[1.2.0] "Forcefield" - Flameblast - EB/MoM/Block - Atziri & Endgame Viable!

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Skip511 wrote:
Nice guide!

Are you using a q20 enduring cry?


I was using a level 18-19 14% quality Enduring Cry in my videos. My Immortal Call was the same level but I made sure that one had 20% quality.

Not as important as quality on Flameblast and Increased Burning Damage but a nice bonus nevertheless.
Great build! I used essentially yeenzoo's modification of the tree (only a couple minor differences) to run it in 1mo HC. I'm in top 500 players at level 85, still alive no problem -- anything up to 75 maps, I feel like nothing can even kill me, except maybe the nasty invaders, flameblast exile, and a couple map bosses, like torture chamber, labyrinth and jungle valley.

I'm the tankiest character in nearly every party I'm in. I agree that CoD not strictly necessary, it just makes it that much more tanky. It is a bit underpowered to kill with flameblast until the fb and burning gems are quality for ignite chance, but it works great as a tank and other party members can deal more dps.

Gear
Thanks for the kind words! I'm glad you like the build!

Since people seem to like the changes yeenzoo made to the build I've decided to include it in the guide as an alternative setup. Makes it more group friendly and the damage will also be more consistent, it's also something that might become even better as you get a 6l and your cast speed goes up.

And for those who missed it: don't forget to check out dandan88's thread where he showcases his Incinerate Witch using the defensive setup from my guide. He's currently around #50 in the 1 month HC race which is an amazing feat!

https://www.pathofexile.com/forum/view-thread/978160

Only 11 days left until the mini expansion and with it a lot of changes to this build but I thought I'd keep the thread alive for those who are still playing.

I can't wait until the patch notes and full passive tree gets released. It's going to be really exciting to see all the changes and to find out what still works and what doesn't.

HYYYYPE!
Last edited by Redoxe#1231 on Aug 8, 2014, 7:26:16 PM
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Emiliania wrote:
anything up to 75 maps, I feel like nothing can even kill me

When you will get access to Doryani's Catalyst/corrupted Anvil, it will feel even more tanky.

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Redoxe wrote:
It's going to be really exciting to see all the changes and to find out what still works and what doesn't.

Personally, I hope burning damage won't get nerfed too hard. It's nice to deal serious damage in full party.

If it will, there is still a good use of this build in parties. Recently, I'm running Death and Taxes with my friends and the overall tankiness allows me to take most of the aggro. All of them really appreciate that. ;-)

Also, I hope that upcoming increase in HP per level will make it even more solid. Additional hundreds of HP and free passives are always welcome.

Last edited by yeenzoo#4590 on Aug 10, 2014, 8:51:05 AM
I followed your guide in the one month league and I must say: I dont want to play caster without max block anymore!

With the new unique granit flask do you think we can save some block passives for sth else?
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Skip511 wrote:
I followed your guide in the one month league and I must say: I dont want to play caster without max block anymore!

With the new unique granit flask do you think we can save some block passives for sth else?


It's definitely an option because of how many points you could save but there might be moments where you suddenly get bursted down and didn't have time to use the flask. Flask charges running out would be a problem against Atziri or other long fights but you'd probably be fine doing normal maps.

I would prefer always having max block over having to rely on a flask but if you think that you could pull off a build using that flask then go ahead. You'll never know if you don't try :)

THE PASSIVE TREE IS OUT!

10% Spell Block instead of 12% of block added as spell block. Still puts you at 76% spell block with perfect Rathpith/Rainbowstride.

20% less burning damage but 40% more ignite duration and slightly more fire/elemental damage.

20% ignite chance instead of 5%! Which is HUGE! Now, without using the Chance to Ignite gem, you can reach a maximum of 65% chance to ignite and that's not even counting the 14% from Flammability.

Increased area of effect from the passive tree! Easier to pick up now that we go past it.

You can now easily take +1 additional curse from the passive tree!

All that remains is to see how much Flameblast got nerfed, but even with a nerf it might still be as strong thanks to the changes to the passive tree.

Can anyone come up with a better passive tree? Been keeping myself awake all night for this (09.05 AM right now) and it turns out planning builds can be hard when your eyes don't want to stay open...
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYARXyXl_v1tDjlGYw2pLFVS-WOYeImlRa_D6ttbFM1Nj2btZ2qIupirGyM2j20xQkh2-cegRuXRwZLjVIN0ND_HI_67Bjw1cHFSVGVLohCBx6CHtsLwfOVIGsXLR-86kyzwFRFfisNl5UEB2pDCPQOXEJLUlOD22r6hcU9X1XG3746WKyY99fxbJuhNtghsI9GSRs09x0UpwgqjZeF-tK4k52u7FUulH7iNunr7hJp5wuplSSq42qa4Cj6FxwYZSdhNYAWb0WdgsdxeQbpUWBTUvnoDH3zvhB_xp50VV8q


It looks like Shadow will be a better choice than Witch after the patch. If you leave the Witch start through the damage nodes then Shadow is just straight up better and if you take the mana path then you're trading damage for mana which again isn't worth it.

Edit: to be able to see the new passive tree you'll need to download this: http://www.reddit.com/r/pathofexile/comments/2difid/the_tree_posted_by_mors_isnt_up_to_date/cjptcvl


It doesn't have any images but at least it's the latest version (unlike what mors posted).
Last edited by Redoxe#1231 on Aug 14, 2014, 3:29:46 AM
Last edited by dandan88#5096 on Aug 14, 2014, 8:08:16 AM
Here's a tree I came up with, don't know how good it would be, looks good to me though.

Spoiler
https://poebuilder.com/character/AAAAAgMAVa5Eq4-mghDfsCycEFivt4dlMjQfAgQHTLPfvoXFQksrDR_HK3gti20ZakPAVAj0vOrbC4IewfOVIGsX5Y6dY13yDkgRln_GoqNVS4w2pLEWvyaVYeLzvucLna6nCNgkNsUG6SSqFm8abONqNun60jWAqZV-4lFg2j0i6pu1UzUPqwkhW_dSDSdhmK0o-uvuuJNTUkWdmuAaj_ba-wkZinC77BjBxUmx18_5N--Ikycc3DY9bWxirJ2q_xxLjR6BtMU6WFXGg9v56ILH7FUqjUkbNtjxbKyYLpSXhTT3IbA=
Last edited by zSneakyPetez#2834 on Aug 15, 2014, 4:37:00 PM
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dandan88 wrote:

Going to the Scion life wheel is a really good idea. I'm jealous that you can take the spell damage nodes and not feel like you're just better off going Shadow and trading it for elemental damage instead.

On the other hand you don't get any benefit from all the added "chance to ignite" in the new tree, so it's all fair :)

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zSneakyPetez wrote:
Here's a tree I came up with, don't know how good it would be, looks good to me though.

Spoiler
https://poebuilder.com/character/AAAAAgMAVa5Eq4-mghDfsCycEFivt4dlMjQfAgQHTLPfvoXFQksrDR_HK3gti20ZakPAVAj0vOrbC4IewfOVIGsX5Y6dY13yDkgRln_GoqNVS4w2pLEWvyaVYeLzvucLna6nCNgkNsUG6SSqFm8abONqNun60jWAqZV-4lFg2j0i6pu1UzUPqwkhW_dSDSdhmK0o-uvuuJNTUkWdmuAaj_ba-wkZinC77BjBxUmx18_5N--Ikycc3DY9bWxirJ2q_xxLjR6BtMU6WFXGg9v56ILH7FUqjUkbNtjxbKyYLpSXhTT3IbA=


Just a few quick improvements

You take the Melding node cluster and 2x 10 int nodes instead of Written in Blood which is right next to where you're already going and it gives even more life/ES.

You also go right past Blood Drinker which is a 8% life node, even if it gives 2% life leech that does nothing for you it's still worth picking up.

I really don't like the bad spell damage nodes at the Witch starting area but that's something you can only fix by rerolling Shadow. Going through all the mana nodes might be better but even if you keep the spell damage you should take the 40% mana regen node at the very start.

This is another way to do the passive tree:

Offline Skill Tree
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjJ_fPAXvfIM4FE2dgASzogBgbfAfxYqvbHy76dU62Az37DheHylPGjjkIqeEGmyQVZ2uFm-nCBJp5wskqtgkFxwYZSdhNuk2xXF5BunjavrSHwLzvn7iBAeplevkg9tMszWAXypVxkV-LR8rDZeVUWA6WA5clSBCS1JTrJhq-msXwfOFxT1f8Wy86oIeoqPfvjbYIbDAVNsLf8ZJGzT3akMI9BGWKo2XhQ5IBx7sVS6U44Rd8pUuNj2dY_DVnarljklRYqxsjKSxtMWMNh6BVUtLjWHi_xwmlRa_



Templar this time as I feel like the AOE and extra mana regen might be more useful than the elemental damage that the Shadow gets. One aura cluster is nearby if you find it necessary but unfortunately both EE and Inner Force is too far away.

There's a few different ways to traverse the tree, if you want to go double curse you could just move 4x 10 int nodes so that you don't have to waste any points getting to it.

I'm still not sure if this would beat the tree I posted earlier. Still doing theorycrafting.
Last edited by Redoxe#1231 on Aug 17, 2014, 9:21:42 AM

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