[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!
" Yikes, that map sounds really dangerous, i heard that malachai is super tedious due to his 4500% health multiplier. Well now that you need not fear the penalties of death, are you gonna attempt to clear it? |
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" I may, along with Uber Atziri, but not for a while. Don't want to spend the $$$ on buying the maps. I'm done playing any serious content for a bit... it really stings that I spent essentially ~100 ex leveling from 99-100. I made a good chunk of that back (about half) in the returns from the runs and selling my leftover 79+ maps, but still... I can say that the HP will almost certainly be the problem for the core bosses. I did kill Shavronne once when I found a Divine Shrine right next to the entrance to her arena, and it took the full 40 seconds or so to kill her in pure invulnerable facetank mode. I imagine Malachai is far worse than that. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Aug 16, 2015, 1:10:13 AM
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I'm sorry for the noob question, but how do you raise your max ele resist(without flask) to 80+ without using saffell's? Even by adding empower to the purities, the max ele resist you have got should be 80% sharp. Anyone pls explain...
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" If we exclude the potential +1 max resists from the tree and Saffel's, here's how it works: By using Empower at level 4, or Empower level 3 + corrupted Purity auras (they are at level 21 in that case) then you have level 23 Purity auras. At that level the Purities provide +5 Max resists instead of +4. From there, you have to take into account how the aura nodes on the tree work, which I don't think you're doing if you say that you should only get '80% sharp'. Mind you, this isn't meant to be insulting, just pointing out a key point I think you're missing. In any case, let's use an example amount with both more standard +4 Max resists and +5 Max resists: 1. +4 Max Resists @ 60% Increased Aura Effect -> 4.0 * 1.60 = 6.40 -> Round down and you have a total of +6 Max resists -> 75% normal max base + 6% = 81% Max Resists 2. +5 Max resists @ 60% Increased Aura Effect -> 5.0 * 1.60 = 8.0 -> No rounding needed so you have +8 Max resist -> 75% normal max base + 8% = 83% Max Resists It's important to understand that the higher the initial +Max Resist base you have, the better it scales with the Increased Aura Effect nodes on the tree. That's how tackle, myself, and others running this build are capable of pushing our Max resists to higher levels than 80% without flasks or Saffel's Frame. Hope that clears things up and answers your question. :) |
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" oh! alright thank you!! i missed the increased aura part~ |
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Been running this build for a week or two now and I feel like I'm doing something wrong but I can't figure out what, my gear is is pretty close to his in any damage sense, though I have sacrificed a bit of defense to get it there, and I have taken more offensive nodes on the tree than he did and have 4 power and end charges instead of 3 despite having a leg Mjol and yet I still feel that I am not doing anywhere near the dps he is accomplishing.
I am not as high level as he is, but most of those points are dedicated to getting more utility or defensive nodes, so that shouldn't be influencing my dps, yet he does substantially more damage than I do, both in a number sense and a qualitative sense, as it takes me as long to down Act4 kaom as it takes him to down map kaom in that post-2.0 vid and I cannot figure out where the disparity is coming from. The only difference that I can see is that he has a 21/20 discharge while I only have a 20/20 and he has slightly faster attacks speed than me (mine is 5.13 attacks per second, his is like 5.56) do those things really make that substantial of a DPS difference, because honestly right now I struggle to put out enough dps to down normal atziri without multiple rips or significant struggle. What am I doing wrong? Am I missing something? Any advice is appreciated, thanks. |
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" One thing I noticed from your gear is that you need to switch your Arc and Discharge gems around. Mjolner procs skills from left to right and you want Arc going off first because that's going to help in generating your Power Charges for Discharge to get fueled by. Also, Arc firing first means that you'll have a greater chance to shock enemies first so then when Discharge goes off it's dealing more damage to enemies. Switch out your Haste gem for Purity of Ice as it's not going to get as much benefit from Empower as PoI will. Plus, will ease up on your mana reservation costs. Do the same with Wrath and Discipline, too...Discipline will get more benefit from Empower while Wrath won't get any boosts even with the extra levels. Try and quality up your HoT gem to 20% as every little bit will help. In terms of your passive tree...drop the Celestial nodes as well as the nodes going to Heart of Thunder. Instead, slot them into points so you can get jewel sockets at the Templar area, the one in the Witch area, and even the one behind the 2 4% Elemental damage nodea between Templar and Witch. Those nodes can be filled with Cobalt Jewels that can roll %Spell Damage, %Spell Damage While Holding a Shield, and even %Increased Max Energy Shield. Three of those jewel sockets with some nice jewels in them can very much boost your power and remember that Spell Damage affects ALL SPELL DAMAGE YOU DO, while the lightning damage nodes only affect LD. You're firing off both Power Charges and Endurance Charges, and ECs are classified as FIRE DAMAGE, so the LD nodes aren't giving you full benefit where as Spell Damage will scale them both. Plus, you want some Spell Damage so your Pain Attunement keystone has something to scale with its 'More' multiplier. Lastly, even though you said it already a bit, leveling up is going to make a difference. You're not even level 90 yet and if you make it to level 95, those extra passive points can and will make a difference. There are some other tweaks you can make to your passive tree, but right now do this stuff above first as those are some of the bigger things that should start making a difference in the end. |
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" Thanks so much, I had no idea about the order thing on mjol, I will make those changes you recc'd, I really appreciate you taking the time to help me out, I will try out the things you said and see how it goes, thanks a bunch. *Quoted posts, edited down for size ^.^ |
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You're welcome. :) This is one of those builds that takes a lot of finessing and fine-tuning to get it to how you want it, and patience as well. The more levels you have the better it is compared to other builds where additional levels will add up, but not like with this one they will. Also, some good resources for you if interested:
http://poedb.tw/us/ -> PoE Database, which also has a skill tree planner in it that gives a lot of good data. https://poe.mikelat.com/ -> A fantastic aura reservation calculator that can help you fine-tune and refine your aura costs. You can setup multiple aura groups, but it takes just a bit of fiddling around to get it working, though isn't too hard in the end. |
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Yo,
I just wanna show up here and bring some of my thought in. I'm one of the guys that made a lifebased Crit Mjölner with Kingsguard and I thought alot...threw the skilltree around and around, because I dislike life. I made a pretty good char lifebased, but I hate life. I love huge HP pools and life is something that caps out on 6K maximum in the most more dps oriented builds. So yeah, I tried to make a LL version for 2.0 but I wanted to much..or more "I wanted all": - Survivability - huge ES pool - huge DPS - comfy gameplay - faceroll all content Well that was LL Mjöln pre 2.0, but with the changes we lose alot on the "survivability" point. Before IC was enough for physical damage and the rest, meh we had flasks and 100%res. Now phys is a really problem and armor is pretty much needed. or is it? Tbh. not really. Or not for LL at least. or more: not for characters who have a huge healthpool and good amounts of leech/regen. Sadly I don't know real damage numbers, but I took some high hits (for example 10k pure phys hit) and made some calculations for certain "one hit potential" or "mitigation potential" scenarios. For example: My lifebased char had 4,8k HP and with all flasks up 60k armor. When we take the 10k pure phys example and leave out my "Taste of Hate" flask (because that shits op) we get the following mitigations: (Just a reminder: the chain in which physical damage is mitigated it the following: Lightning Coil; Taste of Hate first -> Armour; Endurance Charges; Arctic Armour -> Fortify) 10k pure phys We have no Coil or Taste, so the hit gets compl. on our 60k Armour: 60000/(60000+(10*10000)= 0,375 ~>37,5% mitigation through our armor alone Now I assume I have 5 Endurance Charges up (I had 6 charges on my guy, but rarely I had them all up, most of the time I had 4~5 charges) 5x4%= 20% mitigation = 20%+37,5% = 57,5% of the hit is mitigated. ~> We take 4250 physical damage from the 10k hit. Now I had Fortify in my 6L Kingsguard, so thats another mitigation of 20%: 4250*0,8 = 3400 dmg. So the 10k hit deals 3400 damage to my 4,8k HP character. I'm left with 1,4kHP. So yeah, mitigation is pretty nice and armour is strong, when layered with other defences. NOW WE COME TO MY LOWLIFE CHAR! Again 10k pure phys hit: I have 100 Armour. Thats less then 0.01% mitigation, so I ignore that part. But I have 9.3k ES. So near double the HP pool compared to my life based char. Back to the math: I have 3 endurance charges, that are up all the time. (thats something I love about this version of the build, you have your enducharges up all the time, I rarely see less then all 3 charges). 3x4% = 12% Now I run Arctic Armour, which is 13% physreduction when standing still. Since we use MS and Multistrike we stand still the whole time while tanking an enemy, so it synergises well with us! 13% + 12% = 25% physreduction. Now I personally run a chaosgolem, which gives another 4% ~> 29% physreduction, without any armour. Okay here comes our 10k phys hit: 10000*0,71 = 7100 damage taken. So we take 7100 damage from the hit, which is more than double the damage which ym lifebased char took. Armour OP! Lifebased OP! Nope, not really, because I have double the healthpool, I 2.2k ES left after that hit, which is more than on my lifebased char. And we have 0 Armour. What I try to say is: run Arctic Armour. Its just to good to pass up in this state of the game. In the end the lifebased Version felt like it dealt more damage, but less reliable. You have perma flasks tho, which is needed for Uber Atziri and stuff like this. But for mapping LowLife Mjölner with a high ES pool is better. I'm gonna level my witch to 97 or maybe 100 with this build, because I'm done with Atziri and burned out from her. My advise is just: get over 9kES and run AA and ur save. If I ever get a mirrored shield I'm gonna spec LL Crit again with 8,7~9kES and deal more damage then the Kingsguard Version and getting instant Flasks back. Another tip: Since we have no Surgeons Flasks, this Flask recharges nearly as fast as our other flasks. And its OP as fuck. Just a quick comparison: 10k phys hit without Taste: 7100 damage taken 10k phys hit with Taste: 156 cold damage and 4441,76 phys damage taken ~>4597,76 damage taken total. As you see, Taste is fucking OP, and will save you more than 90k armour. So yeah. The only real downside of not having 20k;60k;90k armour is, that small hits are mitigated alot less, so all the 1~4k damage hits hurt more than on my lifebased char, but with over 9K ES AND flasks plus smart gameplay, this shouldn't be that bad. So sorry for the wall of text, but I hope some people can see this and compare these two things. Only on thing: YOU NEED GOOD GEAR AND LEVELS! Yes, you need good gear to make this work. reaching 9k~10k~11k ES isn't as easy so you need a dozen exalts to gear yourself out. As I said: I believe with a mirrored shield and a few more levels, I can get 9~10K ES while being LL Crit and dealing more damage than the lifebased part and having permaflasks. For single boss farming like Uber lifebased MIGHT (!) be better, but with high-end gear LL will be better for almost everything else. Even the leech argument isn't really true, since I can fill up my ES instantly, even against bosses. In the end LL is what it ever was: better when you have insane gear and a char lvl 95+. cheers and thanks for Tom; Tackle; Tana and all the awesome people out there. Time to get ex for a shield I guess. PS: My Gear if someone is interested.
Spoiler
EXALTS>EXAMS
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