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[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!

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PoE17 wrote:

Not sure whats so hard to believe, the BM keystone clearly says "Removes all mana" and not "Reserves all mana". Hence why your globe is 0/0 and not 100/100 or whatever amount of mana you would have. Seems your just a little paranoid and gimping yourself for no reason. I can see a nerf for sure but nothing needs to be fixed mechanics wise.

Not sure about the lightning strike proc either. I went naked into twilight strand with not much on other than mjolner and LS linked with fortify and nothing else. Turned everything and all auras off.
And i was able get procs from the projectiles, though it seemed inconsistent. I was thinking it may have to do with base weapon range for maces but still seemed to proc when it shouldnt with the projectiles. Need another nerd to come in here and clarify.


I find it hard to believe because the jewel then becomes insanely OP compared to basically every other unique jewel and has zero real downside. GGG always nerfs things like that. If I'm wrong and GGG lets it stand as-is, then yeah it's worth putting as many into the tree as you can afford.

I submitted a bug report about the interaction between Lightning Strike and Fortify because I really am thinking it's bugged. It doesn't appear to have consistent behavior at all.

@everyone wanting to know what the new tree is - for the meantime, check out the passive trees I have posted recently, as well as the trees from iSolid and Tanakeah. You can find those on the past few pages. If you played Rainbownuke back before Forsaken Masters dropped, the only major change that has happened with the required gear is that because you can master craft +Strength on gear, it is much easier to get enough strength on your gear so that you can use an ES pair of gloves instead of Meginord's Vise.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jul 15, 2015, 9:40:42 AM
You are limited to only one of those OP gems, .... balance. :)
Baked Beans - Meme Dreams
https://www.youtube.com/channel/UCQ_a2zFbPIIiE4kURsvQ4Dw
@Isolid

If the post a few pages back with Meginord's isn't your current setup/gearg, can you post your "normal" build hand gearing/Gems without Prism?
I have acuity and wonder if they are still a good use for this build.
I have an 89 scion and 93 Witch does it matter which I use for this build given the tree seems to be usable for both?
Last edited by Dragonsfire73#7531 on Jul 15, 2015, 12:03:24 PM
Time to do some clearing up of myths. I just acquired a well rolled Clear Mind Jewel for testing. And I can confirm that it DOES increase the spell damage of our skills when using the blood magic keystone. I suppose that means the wording of "Remove All Mana" does not count as reserving mana.

Here's photo evidence of my testing (I'm using a 3 Endurance Charges and 4 Power Charges Discharge):

Spoiler
http://i.imgur.com/gjDx5x1.jpg - With the Clear Mind Jewel

http://i.imgur.com/7T5anpR.jpg - Without the Clear Mind Jewel


Whether this is a bug or intentional is still hard to say. If this becomes too OP, i presume that GGG might either change the wording on the blood magic keystone or they might nerf the jewel. In the meantime, it is by far the most efficient spell damage Jewel in the game and it is almost always worth investing into. My damage for Discharge went up significantly (by 18.56% to be precise).


On a side note, I have stopped using Lightning Strike outright due to that fortify bug. I'm just going to stick with Molten Strike, its more convenient anayways, as I can be effective against both multi and single target.
Last edited by iSo1iD#4681 on Jul 16, 2015, 7:54:30 AM
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Dragonsfire73 wrote:
@Isolid

If the post a few pages back with Meginord's isn't your current setup/gearg, can you post your "normal" build hand gearing/Gems without Prism?
I have acuity and wonder if they are still a good use for this build.
I have an 89 scion and 93 Witch does it matter which I use for this build given the tree seems to be usable for both?


I posted a "normal non vaal-pact variation" a few pages before my Prism Guardian testing variation. However, since you asked, I will just post my most updated "normal non-vaal pact setup" here. Keep in mind that while this a "normal rainbownuke setup", it uses GG gear to push the limits of what this build can achieve.

Gear
Spoiler


Passive Tree


The 3 Jewels I use: Clear Mind, Conqueror's Efficiency and a rare Crimson Jewel. I will eventually also make use of an Energy From With Jewel to pick up that sweet Life and ES cluster (that contains the Melding notable passive).

ES: 8072
HP: 120 (2007 Unreserved)
Attacks Per Second: 5
Fire Resist: 83% (Effectively 86.4% with Fortify)
Cold Resist: 83% (Effectively 86.4% with Fortify)
Lightning Resist: 84% (Effectively 87.2% with Fortify)
Chaos Resist: -30% (Effectively -4% with Fortify)
Physical Damage Reduction: 6% estimated (Effectively 24.8% with Fortify)

This basic rainbownuke build is more than capable of clearing level 82 maps with ease. The damage output of Discharge combined with the range of Arc works well to ensure maximum clearing efficiency. No mob can stand in the way of this build's sheer damage output, despite the lack of Iron Will or Lightning Penetration. I still have 8 over good damage boosting nodes to pick up and I am already dishing out 14000 damage discharges very rapidly. DPS is something you will not need to worry about.

Defensively, 8000+ ES is a very sturdy benchmark to strive for, as you wont be one-shotted by most big mobs. Fortify helps to push our defenses even further, which in conjunction with resist flasks, makes us practically immune to elemental damage types. The new leech mechanics work exceedingly well with the Mjolner, as we hit moderately hard but extremely frequently. This means that we have very strong leech recovery that extends for a few seconds ( to the point that we can face tank Merciless Malacai without flasking). Immortal Call helps to give immunity to physical damage whilst Vaal Discipline gives us that momentary defensive boost to escape tricky situations. I tried out a hard rolled dual reflect map for fun and I managed to emerge without dying once. All it took was proper flask usage and careful advancing.

Atziri's Acuity is no longer a very solid option, as with the nerfs to leech % by 80%, acuity has effectively gotten a 66.7% nerf to its leech effectiveness. Combined with the reduced crit chance of discharge and the trouble of speccing for crit, the questionable defensive and offensive upgrades we get are not worthwhile at all. Stick with merginord's vise if you need the strength, or get a good pair of ES gloves if you have sufficient strength.

And Yes, there is almost no difference in using a Witch or Scion as the build crosses the starting point for both classes. Witch just gets slightly better spell damage, whilst Scion get slightly more attack speed.
Last edited by iSo1iD#4681 on Jul 16, 2015, 9:12:57 AM
Thanks for the detailed update iso1id. I can also confirm the clear mind jewel working. I bought a crappy rolled one (41%) yesterday for 3 exalt with the intent of yolo divining it. First divine and I got 1% off perfect (59%). Tooltip DPS jumps by a huge margin with it in. I am still in the process of updating gear (gloves and boots left). Still have a few points to allocate and need to get a lol 3 enlighten as mine is not quite level 2.

I can't view your latest tree on my phone right now but are you saying Vaal pact is not needed at all and still not an issue with reflect? Seems too good to be true but I hope it is.

Also still undecided about what curse to use and method of applying it. I am planning curse on hit in my 6 link but torn between poachers or warlords at the moment. Right now I have the colors for poachers on my shavs so going to test that. It will give all the lgoh we need, generate frenzy charges to discharge and aid in refilling flasks faster. However, in my mind u wonder how warlords with the life leech might open up using iron will in the mjolnir. IW is like 130% more spell damage.

I really wanted to use fortify but wasn't sure how to work it in but maybe I should convert to MS instead.

My other question is how much lgoh would be needed to sustain LS/MS? Or is squeezing vitality in there enough if we don't take Vaal pact?

Thanks.
Thank you for the Update Isolid. I will have to work on getting a couple pieces of gear upgraded but now I feel that I can at least start the grind.

Thanks for all the help.
Coming in the confirm with what Isolid has said. I was trying out the Prism Guardian setup and while it does work for lower maps, the higher maps really are better off with a solid ES shield. Life Leech and Fortify do make a difference and the damage the build puts out even with them and no CoH/EW or Iron Will is still very, very powerful. I'll have to see if I can't nab a Clear Mind jewel to try out and maybe craft some cobalt jewels, but those will come with time, and I am also curious if GGG is going to nerf Clear Mind. If not, then great, but if so...well...not unexpected. :p

Still tweaking my build and gear some, so will post my skill tree and what not later on when I can.
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urgatorbait wrote:
Thanks for the detailed update iso1id. I can also confirm the clear mind jewel working. I bought a crappy rolled one (41%) yesterday for 3 exalt with the intent of yolo divining it. First divine and I got 1% off perfect (59%). Tooltip DPS jumps by a huge margin with it in. I am still in the process of updating gear (gloves and boots left). Still have a few points to allocate and need to get a lol 3 enlighten as mine is not quite level 2.

I can't view your latest tree on my phone right now but are you saying Vaal pact is not needed at all and still not an issue with reflect? Seems too good to be true but I hope it is.

Also still undecided about what curse to use and method of applying it. I am planning curse on hit in my 6 link but torn between poachers or warlords at the moment. Right now I have the colors for poachers on my shavs so going to test that. It will give all the lgoh we need, generate frenzy charges to discharge and aid in refilling flasks faster. However, in my mind u wonder how warlords with the life leech might open up using iron will in the mjolnir. IW is like 130% more spell damage.

I really wanted to use fortify but wasn't sure how to work it in but maybe I should convert to MS instead.

My other question is how much lgoh would be needed to sustain LS/MS? Or is squeezing vitality in there enough if we don't take Vaal pact?

Thanks.


Perhaps no issues with reflect is the wrong terminology. It is more fitting to say that reflect is much more manageable.

Reflect is not a problem as long as you pop your resist flasks beforehand. The new resist aura visuals for rare mobs is very easy to spot. Hence in non-reflect maps, its just a matter of flasking upon seeing that aura. Furthermore, the reflect aura only applies to that single rare mob, so you wont insta-die from jumping into a random mob pack.

In elemental reflect maps, I recommend to have at least 2 lightning resist flasks, so you can cycle between them when travelling between different packs. Just "pop flasks" and "click away". However, do still take caution in reflect maps, and keep a keen eye out for double reflect mobs (rare mobs with innate reflect aura and the map reflect). Having something like Atziri's Promise on standby will provide a boost to your damage to kill such troublesome mobs faster, but in an un-reflectable form (as the bonus chaos damage cannot be reflected). Furthermore, Atziri's Promise also give more stackable leech for ES sustain. Poping both Atziri's Promise and your lightning resist flask will let you survive dual reflect mobs easily. I personally run two Topaz Flasks, 2 Atziri's Promises and 1 Ruby Flask when going up against reflect maps.

If you are running vaal-pact, then reflect is not really going to be an issue in most cases, as it isnt hard to leech back more ES than the damage you take. However, it is still wise to pop your resist flasks just in case.

If you run MS/LS + Faster Attacks + GMP + Multistrike, your attack will cost about 20 HP (10 HP if you put it in the vertex). Personally, 2% life regen should be plentiful in sustaining your skill usage for non vaal-pact builds. You can efficiently pick pick up regen on passive tree or use vitality. Personally, I just run vitality due to its convenience. The fragile bloom unique jewel can also easily provide you with 2% life regen, but I generally disprove of that 10% increased damage taken penalty.

LGoH is best used if you want to go vaal-pact whilst still using the blood magic keystone. Having your MS/LS set-up linked to a 20/20 LGoH gem will suffice for sustaining your attacks. If you run your MS/Ls in the vertex helmet, you will need to pick up much less LGoH, to the point that you can achieve skill usage sustainability with just crimson jewels and the lust for carnage cluster. You can use Poacher's Mark for more LGoH if you want, but its a waste of a valuable curse slot, as it provided no substantial damage boost. Elemental Weakness is still your best all around curse.
Last edited by iSo1iD#4681 on Jul 16, 2015, 9:45:59 AM
OK so jewels allow for a crazy amount of optimization on your passive tree. I've currently managed to fit 7 jewels into my build. Went ahead and got a Clear Mind jewel even though I do think it will get a nerf. Hopefully I'm wrong - it was a ~11-12% more damage boost to my build.

Here's my current tree.

The jewels I'm using for now (found Energy from Within, bought Clear Mind for 6 ex, self crafted all the others via alt/regal/yolo ex... spent about 10 ex on them crafting them all)



For what it's worth, my damage right now is roughly 50% more than what it was in 1.3 with something like 85% of the attack speed, so an overall damage output of something like 25-35% more damage than previously.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jul 16, 2015, 10:16:11 AM

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