (35% Acuity, 36% Amulet, 30% Ring, 20% from quality on CoC) for a total of 701% increased CC. With a 11.04% Crit wand, this would give you 88.4304% crit chance. If someone could explain where the Other 5% comes from, that would be great.
He is using other tree, check my last post (there u can find the tree that's he is using with the mirrored wand + shield). The 96 points tree you were using is for the dual Void Battery.
Just thought I'd post and share a very viable alternative setup to acuity's for those of us on Rampage (where they are practically unattainable) I'm sure Vaal pact has been mentioned before, but here's my setup, and my DPS loss is pretty minimal. (relative to just switching to acuity's. Since I'm running this on rampage, most of my gear still needs work.)
You could think of this as a mid-range shatterchuck setup. Not cheap, but not 400+ex (besides the Shav's, the rest of my gear is about 10ex lol)
Alright, so without acuity's you run vaal pact. With Vaal pact you have to run life leech gem in chest AND get about 5 life gain-on-hit to cast barrage. (i have 3 on my wand and 2 on a ring, Could also go with 2-3 lgoh and an eleron ring or ammy)
The problem is obviously dropping a link for life leech. Instead of dropping a spell like arc, i dropped PCOC. To make up for this, I run a power charge generation setup on my gloves (Barrage-COC-Arc-PCOC). I'm currently testing different power charge generators, but like this so far. Per Cast, I get a charge for each barrage cast (1) and for each COC arc (generally 2). I attack ~4 times a second, so usually i get full charges in 1 second. TO maintain these charges, I just need to weave in an attack every ~14 seconds (or use a doedre's elixir and weave an attack every 28 seconds)
**note/edit I've tried the Herald curse on hit Assassin's mark for power charges. Didn't like it as much. Didn't have complete control over generating power charges and for atziri would need to find a different solution.***
So, to run the PCOC generator U need to drop some gem's and/or run unset rings (unset rings would use Blood rage/Righteous Fire) Yes you lose some crit, BUT if you look at the Skill tree, I make up the lost crit by grabbing the best nodes for this build on the entire tree....Eagle eye, conveniently located by....vaal pact.
With these changes, I still can run Herald of Ice, Herald of Thunder, Discipline, all purity's, and haste. I also kept my Immortal call setup. I still empower my purity of fire and Discipline (for 97% fire res). I had to drop an enhance'd bloodrage and cast bloodrage from my unset. However since you grab Berserking (18% ias) I have a net increase in IAS even after dropping enhance. (about 6-10% ias depending on ur enhance gem level)
I hope some of you find this helpful. Don't despair if you can't/don't have God-mode Gloves. Vaal pact is still very viable but you need to make some sacrifices.
Here's some of my gear links
Spoiler
Have you tried using cwdt-ball of lighting-poc for a power charge generator? I would that you would probably need to cast assassin's mark a couple of times when starting a map but then you would be set with keeping power charges.
Yo, this is such an awesome build , im using it and i never enjoyed a build like this one , very well done. Wanted to ask you if it would be better to use the lightning leech belt if you do arc-freezi g pulse or the cold leech belt ?
If you need the +20 Dex. drop Conduit and get +30 node :P or go lvl 95. And, If u can use this last point in something else, I would choose the "15% Increased Accuracy Rating With Wands", +HIT <3
I agree with your changes to the aura nodes. I've done them myself by now. I do prefer the global critical strike chance over the slightly higher DPS, though, since I very much like the reliability added to barrage's crit chance. Otherwise yes, your version is superior in terms of raw DPS.
I failed uber atziri with my budget setup, she being at around 40% or so hp after two phases were done.
What I noticed is that the leech was not enough to fill up my 7k ES pool quickly. In Tom's video, you can see that via the acuity gloves, he leeches back to full quickly both during the trio and the atziri fights.
Then I thought I'd try vaal pact but with 3% leech, 2% from weapons and 1% from doryani belt. During testing though, I figured out that 2% leech was WORKING with vaal pact.
So guys, you don't need to color your shavs GGGRBB for the vaal pact version it seems, because 0.8 doesn't get rounded down to 0% like some claimed during several pages of this post. After testing stuff out, I'll be trying atziri again and will keep you informed.
Last edited by Mothren#2406 on Nov 4, 2014, 11:42:55 AM
Since this is a uber-end-game build I suggest a variation of the build which can keep righerous fire up 100% of the time. The trick is using the Zealot's oath keysotne to sustain ES with life regeneration. The cost of barrage is taken into account with a ring and an amulet with -8 mana cost for skills. Since the cost of barrage is around 12 per cast those 2 erase the cost. This requires to craft 2 elron jewels (which is uber expensive). Nevertheless I think this could be an improvement.
For example, something like this (this is just an example):
And how can that keep righteouf fire up without also using Rise of the Phoenix? With RoTF and your adjusted tree + items you will do less (or only marginally more) damage with righteous fire, than my version without righteous fire. And that doesn't even take into account that sustaining RF isn't possible that easily on many map mods. ^^'
I completely agree with you. My version is just much more brain-dead
I agree with your changes to the aura nodes. I've done them myself by now. I do prefer the global critical strike chance over the slightly higher DPS, though, since I very much like the reliability added to barrage's crit chance. Otherwise yes, your version is superior in terms of raw DPS.
Ok, but remember, I'm taking 12% Attack Speed too, that ends up adding more CoC procs per sec than 30% global crit chance. And the higher DPS isn't "slightly", with my "shitty" gear (compared to yours) is 14% MORE DPS, u will get even more. Try it :P
Last edited by ssebastiann#5345 on Nov 4, 2014, 12:52:56 PM
I agree with your changes to the aura nodes. I've done them myself by now. I do prefer the global critical strike chance over the slightly higher DPS, though, since I very much like the reliability added to barrage's crit chance. Otherwise yes, your version is superior in terms of raw DPS.
Ok, but remember, I'm taking 12% Attack Speed too, that ends up adding more CoC procs per sec than 30% global crit chance. And the higher DPS isn't "slightly", with my "shitty" gear (compared to yours) is 14% MORE DPS, u will get even more. Try it :P
I'm aware of the fact that the procs per second likely stay about equal with the 12% increased attack speed, but there still is a bigger variation in the amount of procs. I do know that those changes add a fair amount of damage since I already tried them. ;)
It's just that... at 3m dps where you even almost oneshot uber atziri I prefer that tiny bit of extra reliability. Of course this doesn't have to apply to everyone and I am in no way trying to convince you or anyone else into either of those versions. You have many good point there. :)