Path of Exile: Forsaken Masters

"
Rohak wrote:
Most awaited patch note:

- Desync fixed



... will not be for poE v1.x :( Sadly, I will love to get it too, was very fun to play Facebreaker Cyclone build till ~lvl80, where death was too often during desync... heh.
WOW - IMPRESSIVE!.
:))
Thanks guys for your hard work!.
CASUAL GAMER
*EXPLOSION NOISE*

Can't wait!
What does "These leagues are self-contained economies" mean?

Self contained = self-found + self crafting / no trading?
"
JapaneseTaiwanese wrote:
What does "These leagues are self-contained economies" mean?

Self contained = self-found + self crafting / no trading?

already answered, they're just regular leagues
"
JapaneseTaiwanese wrote:
What does "These leagues are self-contained economies" mean?

Self contained = self-found + self crafting / no trading?


no, it means they are ladders in the normal sense
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:
"
OeilDeNuit wrote:
"
Snorkle_uk wrote:

so can you tell me how much life a lvl91 character who currently has 6k life will need to allocate in order to end up with 6k life again?



wtb 840 regrets, pst.


life is
( flat life * %incresed life)*%morelife *less life

or sonthing close , isn't it ?
juste need

https://www.google.fr/?gws_rd=ssl#q=calculatrice+

no regret


"
Chris wrote:
"
S_Guy wrote:
Looked a little bit closer on that new skill tree image.
I don't see that many lfie nodes or some life nodes up there between Witch and Shadow are missing.
As Shadow already had a life node problem, I'm a little bit concerned and hope Shadow/Ranger area got more life nodes :/


What if I told you that there's more life per level now so there's less need to pick up so many life nodes in the tree?



like I said, wtb enough regrets to completely respec 6 or 7 lvl89-92 characters.

what part of "All players will receive an optional one-off passive tree reset so that they can adjust their characters to these changes" do you not understand?
Oh man, can't wait for this :D
ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿ฅ(ㅇㅅㅇฅ)丿
"
Sipczi wrote:

what part of "All players will receive an optional one-off passive tree reset so that they can adjust their characters to these changes" do you not understand?


the bit where I can tell before I respec how much life I will need to allocate in order to keep the same amount of life I had before.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Chris wrote:
"
S_Guy wrote:
Looked a little bit closer on that new skill tree image.
I don't see that many lfie nodes or some life nodes up there between Witch and Shadow are missing.
As Shadow already had a life node problem, I'm a little bit concerned and hope Shadow/Ranger area got more life nodes :/


What if I told you that there's more life per level now so there's less need to pick up so many life nodes in the tree?


I hope you guys made similar changes to ES in general so it's not as dependent on using life mechanics to function. I mean why have ES at all if you're forced to use life based mechanics to make it work? Why not just go life anyway then?

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